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Cutlass Q&D Seven Pyrates


Message:

Method – Meat & Potatoes
Cups: Press your men to stay in formation. Success and slay a D8 times ten Serbian Crusaders. Difficulty: 12 Advantage: Man-at-Arms
Rod: Lead a counterattack on horseback. Elder will say that God and prayer is your only hope. Success and slay half D8 times ten Serbian Crusaders. But fail and suffer minus one to all rolls going forward. Difficulty: 12 Advantage: Equestrian
Coin: Wave your blade and rally the men to your shifted position. Fail and lose a D8 time ten innocents. Difficulty: 12 Advantage: Trait Lordly
Sword: Deflect the sabre blow of an enemy on horseback. Don’t you wish you had mastery of the shield? Fail and suffer vicious; player may continue battle wounded. Regardless, loss two D8 of your soldiers. Difficulty: 12 Advantage: Trait Stout

Method – Staked Trenches
Cups: Actually, a simple matter of angle of attack and forces on slopes with resistance. Success and slay a D8 times ten Serbian Crusaders. Difficulty: 9 Advantage: Architect-Shipwright
Rod: Dart among the slanted pylons, slashing at tossed riders. Elder will say that God and prayer is your only hope. Success and slay half D8 times ten Serbian Crusaders. But fail and suffer minus one to all rolls going forward. Regardless, lose half D8 times twenty innocents. Difficulty: 9 Advantage: Trait Dashing
Coin: Direct the beggars to stop tending the fallen enemy and get behind the barricades. Fail and lose a D8 time ten innocents. Difficulty: 9 Advantage: Slaver
Sword: Certainly, was a fine idea to get kitted out in one of the suits of Roman mail from the museum section of the armory. Fail and suffer vicious; player may continue battle wounded. Difficulty: 9 Advantage: Armorer

Method – Explosive Charges
May only be selected while the players hold the Armory.
Cups: Position your improvised cannonades as you would falconettes against a boarding party. Success and slay a D8 times twenty Serbian Crusaders. Difficulty: 11 Advantage: Gunner-Gunsmith
Rod: Pass out the grenades and instruct the lads when to toss. Elder will say that God and prayer is your only hope. Success and slay D8 times ten Serbian Crusaders. But fail and suffer minus one to all rolls going forward. Regardless, lose D8 time twenty innocents. Difficulty: 11 Advantage: Engineer-Sapper
Coin: The timing of the fuses will be critical; sure, you can count, but can you measure? Success and slay D8 times ten Serbian Crusaders. But fail and lose a D8 time thirty innocents. If result is failed by more than four, the area catches fire. Difficulty: 11 Advantage: Tradesman
Sword: Never trust plain gunpowder; you need to add a binding agent to the mines. Fail and lose one elder. Regardless, loss three D8 of your soldiers. If result is failed by more than three, the area catches fire. Difficulty: 11 Advantage: Apothecary

Method – Prayer and Show Faith
Cups: Join the implorations of the pious, but your prayers are a series of cusswords in exotic languages, making your bodyguard laugh. Success and gain plus one to all rolls going forward. Difficulty: 8 Advantage: Interpreter
Rod: Pay some of the savages to go elsewhere. Elder will say that God sometimes helps those who help themselves. Fail and suffer minus one to all rolls going forward. Difficulty: 8 Advantage: Briber
Coin: The Serbian Crusaders are treating these French nationals as Infidels, regardless of age or infirmity. Fail and lose a D8 time ten innocents. Difficulty: 8 Advantage: Physician
Sword: Castigate the townspeople and the local priest for failing to protect their neighbors. Fail and lose one elder. Regardless, lose two D8 of your soldiers. Difficulty: 8 Advantage: Gentry-Husbandman

Major: Automatically retreat from your area, unless you are on the Heights.

Yours,

   red



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