Vox Populi Forum
Mission One – Excursion to Ethiopia
Patron Knave Coins, inv. Vendor/Monger, Leroy Lejeune: A common peddler of second hand silks, Leroy is someone on the cusp of wealth. This mission is a step toward his advancement. Inverted, the peddler thinks he is more powerful than he is. Worse, he probably convinces the inexperienced players that he is going to be a guildmaster sooner, not later. Land & Riches: Improbable.
Quirk Death: Patron is Dashing and has killed before, though strictly in self defense.
Quirk Justice, inv.: Patron has a long record of arrests, but no convictions. He’s a nephew of the Lord High Mayor of Paris.
Mission Queen Cups, inv.: Stop a planned expedition of discovery led by the rival, Álvaro de Bazánr out of Cartegena. Not just a port action of preventing the outfitting of a ship and sabotaging the launch date. The players must also infiltrate the crew, begin the voyage, and then interfere with or obstruct the rival captain. Álvaro will be intent, if not this voyage but the next, to validate his discovery. He keeps a Navigator’s map and key of his progress to chart the shores. However, his death will not guarantee success and may bring a more capable man to command with the sympathy of the crew, allied to completing the dead leader’s aspirations. Recover his map and key (at the Climax).
Twist Magician inv.: Someone must pretend to be something he is not to succeed. This misconception must be played on the patron as well as the rival captain. Someone must pretend to speak Ethiopian (Amharic). three characters faked this ability to convince the First Mate.
Motive Knight Swords: Leroy thinks this mission is a steady means of increasing his own glory and wealth. He may be mistaken. There are many who have traveled off the map.
Finance Four Cups, inv.: Pays normal wages, and all borrowed items must be returned. He has little or nothing to give this mission, but also does not care what the players take from the rival along the way. Inverted, in addition to whatever is negotiated in the articles, the players also receive a hundred gold doubloons from a powerful matron, his Aunt Cynthia, the wife of the Lord High Mayor of Paris. This money arrives by courier as the mission begins.
Unforeseen Opponents Six Coins: The patron is watched by an assassin, because he has boasted before of his plan. This highly skilled adversary will be met at the transition between Phases A and B. The killer will need information on the patron, so he will attempt to kidnap one player. The lowest level w/ fewest total Ignobles, Skills, Swaggering and Traits is a good choice. The adversary, Olof Porse of Kleef, is the same level as the player character he fights. But, the first card flipped is treated like a Bane. Surprise goes to your enemy. The duel is one on one. Should the player lose, he continues with Digressions #Q, Galley Slave – he had to do something with you after he got what he needed through torture.
Rival Three Rods: Ship Owner, Álvaro de Bazánr out of Cartegena. He has a smear of Blue Cheese on his otherwise spotless topcoat. Rather straight forward opponent, the ship owner has a vessel, La Estrella Virginal, 25 ton, SF7, 58 marine crew, one bronze culverin in the stern, a fine light caravel, well stocked and eagerly crewed for the voyage. The players are the only outsiders, perhaps Álvaro only mistake to take on strangers. Such is Cutlass, a series of misjudgments for the all too trusting npcs.
Ace-in-Hole Three Coins, inv.: Shield Walls. Álvaro utilizes an anachronistic battlefield tactic around the sterncastle, making his bodyguard perhaps suffer more firearm casualties, but he stays very defensible in Assail. The rival seems to shrug-off any losses to his ship soldiers, and his men never appear to falter nor let the brace of their captain’s protection open. Players increase the Difficulty by three of all Personal Duels, which result from an action of Engage Enemy Commander should they try to take his ship. Mutiny by player action seems a regular occurrence, doesn’t it though?
My notes First Mission: Sail from colonies down coast of Ethiopia in a small caravel. Second ship would be nice? Soon enough seize a galley, I expect. We did, and next encounter lost that ship.
How it played out
Here’s what we got done in 2 1-2 hours, not too shabby:
Prelim: Make case of fluency in Ethiopian to Visser Voor in't Wouters, First Mate. He’s munching on a hunk of Gouda, like his ilk are want to do.
Phase A – Pyrate Waters to get to Zanzibar.
Break A-B – REVEAL LATER Unforeseen Opponents Six Coins. The stowaway attacker stinks of Brie.
Phase B – Spice Routes to reach Cyclones.
Break B-C – Cyclones bars using open water; need to hug the coast here. Every player gets one card on Q&D Escaping the Cyclones. Even at Digression #A, you may be rescued by the Virgin Star and her crew for Phase C. Just make it to result #Z!
Phase C – Exotic Coasts to reach Surf Ecrasant (Crushing Surf).
Climax – Steal Navigator’s Log. May also need to be the sole survivors.
B> Ship’s hull cracked open by debris of sunken derelicts, bobbing in the Surf Ecrasant. Here’s your chance to ensure no survivors. Fight the response crew, second in command, Visser voor in 't Wouters (Dutchy) with marines equal to half the party. Any bane action is made at minus one to roll.
Left off at Part Two of Climax, A> Now get the Navigator’s log and charts of the coast to this point. Álvaro is gathering this materials from his command riser on the sterncastle. Fight boarding action, notice the minus three penalty on Engage Commander from the last of his men’s shield wall.
Continuing the adventure next week,…email Red if you’re interested in joining.
Q&D Escaping the Cyclones -- red (posted: 11/29/2017)
Here's how My Character Fared -- red (posted: 11/29/2017)
I have fun -- a Voice for Continuing -- red (posted: 11/29/2017)
Took One Vicious Wound .... Got Lost in Digression .... -- Death-gression Conrad (posted: 11/30/2017)