Vox Populi Forum

Link back to Spacegamer Here!

Peek at Rather Useful Tables in Outlands


Message:

Consequences of Personality Flaws
Besides the role-play opportunities presented to a player of a character that is a Drunkard, Gamester or Puritan, the Ref might like to impose some penalties. These should truly not take effect before Butsecarles (level four), except when the player decides to accept the Overkill Consequence and by doing so eventually rid himself forever of the flaw.

Yes, if the player will voluntarily handicap his character for a single adventure, start to finish, he can suffer the significant emotional event and heal himself of a Personality Flaw and the repeated mission penalties. No more than one flaw can be obliterated each adventure; yet many unlike flaws could spawn from the tables and play. Gaining or losing a flaw is Growth below Butsecarles. Above that the player will need to do both, gain one and lose one, perhaps the same. Otherwise, Growth also happens when the character gains campaign roles and commitment.

Here are some rough explanations of the twenty frequently cited flaws in Outlands.

Anathema – disliked on first meeting, usually the fall guy or scapegoat blamed for bad luck.
Authentic – law abiding to a fault, pompous, fuddy-duddy, uncool, exhausting, un-fun, unwilling to offer alibi, engenders resentment, quick to say I told you so.
Bereft – weeping, hard to rouse, depressed, nostalgic, hateful of joy, afraid of loss, panics at imaginary crisis.
Braggart – boastful, hard headed, engenders hatred, takes credit for others’ success, demands shares when undeserved.
Combative – acting rashly, quick to fight, always contrary, always anxious, dangerous to himself and others.
Drunkard – excessive, tipsy, angry, sick, mean, uncouth and resentful.
Foolish – takes inordinate chances, often stupid, unthinking, constantly in debt, no concept of the value of anything, especially time.
Gamester – thrill seeking, gambling, competitive, insult hurling, lacks seriousness, joking and disruptive, won’t sit still.
Greedy – First to take, unfair in every way, first to eat, first to retire, first to want more, wasteful, extravagant, impulsive.
Jealous – Envies other’s abilities, refuses to help when not the expert, seldom accepting his own achievements, always condemning and dismissing others’ deeds.
Libertine – Free thinker, sexual disrupter of morals, uncomfortable and toxic, refuses to recognize boundaries and ownership of gear.
Maniac – Impulsive, murderous, excitable, gross, unsettling to be around, unreliable, unstable.
Melodramatic – exaggerates, imperfect in observation, always in crisis, can’t prioritize, fears defeat, can’t suffer loss or setback, agitates for little reason, exhausting to constantly comfort.
Puritan – shunning vice of others, tries to save others from wrong actions, but turns around and is wicked himself, falsely poetic and righteous, hates both sin and sinner, never admits his own mistakes, blames gods and others.
Reluctant – hesitant, unable to commit, last into combat, won’t share opinions, won’t lead when needed, last to offer skill even when the expert.
Traitor – Willing to betray his friends, lives without honor or loyalty, has a price and easy to bribe or coerce.
Unemotional – lacking empathy, unable to feel joy or sadness, blank in soul.
Utilitarian – pennywise and penny pinching, using the least amount of materials and effort on tasks, slipshod, spendthrift and sourpuss.
Vainglorious – seeking battle (for others), proud without merit, obnoxious and vain, never shares credit, hates to accept retreat.
Wanderlust – flighty, needs distraction, unfocused, untamed and undisciplined. Dangerous and sparking conflict for no reason and often without intent.

One man’s traitor is another side’s patriot, but typically none of these are ever desired aspects. Nothing should be hard and fast, except the penalties.

Role-play the terms through broad definitions, but do not slip into stereotype. No character is ever a constant representation of his personality flaws. If two (or more) flaws seem to contradict, the character often is moody and swings between extremes. Yet to say again, use the game mechanic penalty to truly drive home the flaw in play. Otherwise, all these flaws make the character hard to live with, but we’re not acting out every moment of the life. Role-play the plot of the story and dialog, not the nuts and bolts of living with mild insanity. Flaws should not be instant death, even for the Vainglorious, or especially for the Vainglorious. “See what I just did?”

Game Penalties
Anathema: Do not use the Fury Pip as a modifier in the entirety of Phase B on the adventure.
Overkill Consequence: To heal and remove, do not use any positive dice roll modifier, Catbird Seat, Command, Fury, Quest or Tactical Pip for the entirety of the adventure. However, if during this attempt the player ever experiences any encounter of Cup-Sword: Locals, then instead of ridding himself of the flaw Anathema, he will only change that flaw (in Downtime) to Melodramatic.
Authentic: Do not use the Fury Pip as a modifier in the entirety of Phase A on the adventure.
Overkill Consequence: To heal and remove, do not use any positive dice roll modifier, Catbird Seat, Command, Fury, Quest or Tactical Pip for the entirety of the adventure. However, if during this attempt the player ever experiences any encounter of Sword-Sword: Shore Party, then instead of ridding himself of the flaw Authentic, he will only change that flaw (in Downtime) to Bereft.
Bereft: Refrain from taking the 3D8 Advantage for the entirety of the Epilog on the adventure.
Overkill Consequence: To heal and remove, voluntarily refrain from taking the 3D8 Advantage for the entire mission. However, if during this attempt the player ever experiences any encounter of Rod-Sword: Animals, then instead of ridding himself of the flaw Bereft, he will only change that flaw (in Downtime) to Drunkard.
Braggart: Do not use the Fury Pip as a modifier in the entirety of the Epilog on the adventure.
Overkill Consequence: To heal and remove, do not use any positive dice roll modifier, Catbird Seat, Command, Fury, Quest or Tactical Pip for the entirety of the adventure. However, if during this attempt the player ever experiences any encounter of Cup-Cup: Seafarers, then instead of ridding himself of the flaw Braggart, he will only change that flaw (in Downtime) to Vainglorious.
Combative: Start every battle as Shaken for the entirety of the Epilog on the adventure.
Overkill Consequence: Refrain from taking the 3D8 Advantage for any Skill or Trait for the entirety of the adventure. However, if during this attempt the player ever experiences any encounter of Rod-Rod: Crew, then instead of ridding himself of the flaw Combative, he will only change that flaw (in Downtime) to Jealous.
Drunkard: Refrain from taking the 3D8 Advantage for the entirety of Phase A on the adventure.
Overkill Consequence: To heal and remove, voluntarily refrain from taking the 3D8 Advantage for the entire mission. However, if during this attempt the player ever experiences any encounter of Cup-Coin: Longboat, then instead of ridding himself of the flaw Drunkard, he will only change that flaw (in Downtime) to Braggart.
Foolish: Refrain from taking the 3D8 Advantage for the entirety of Phase C on the adventure.
Overkill Consequence: To heal and remove, voluntarily refrain from taking the 3D8 Advantage for the entire mission. However, if during this attempt the player ever experiences any encounter of Cup-Rod: Discovery, then instead of ridding himself of the flaw Foolish, he will only change that flaw (in Downtime) to Gamester.
Gamester: Refrain from taking the 3D8 Advantage for the entirety of Phase B on the adventure.
Overkill Consequence: To heal and remove, voluntarily refrain from taking the 3D8 Advantage for the entire mission. However, if during this attempt the player ever experiences any encounter of Coin-Coin: Phenomenon, then instead of ridding himself of the flaw Gamester, he will only change that flaw (in Downtime) to Combative.
Greedy: Refrain from taking the 3D8 Advantage for any Blade Swaggering for the entirety of the adventure.
Overkill Consequence: To heal and remove, voluntarily refrain from taking the 3D8 Advantage for any Swaggering for the entirety of the adventure. However, if during this attempt the player ever experiences any encounter of Sword-Sword: Shore Party, then instead of ridding himself of the flaw Greedy, he will only change that flaw (in Downtime) to Utilitarian.
Jealous: Refrain from taking the 3D8 Advantage for any Mount Swaggering for the entirety of the adventure.
Overkill Consequence: To heal and remove, voluntarily refrain from taking the 3D8 Advantage for any Swaggering for the entirety of the adventure. However, if during this attempt the player ever experiences any encounter of Cup-Rod: Discovery, then instead of ridding himself of the flaw Jealous, he will only change that flaw (in Downtime) to Traitor.
Libertine: Refrain from taking the 3D8 Advantage for any Personal Swaggering for the entirety of the adventure.
Overkill Consequence: To heal and remove, voluntarily refrain from taking the 3D8 Advantage for any Swaggering for the entirety of the adventure. However, if during this attempt the player ever experiences any encounter of Cup-Sword: Locals, then instead of ridding himself of the flaw Libertine, he will only change that flaw (in Downtime) to Greedy.
Maniac: Start every battle as Shaken for the entirety of Phase B on the adventure.
Overkill Consequence: Refrain from taking the 3D8 Advantage for any Skill or Trait for the entirety of the adventure. However, if during this attempt the player ever experiences any encounter of Rod-Sword: Animals, then instead of ridding himself of the flaw Maniac, he will only change that flaw (in Downtime) to Anathema.
Melodramatic: Refrain from using any Trait Strategic Benefit in the entirety of Phase B on the adventure.
Overkill Consequence: To heal and remove, do not use any Trait Strategic Benefit for the entirety of the adventure. However, if during this attempt the player ever experiences any encounter of Coin-Sword: Mysterious, then instead of ridding himself of the flaw Melodramatic, he will only change that flaw (in Downtime) to Libertine.
Puritan: Refrain from taking the 3D8 Advantage for any Wizardry Swaggering for the entirety of the adventure.
Overkill Consequence: To heal and remove, voluntarily refrain from taking the 3D8 Advantage for any Swaggering for the entirety of the adventure. However, if during this attempt the player ever experiences any encounter of Rod-Coin: Misadventures, then instead of ridding himself of the flaw Puritan, he will only change that flaw (in Downtime) to Unemotional.
Reluctant: Refrain from using any Trait Strategic Benefit in the entirety of Phase A on the adventure.
Overkill Consequence: To heal and remove, do not use any Trait Strategic Benefit for the entirety of the adventure. However, if during this attempt the player ever experiences any encounter of Coin-Coin: Phenomenon, then instead of ridding himself of the flaw Reluctant, he will only change that flaw (in Downtime) to Puritan.
Traitor: Refrain from using any Trait Strategic Benefit in the entirety of Phase C on the adventure.
Overkill Consequence: To heal and remove, do not use any Trait Strategic Benefit for the entirety of the adventure. However, if during this attempt the player ever experiences any encounter of Rod-Rod: Crew, then instead of ridding himself of the flaw Traitor, he will only change that flaw (in Downtime) to Authentic.
Unemotional: Do not use the Fury Pip as a modifier in the entirety of Phase C on the adventure.
Overkill Consequence: To heal and remove, do not use any positive dice roll modifier, Catbird Seat, Command, Fury, Quest or Tactical Pip for the entirety of the adventure. However, if during this attempt the player ever experiences any encounter of Cup-Cup: Seafarers, then instead of ridding himself of the flaw Unemotional, he will only change that flaw (in Downtime) to Wanderlust.
Utilitarian: Refrain from using any Trait Strategic Benefit in the entirety of the Epilog on the adventure.
Overkill Consequence: To heal and remove, do not use any Trait Strategic Benefit for the entirety of the adventure. However, if during this attempt the player ever experiences any encounter of Cup-Coin: Longboat, then instead of ridding himself of the flaw Utilitarian, he will only change that flaw (in Downtime) to Reluctant.
Vainglorious: Start every battle as Shaken for the entirety of Phase C on the adventure.
Overkill Consequence: Refrain from taking the 3D8 Advantage for any Skill or Trait for the entirety of the adventure. However, if during this attempt the player ever experiences any encounter of Rod-Coin: Misadventures, then instead of ridding himself of the flaw Vainglorious, he will only change that flaw (in Downtime) to Maniac.
Wanderlust: Start every battle as Shaken for the entirety of Phase A on the adventure.
Overkill Consequence: Refrain from taking the 3D8 Advantage for any Skill or Trait for the entirety of the adventure. However, if during this attempt the player ever experiences any encounter of Coin-Sword: Mysterious, then instead of ridding himself of the flaw Wanderlust, he will only change that flaw (in Downtime) to Foolish.

Note: None of these should happen until level four. That is unless the player wishes to rid the flaw before then. Anytime he attempts the Overkill Consequence (to rid the personality flaw), he will endure the game mechanic result. Perhaps doing so as each flaw is acquired is for the best. But every hero needs a few flaws, truly, to be remarkable (despite his flaws).

Paradox and Clash of Mechanics
In some cases, a player will have a penalty and a bonus at the same time. This is best seen when a Shaken character also has the Fury. The ref may find other conflicts between the mechanics, places where one penalty seems to be clashing with some other bonus. That’s why he’s the Ref. Use your best guess and try to be consistent. In a game this open ended there are bound to be times when the rules need a lawyer. Oh no!?!

Reminder on Alternate Buzzword
Anathema to Melodramatic
Authentic to Bereft
Bereft to Drunkard
Braggart to Vainglorious
Combative to Jealous
Drunkard to Braggart
Foolish to Gamester
Gamester to Combative
Greedy to Utilitarian
Jealous to Traitor
Libertine to Greedy
Maniac to Anathema
Melodramatic to Libertine
Puritan to Unemotional
Reluctant to Puritan
Traitor to Authentic
Unemotional to Wanderlust
Utilitarian to Reluctant
Vainglorious to Maniac
Wanderlust to Foolish

Use the alternate for when a player has a flaw and gains it a second time. Or when a flaw doesn’t truly go away, but instead changes into some other flaw, usually from a failed Overkill attempt to purge the fault.


Yours,

   red



Message Replies:
Is this in one of the books? -- Iron Librarian (posted: 3/14/2019) 
Paid Endorsement -- red (posted: 3/14/2019) 
Wow ... Where can an eager customer get a copy of such a useful thing!!!! -- Iron Librarian (posted: 3/15/2019) 
Certified Organic and Vegan -- red (posted: 3/15/2019) 
 
Create a New Thread








Reply to this Message:
Name:  
Display Email On Reply Page:  Yes: No:
Email:  
Type "Spammers Suck":  
Message Title:  
Message:

| Home |
copyright SpaceGamer, LLC 2003