Vox Populi Forum

Link back to Spacegamer Here!

Cutlass Q&D Impressive Drinking


Message:

Q&D Impressive Drinking
Here’s what you need to know. You have three stages of intoxication: Sober, Tipsy and Drunk. Do not be surprised (as a lightweight) if you jump from Sober to Drunk.

Often you can quit (the game), but you then fail to impress the person you’re trying to beat. If you choose to continue past drunk, you will lose Traits. This occurs when you are drunk and humiliated (double drunk) or damage yourself (double drunk) or lose confidence in yourself (double drunk). Do not get Drunk and Drunk again. Of course, if you have no Traits—scary you be—you have little to lose (here).

The table can be used in several ways. Success can either be to knock out a drunk NPC opponent, presumably to kidnap, at success to impress. Or for higher level folks, like Moridin de Pyrate Captain (Swashbuckler), the party must achieve a total number of success to impress equal to the NPC’s level. The group might also just be forced to suffer one card flip to survive the ordeal; with the caveat, if you increase in intoxication, you must select another card. Realize, this last forced condition could result in a lost character Trait.

Drunkard King: Prove your liver is briny. Success and impress. Difficulty: 5 Advantage: Captain-Pilot
Drunkard Queen: Hide your ability to siphon out a portion of your shot using your sleeve. Success to reduce state one back toward Sobriety. If this event happens a second time (for any and all), the Difficulty increases by three. Difficulty: 7 Advantage: Gesticulate Garment*
Drunkard Knight: Belch a cloud of rot-gut your opponent grimaces to breath. Success and impress. But, fail and no one finds this amusing; suffer a vicious retort of teeth impact on table. Difficulty: 7 Advantage: Trait Dashing
Drunkard Knave: Get angry; end the annoying conversation and swallow your medicine wicked hard. Fail and increase two steps toward oblivion. e.g. Sober to Drunk. Difficulty: 7 Advantage: Trait Stout
Drunkard Ten: Bluff a heightened inebriated state to get your opponent to drink more freely. Fail and increase two steps toward oblivion. e.g. Sober to Drunk. Difficulty: 9 Advantage: Cards-Dice
Drunkard Nine: Pay the server to water down your drafts. Fail and increase one step toward oblivion. e.g. Sober to Tipsy or Tipsy to Drunk. Difficulty: 7 Advantage: Briber
Drunkard Eight: Spike your drinks with a neutralizing reagent. Success and return to sobriety. Difficulty: 10 Advantage: Apothecary
Drunkard Seven: Grab up the bottle and pour your own measured portions. Success to reduce state one back toward Sobriety. If this event happens a second time (for any and all), the Difficulty increases by three. Difficulty: 8 Advantage: Seize Swordarm*
Drunkard Six: Swallow quickly and taunt your opponent on his daintiness. Fail and increase one step toward oblivion. e.g. Sober to Tipsy or Tipsy to Drunk. If this event happens a second time (for any and all), the Difficulty increases by three. Difficulty: 7 Advantage: Repartee*
Drunkard Five: After a hard day’s (or night’s) work, you’ve been known to rinse the grime out with ale. Fail and increase one step toward oblivion. e.g. Sober to Tipsy or Tipsy to Drunk. Difficulty: 13 Advantage: Tradesman
Drunkard Four: Sing a shanty and spill a bit of rum on the rollicking refrains. Success to reduce state one back toward Sobriety. If this event happens a second time (for any and all), the Difficulty increases by three. Difficulty: 8 Advantage: Charismatic Style*
Drunkard Three: Clink steins in a manner in which yours sloshes, while his brew stays below the rim. Fail and increase one step toward oblivion. e.g. Sober to Tipsy or Tipsy to Drunk. If this event happens a second time (for any and all), the Difficulty increases by three. Difficulty: 11 Advantage: Hilt Punch*
Drunkard Two: Get the crowd behind you; galvanize yourself by howling. Fail and increase one step toward oblivion. e.g. Sober to Tipsy or Tipsy to Drunk. Difficulty: 10 Advantage: Rabblerouser
Drunkard Ace: Purpose a switch to a sweeter liquor, hoping to turn your opponent’s gill’s green. Success and impress. Difficulty: 8 Advantage: Trait Cunning

Drunkard Major Tarot Descriptions
Magician: Amuse with some riddles you’ve learned among sailors in the fo’c’sle. The NPC you’re facing is treated as one level less for count of successful actions to impress.
High Priestess: Tell fortunes while you drink and befuddle. The NPC you’re facing is treated as one level less for count of successful actions to impress.
Empress: Discuss the scandals among ladies of the royal court. The NPC you’re facing is treated as one level less for count of successful actions to impress.
Emperor: Toast the state and shared common heritage. The NPC you’re facing is treated as one level less for count of successful actions to impress.
Pope: Discuss the politics of reforms in the Church. The NPC you’re facing is treated as one level less for count of successful actions to impress.
Lovers: If you know the NPC you’re drinking with, increase one level of intoxication. Double-Drunk, then lose a Trait.
Chariot: The constables arrive to stop the contest. Or, the person you are wagering with or trying to get to pass out is called away. The contest ends here. Enjoy your hangover. You can try again tomorrow, but everyone’s sobriety only drops by one degree. e.g. Drunk to Tipsy. Ignore the Chariot and Moon if you press for a second day.
Justice: Describe the many opponents you have faced and defeated. The NPC you’re facing is treated as one level less for count of successful actions to impress.
Hermit: Confess to something, a secret or scandal, in which you were part. You will undoubtedly be blackmailed sometime in the future. The crime will be against both State or God. You have two factions to placate to get free of this death penalty admission. We’ll elaborate no more except to say your actions were heinous even for a pyrate. Yet good news, the NPC you’re facing is treated as one level less for count of successful actions to impress.
Wheel of Fortune: Shuffle and continue.
Force: Preemptively force yourself to purge in the Roman manner. If Drunk, return to mere Tipsy. But you do not sober up from this reenactment of classical era values.
Hanged Man: Discover you’re being sandbagged. Your own drinks are potent, while the person on the opposite side of the table is drinking cut spirits. Don’t blame your opponent, he may not even be aware. A choice: continue with Difficulties raised by one or challenge him to a duel. The duel will result in a half D8 loss of swaggering. After which you may continue the game completely sober.
Death: Poisoned and player character must immediately drop from the competition. It may be from the food and not the actions of a malcontent.
Temperance: Check Growth; after today your character will swear never to touch alcohol again. Continue after the contest for the remainder of the mission at minus one to all rolls.
Devil: Queasy on the mixture of different beverages, malts and brandy, sweet fermentation and alembic distills. If you continue, any failed roll increases your level of intoxication.
Tower of Destruction: Excuse yourself to discreetly find a bucket (in which to hurl). Continue as Drunk. Worse, if you receive a drunk result a second time, you lose double the Traits. Perhaps, it is time to retire without dignity.
Star: Excuse yourself to the privy and return a bit refreshed. Decrease your intoxication a step back toward sober.
Moon: Morning arrives and wrecks the game. You can try again tomorrow, but everyone’s sobriety only drops by one degree. e.g. Drunk to Tipsy. Ignore the Chariot and Moon if you press for a second day.
Sun: Gain the Trait Stout; truly you impress even yourself.
Judgment: Pace the effort if not stall; decrease the Difficulty of all rolls by one.
World: Engage in practice with some of your many dialects and obscure languages. The NPC you’re facing is treated as one level less for count of successful actions to impress.
Fool: Up the wager; increase the Difficulty of all your rolls by three.


Yours,

   red



Message Replies:
Care to risk a Trait to win the ehart of a Pyrate King? -- red (posted: 2/15/2019) 
Fittingly -- Mike Miller (posted: 2/15/2019) 
 
Create a New Thread








Reply to this Message:
Name:  
Display Email On Reply Page:  Yes: No:
Email:  
Type "Spammers Suck":  
Message Title:  
Message:

| Home |
copyright SpaceGamer, LLC 2003