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Remind me to start next session Era Ten with one round of this (for all)


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Q&D Fighting Best of the Best Free-Booters
Bloodknight King: Perform all actions perfectly and with bravery, only to discover you HUD is playing a simulation and nothing you did was real. Success to make a solo escape from the table; but in doing so name another player character who suffers vicious. The person named may be currently out of the battle but must be a player character in your squad. If that character is not dead, he continues action with walking wound risking further injury and death. Difficulty: 11 Advantage: Skill Minuteman
Inverted Bane: Open your visor and trust you own luck and senses. Fail and fall with a vicious wound. If roll is failed by a roll of six or less, slain in a manner in which your remains will be hard to identify. Difficulty: 11 Advantage: Skill Banzai
Bloodknight Queen: Close your eyes and rely on your other senses and your sixth sense. Fail and suffer vicious; if character is not dead, he continues action with walking wound risking further injury and death. Difficulty: 11 Advantage: Command Proxy Alien Elien (F)
Inverted Bane: Take solace in the fact that you just got a haircut and shaved this morning; you’ll leave behind a rather handsome corpse. Fail and fall for a vicious wound. Regardless, Shaken and Pinned. Difficulty: 10 Advantage: Command Proxy Chic Cartel (L)
Bloodknight Knight: Grapple and manhandle the metallic monster. Fail and slain; use Death of Character Digression, but only after the battle concludes. Difficulty: 11 Advantage: Skill Brawler
Inverted Bane: taunt and stay just out of arm’s reach; by the way, it too can fly. Fail and suffer vicious; if character is not dead, he continues action with walking wound risking further injury and death. Difficulty: 11 Advantage: Skill Airborne
Bloodknight Knave: Go out like a champion in a hopeless gesture. Fail and no one may use make-rolls for the remainder of the battle. If this event happens twice for the same player, his character is automatically slain. Wish I could say it was for something other than a closeup and loud detonation. Difficulty: 15 Advantage: Skill Demolitions
Inverted Bane: Take aim and fire at the one vulnerability, according to the specs. Fail and entire party is Shaken; the wiki lied, and it does not have that vulnerability. Difficulty: 9 Advantage: Skill Sniper
Bloodknight Maiden: Rely on the lore, tales told over beers by solo miners of facing these terrible fiends. Fail and all positive Pips are set to zero for the remainder of the battle. Difficulty: 12 Advantage: Command Proxy S~R Group (T)
Inverted Bane: Take a moment and study the classified briefing, which automatically triggered when the bloodknight was authenticated. Fail and entire squad is pinned; next time learn to summarize. If this event happens to anyone a second time, the squad loses all chances to gain Proxy from this table; the whole affair will be locked in a binding nondisclosure agreement. Difficulty: 11 Advantage: Command Proxy G/Sol (I)
Bloodknight Martyr: Trip the thing, tangled and falling over a perilous OSHA violation, like a catwalk with a missing handrail. Success and allow entire party to escape further battle. Regardless, suffer vicious. If player failed the roll, his character is not dead; he continues action with walking wound risking further injury and death. Difficulty: 11 Advantage: Skill Myrmidon
Inverted Bane: Drag the multilimbed mechanized gargoyal on a wild ride. Success and allow entire party to escape further battle, but everyone receives his own vicious. Maybe you want to fail this one; maybe you don’t? Difficulty: 4 Advantage: Skill Jet-Pack
Bloodknight 10: Open a bit of email and discover your promotion or reassignment was approved. Fail and everyone treats suit Stellar as Bane. Difficulty: 14 Advantage: Command Proxy War Cartel (G)
Inverted Bane: Contacted by Jack Foster himself, thanking you for years of dedicated service. He’s actually there, talking on the phone with you; later telling you how boring his life is on the Worm Hole Artifact. Fail and wish you were dead; automatically gain a negative trait (from the insanity table). Difficulty: 12 Advantage: Command Proxy Worm Hole Cartel (B)
Bloodknight 9: Realize you have serpent oil running through your veins; a long suppressed memory of your mother raped by a reptile or small rodent. Fail and everyone treats suit Void as Bane. Difficulty: 8 Advantage: Command Proxy Alien Verdigris (A)
Inverted Bane: Suddenly, on director’s cue, a battalion of reinforcements arrive out of the blue, firing from every direction to rising cheers. These nameless minions are massacred in short order, but you might escape or enjoy watching former foes unite and die together. Success to escape this table; fail and fall with a vicious wound you body on top of the Frazetta pile. Difficulty: 8 Advantage: Command Proxy Kro Empire (D)
Bloodknight 8: Reach out and crack the thing’s neck cables, watching the LED eyes slowly fade. The lifeless form swells and shrinks; in its place a harmless small creature was only projecting an illusion, now dispelled. The real bloodknight comes resounding from behind. Fail and everyone treats suit Valor as Bane. Difficulty: 9 Advantage: Command Proxy Alien Rophorodo (C)
Inverted Bane: Breath deep and consider the linear nature of time and how every death could be seen as space for birth. Fail and knock unconscious; you will not escape if that result occurs for the party. You probably will be trampled to death soon. Unless something very lucky happens, not even sure that’s possible, roll on Death of Character Digression (now). Difficulty: 11 Advantage: Command Proxy Stygian Union (E)
Bloodknight 7: Vow to change all the components in your suit over to more generic types that are easier to find and field repair. Fail and everyone treats suit Intrigue as Bane. Difficulty: 9 Advantage: Command Proxy Skimerian Cartel (S)
Inverted Bane: Follow sales rep J.W.Walker’s linked request to superheat a part of the robot’s chassis that contains the Walker logo and thus remove any incriminating evidence. You truly thought that huckster was trying to help you destroy it? Fail and all further actions you have on this table become Banes. Better hope someone does something to allow you to escape. Difficulty: 11 Advantage: Command Proxy Journeymen Cartel (R)
Bloodknight 6: As proverbial as Paper beats Rock, use a high electrical charge to overload the machine. Success to shut off the machine, quite unsure how you did so. If this action is made with make-roll, the device will come back to life and continue to hunt. Flee before that window of retreat closes. Difficulty: 16 Advantage: Skill Power Generation
Inverted Bane: Sigh, this thing is going to win and win bigly. Fail and put a gun to your own temple to rob the hangman; die to the refrains of BOC, which still needs more you know what. Difficulty: 9 Advantage: Skill Corps Recon
Bloodknight 5: Flash back to your vote as a Senator, which appropriated the budget to build the first prototype of this rampaging android. Fail and everyone treats suit Fidelity as Bane. Difficulty: 9 Advantage: Command Proxy Tetra-League Assembly (O)
Inverted Bane: Pray for divine intervention. Fail and you picked the wrong god to salute; die a poetic death. That retribution comes via this chaos handmaiden. Die a poetic death. Difficulty: 11 Advantage: Command Proxy Church Galactic Vision (K)
Bloodknight 4: Left and right, by your sides are the ghosts of your ancestors. The dead, however, cannot do anything tactile. Fail and everyone treats suit Commerce as Bane. Difficulty: 9 Advantage: Command Proxy Cimmer Viking (J)
Inverted Bane: Cry uncle and issue an emergency all-points. Help—
SOS—Major Tom? Fail and decide you are alone in the universe; wait, no that’s death you’re experiencing, no light to guide you. Difficulty: 11 Advantage: Command Proxy Independent Buccaneers (Q)
Bloodknight 3: Squad #42, the Vipers, attack from the mob’s flank; Jeff Jones mechanized unit is soon wailing and asking for you to rescue them. Fail and everyone treats suit Artifice as Bane. Difficulty: 9 Advantage: Command Proxy Battle Born (N)
Inverted Bane: There was dis guy that had that thing, that you know…he might have spoke about, unless he didn’t? Fail and confused; you do not take another event until all of your confederates are finished, escaped or wounded. Maybe before then that thing to which you do not refer will mean you got out too. Difficulty: 11 Advantage: Command Proxy Crime Lords (H)
Bloodknight 2: Find your gaussian accelerator has shut off. Hacked? No, a fungus growing on the enemy machine is protected under the endangered species act. Fail and everyone treats suit Politics as Bane. Difficulty: 9 Advantage: Command Proxy Greenspace (M)
Inverted Bane: Realize this must be a game simulation and force yourself to restore from a save. Success and escape battle. But, fail and suffer a half D8 increase in PM Cycle tally. If anyone mentions this Bane has a good result; the opportunity is lost. Difficulty: 11 Advantage: Command Proxy MACE Design Group (P)
Bloodknight Ace: Usurp command as the squad leader. Success and name any other character, except yourself, to escape the battle; seems only if you are alone, then may you escape with success. Ref may decide the person who escapes is the actual commander; he must live with that shame (if Cimmer, other races not so much). Difficulty: 11 Advantage: Skill Veteran
Inverted Bane: Realize this must be a dream and force yourself awake. Success and escape battle. But, fail and suffer a half D8 rise in Insanity. If anyone mentions this is a Bane with a good result, everyone may attempt the roll for this event. Difficulty: 11 Advantage: Skill Risorgimento (Patriot)


Yours,

   red



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Upon second read -- red (posted: 5/6/2019) 
 
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