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  Chronicles of the Outlands -- We're live! Look for it, Character Background Generation, a Generating Quests booklet and my campaign's Outlands Adventures Oct 2018, all on DriveThru RPG.

The game is Fantasy with Cutlass style mechanics of event driven combat.

An example of play -- The playerís reach a river and need to cross. They do not have or canít wait for their boat. Impatient fools, perhaps. What do they do? The obvious answer is swim, make the roll for each to avoid drowning. That Ref is dice happy in a bad way. Yet why not form a bridge of earth and stone (Geomancy). Open a portal connecting two sides (Cosmic). Fly (Shape Shift), get a tree to help (Animate Objects), flame or lightning a tree to fall across (Pyrotechnics or Voltaic), leap the river mightily (Demigod), float across clinging to the backs of the risen bodies of dead fish (Necromancy), command another to carry you (Thought Control), freeze the river (Celestial), and the list continues for another ten techniques. The player characterís Spirit Guide might alert the group to a shallow ford. Precognition could have warned the players to be prepared or take a different route. About the only one that gets me head scratching is Illusions? Make someone believe he can walk on water? Good for a laugh.

All those magical fields are in this game and more. I defy you to find in any other game system a means to get across as a party, one or no roll, on the first adventure, using new characters, not a natural twenty either, no one drowning or catching on fire. Okay, you might catch on fire in Outlands, but not because youíre new to spellcasting. Itís the veterans that are slowly moving toward magical mishap and oblivion. Curious? Click the link and see more.

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