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Cutlass Q&D Ecumenical Thinking


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Q&D Ecumenical Thinking
Sometimes a person can be convinced, without violence, to question his world view. Each character has three stages of Zealotry representing his passionate persuasion: Absolute (Zeal), Doubt and Resignation. Your certainty can abruptly change to a state of know-nothing very quick.

Often you can quit (the debate), but you then fail to impress the person you’re trying to sway. If you choose to continue past resignation, you might lose Traits. This occurs when you are resigned and humiliated (crestfallen) or damage yourself (onset nightmares) or lose confidence in yourself (self delusion). Do not lose the sophist-battle and do so yet again. Of course, if you have no Traits—pathetic nobody you be—you have little to lose (here).

The table can be used in several ways. Success can either be to covert an NPC to your faith (or point of view), presumably to add an agent to the cause, at success to impress. Or for higher level folks, like Wishard Percy, Archbishop of Marseilles (Swashbuckler), the party must achieve a total number of success to impress equal to the NPC’s level. The group might also just be forced to suffer one card flip to survive the ordeal; with the caveat, if you increase in intoxication, you must select another card. Realize, this last forced condition could result in a lost character Trait or change from Papist to Reformist or to Counter-Reformationary.

Religious Debate King: With selective editing, place into evidence apostate works as the master craft of Mephistopheles. Success and impress. Difficulty: 9 Advantage: Forger
Religious Debate Queen: Discuss the celestial orbs moving in clockwork precision of an earth center universe. Success and impress. But, fail and act rashly; lose any swagger against a defending guard, servant or the opponent himself. You may not escalate as long as the debate continues. Difficulty: 10 Advantage: Navigator
Religious Debate Knight: Use a parable of chariot and how the reins and positions of the horses model the earthly estates. Success and Impress. But, fail and decline in Zeal; if you are already Resigned, lose a Trait. Difficulty: 13 Advantage: Equestrian
Religious Debate Knave: Describe Zeno’s paradox of the shaft in flight to promote logical thinking and discount emotional perception. Success and impress. Regardless, decline in Zeal; if you are already Resigned, lose a Trait. Difficulty: 10 Advantage: Crossbowman
Religious Debate Ten: Flatter with the analogy of the lamb needing a shepherd. Success and impress. Difficulty: 8 Advantage: Gentry
Religious Debate Nine: Reveal how the craft of the faithful fulfill His glory. Success and impress. Difficulty: 8 Advantage: Goldsmith
Religious Debate Eight: Who but God to trust at the helm? Success and Impress. But, fail and decline in Zeal; if you are already Resigned, lose a Trait. Difficulty: 10 Advantage: Shipwright
Religious Debate Seven: Arm wrestle to see whose argument truly has more power. Fail and decline in Zeal; if you are already Resigned, lose a Trait. Difficulty: 6 Advantage: Wrestling Holds*
Religious Debate Six: Describe how the foundations of the Church are undermined by corrupt ways. Fail and decline in Zeal; if you are already Resigned, lose a Trait. Difficulty: 12 Advantage: Sapper
Religious Debate Five: Cast aside the old view of the elements and teach the Greek Leucippus of Miletus’ idea of an atom, meaning indivisible. Success and impress. But, fail and act rashly; lose any swagger against a defending guard, servant or the opponent himself. You may not escalate as long as the debate continues. Difficulty: 11 Advantage: Apothecary
Religious Debate Four: Forecast an apocryphal outcome and sting with relatable accuracy. Fail and act rashly; lose any swagger against a defending guard, servant or the opponent himself. You may not escalate as long as the debate continues. Difficulty: 12 Advantage: Cards-Dice
Religious Debate Three: Detail the implements of torture used by those who claim God as sovereign. Success and impress. Difficulty: 11 Advantage: Inquisitionist
Religious Debate Two: Talk of an amalgam, strengthening the faith. Fail and act rashly; lose any swagger against a defending guard, servant or the opponent himself. You may not escalate as long as the debate continues. Difficulty: 9 Advantage: Armourer
Religious Debate Ace: The finest leaders always keep one eye of oversight on the crew. Success and impress. Difficulty: 8 Advantage: Captain

Religious Debate Major Tarot Descriptions
Magician: Exaggerate your dream experiences. If the character has the Trait Cunning, he risks losing it by failing the next event roll.
High Priestess: Relate humanistic principals. The NPC you’re facing is treated as one level less for count of successful actions to impress.
Empress: Restate well-known corruptions in the local clergy. The NPC you’re facing is treated as one level less for count of successful actions to impress.
Emperor: Cast doubt on the role of monarchy and divine right. The NPC you’re facing is treated as one level less for count of successful actions to impress.
Pope: Tell stories of the early Church before an established Vatican authority. The NPC you’re facing is treated as one level less for count of successful actions to impress.
Lovers: Forget your subject and reminisce about the sea. If you know the NPC you’re drinking with, decline one level in your own passionate persuasion.
Chariot: Hear the cock crow of morning. The discussion ends for now. You can try again tomorrow, but everyone’s Zeal only restores one degree. e.g. Resigned to Doubtful. Ignore the Chariot and Moon if you press for a second day.
Justice: Site canon law. The NPC you’re facing is treated as one level less for count of successful actions to impress.
Hermit: Cross a line and declare your disbelief in God. Recant as you may but a line is forever crossed. You will undoubtedly be blackmailed sometime in the future. A crime against God follows you. You need a Bull of Papal pardon to truly forgive this death penalty admission as rhetoric. Yet good news, the NPC you’re facing is treated as one level less for count of successful actions to impress.
Wheel of Fortune: Shuffle and continue.
Force: Irritated by a turn of your own phrase. Return to Absolute Zeal. But you also may not drop from this debate; you are here until it ends (by conversion or dawn’s early light).
Hanged Man: Recite from memory common prayers voiced in other than haughty Latin. If the character has the Trait Lordly, he risks losing it by failing the next event roll.
Death: Catch a dire chill when (presumably) touched by the Holy Spirit. If the character has the Trait Stout, he risks losing it by failing the next event roll.
Temperance: Check Growth. Adopt puritanical wardrobe, manners, language and moralistic sinner’s regret.
Devil: Afflicted with momentary spasms and epileptic seizure. Some might say you were possessed? If the character has the Trait Dashing, he risks losing it by failing the next event roll.
Tower of Destruction: Stutter, cotton mouthed, soiling yourself when you hear your heretical arguments as if out of body. The character risks losing any one of his Traits by failing the next event roll.
Star: Stiff upper lip and all that wrought. Increase your dedication a step back toward Absolute persuasion.
Moon: Morning arrives, and everyone needs sleep. You can try again tomorrow evening, but everyone’s Zeal only recovers one degree. e.g. Resigned to Doubtful. Ignore the Chariot and Moon if you press for a second day.
Sun: Gain the swaggering Repartee. If you already have the ability, everyone else in the group gains the swaggering Repartee (by merely parroting you).
Judgment: Quote from memorized scripture; decrease the Difficulty of all rolls by one.
World: Share myths and human values from other worldly religions. The NPC you’re facing is treated as one level less for count of successful actions to impress.
Fool: Stumble and use profanity; increase the Difficulty of all your rolls by one.



Yours,

   red



Message Replies:
Best to have a zero level alt -- red (posted: 2/19/2019) 
What good is Hypocrisy if you can't use it? -- Iron Alt (posted: 2/19/2019) 
At least my Lvl 0 has met Moridin. -- Mike Miller (posted: 2/20/2019) 
 
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