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Heroic Q&D for Outlands


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Q&D Defeat a Subcommander
Each subcommander must first be rendered Vulnerable by the events. After that, the result of Slain must be obtained.

King: Bark your commands and get organized. Success and toggle the Quest Pip On; else, upon fail toggle it Off. Difficulty: 10 Advantage: Any Swagger Type (A)
Bane: Evade and assess. Fail and lose swaggering. Regardless, if in this action, the players face Radical Heretic Berenger, a random character suffers a vicious wound. Difficulty: 9 Advantage: Any Swagger Type (B)
Queen: Harass and exhaust (the foe). Success for Catbird Seat; if this roll is being and with that bonus, a success will also award a Tactics Pip. Difficulty: 11 Advantage: Any Swagger Type (C)
Bane: Prevent his magical restoration. Fail and subcommander is no longer Vulnerable. If he was not that now, a failed roll increases your Warped Outcome Tally by a half D8. Regardless, if in this action, the players face Demihuman Consort Hemingway, a random character suffers a vicious wound. Difficulty: 9 Advantage: Any Swagger Type (D)
Knight: Exploit a perceived weakness. Success and subcommander becomes Vulnerable. If already such, he is Slain; the battle is over. But, fail and suffer a vicious wound. Difficulty: 10 Advantage: Any Swagger Type (E)
Bane: Keep him from drawing or retrieving his favorite blade. Fail and subcommander is no longer Vulnerable. If he was not that now, a failed roll results in Shaken. Regardless, if in this action, the players face Enforcer Hudson, a random character suffers a vicious wound. Difficulty: 9 Advantage: Any Swagger Type (F)
Knave: Exhaust him and break his spirit. Success and subcommander is Slain. He does not suffer this result, until he is Vulnerable. If not already Vulnerable, fail and suffer vicious. Difficulty: 12 Advantage: Any Swagger Type (H)
Bane: ??? Fail and subcommander is no longer Vulnerable. If he was not that now, a failed roll inflicts vicious. Regardless, if in this action, the players face Duplicitous Lord Dalton, a random character suffers a vicious wound. Difficulty: 9 Advantage: Any Swagger Type (O)
10: Gather your second wind and assail. Success and gains Fury; if there already, select any other player to receive this bonus. Difficulty: 11 Advantage: Any Swagger Type (J)
Bane: Use deceit. Fail and subcommander is no longer Vulnerable. If he was not that now, a failed roll forces loss of swaggering. Regardless, if in this action, the players face Twisted Offspring Blucher, a random character suffers a vicious wound. Difficulty: 10 Advantage: Any Swagger Type (I)
9: Buffet him into defense. Success and subcommander is Slain. He does not suffer this result, until he is Vulnerable. If not already Vulnerable, fail and Shaken. Difficulty: 13 Advantage: Any Swagger Type (K)
Bane: Misstep and counter off-balance as all momentarily look-on. Fail and all characters lose Trait Bold strategic benefit of restoring Shaken. If this event is failed twice by the party, a random character suffers a vicious wound. Regardless, if in this action, the players face Brutal Sellsword Flanigan, a random character suffers a vicious wound. Difficulty: 12 Advantage: Any Swagger Type (M)
8: Get fancy and avoid the old standbys. Success and subcommander is Slain. He does not suffer this result, until he is Vulnerable. If not already Vulnerable, fail and lose swagger. Difficulty: 10 Advantage: Any Swagger Type (L)
Bane: Rely on the old standbys. Fail and all characters lose Trait Clever strategic benefit of negating a Swagger loss. If this event is failed twice by the party, a random character suffers a vicious wound. Regardless, if in this action, the players face Keeper of Lore Thompson, a random character suffers a vicious wound. Difficulty: 9 Advantage: Any Swagger Type (N)
7: Strike now! Success and subcommander is Slain. He does not suffer this result, until he is Vulnerable. If not already Vulnerable, fail and suffer a half D8 increase in Warped Outcome Tally. Difficulty: 10 Advantage: Any Swagger Type (G)
Bane: Explain the futility of defiance. Fail and all characters lose Trait Energetic strategic benefit of Fury or Command Pip. If this event is failed twice by the party, a random character suffers a vicious wound. Regardless, if in this action, the players face Inhuman Agent Hatshephut, a random character suffers a vicious wound. Difficulty: 12 Advantage: Any Swagger Type (P)
6: Bind and tangle, try to take him hostage. Success and subcommander is now Vulnerable; in a future event he may be slain. If already Vulnerable, fail and suffer vicious. Difficulty: 13 Advantage: Any Swagger Type (Q)
Bane: Contest yet with a defensive posture. Fail and subcommander is no longer Vulnerable. If he was not that now, a failed roll inflicts vicious on another random player character. Regardless, if in this action, the players face Slave Master Kruschev, a random character suffers a vicious wound. Difficulty: 9 Advantage: Any Swagger Type (R)
5: Strength in numbers requires ferocity. Success and subcommander is now Vulnerable; in a future event he may be slain. If already Vulnerable, fail and Shaken. Difficulty: 11 Advantage: Trait Bold
Bane: Traps and Curses, wards and malignancy, so much unknown, fighting in his domain. Fail and all characters lose Trait Rugged strategic benefit of ignoring first wound. If this event is failed twice by the party, a random character suffers a vicious wound. Regardless, if in this action, the players face Duped Lord Bacon, a random character suffers a vicious wound. Difficulty: 12 Advantage: Trait Rugged
4: Surround; get behind him for backstab. Success and subcommander is now Vulnerable; in a future event he may be slain. If already Vulnerable, fail and lose swagger. Difficulty: 10 Advantage: Any Swagger Type (S)
Bane: By the numbers and be ready for surprises. Fail and all characters lose Trait Gifted strategic benefit of canceling Warped Outcome. If this event is failed twice by the party, a random character suffers a vicious wound. Regardless, if in this action, the players face Fae Ambassador Knox, a random character suffers a vicious wound. Difficulty: 9 Advantage: Trait Methodical
3: Grapple. Success and subcommander is now Vulnerable; in a future event he may be slain. If already Vulnerable, fail and he loses that condition. Difficulty: 11 Advantage: Any Swagger Type (T)
Bane: Overwhelm and claim the honor of the kill. Fail and all characters lose Trait Methodical strategic benefit of canceling DefMod. If this event is failed twice by the party, a random character suffers a vicious wound. Regardless, if in this action, the players face Guild Insider Hudson, a random character suffers a vicious wound. Difficulty: 10 Advantage: Trait Energetic
2: Though he seems invincible, there is always luck. Success and subcommander is now Vulnerable; in a future event he may be slain. If already Vulnerable, fail and increase Warped Outcome tally by a half D8. Difficulty: 10 Advantage: Trait Gifted
Bane: Of course, he uses magic, doesn’t everyone? Fail and increase Warped Outcome by a half D8; resolve that outcome. Regardless, if in this action, the players face Charismatic Frontman Scipio, a random character suffers a vicious wound. Difficulty: 9 Advantage: Trait Clever
Ace: Just kill him already, please; he’s not even the main boss?!? Success and subcommander becomes Vulnerable. If already such, he is Slain; the battle is over. Difficulty: 9 Advantage: Any Swagger (Choice)
Bane: Start to wonder who this guy works for; he seems rather glorious all on his own. Fail and Shaken. Regardless, if in this action, the players face Slave Master Cotton, a random character suffers a vicious wound. Difficulty: 9 Advantage: Any Swagger (Choice) Must Roll to Lock as Glorious

Magician: All Advantages change to Wizardry Swaggering.
High Priestess: After the action, all characters without wounds may lock any swaggering as Glorious.
Empress: Until the deck reshuffles, ignore Major Tarot in combat.
Emperor: After the action, all characters without wounds develop a new Trait. If that results in the dreaded Trait Seven, your character ascends to the heavens (bye, bye). To avoid this outcome, any player may self inflict injury for vicious (decide now). However, that act causes him to lose a Trait.
Hierophant: A minion or captive of the cult escapes or changes loyalty; party ignores the next vicious wound in this combat.
Lovers: A second subcommander arrives in the action. The players now face and defeat both men. This arrival nullifies any Vulnerability which has been discovered. You need to find the weakness twice more and then slay each in order.
Chariot: All Advantages change to Mount Swaggering.
Justice: After the action, all characters without wounds learn a new skill. Trait restrictions still apply.
Hermit: After the battle, all players without wounds increase Warped Outcome by a full D8. Generate those outcomes after the action.
Wheel of Fortune: Shuffle the deck and continue.
Force: All Advantages change to Personal Swaggering.
Hanged Man: After the battle, each character without wounds loses one swaggering technique. Only those Longboat Traits in the party may be used with the highest level characters having priority to inflict that loss.
Death: All Advantages change to Blade Swaggering.
Temperance: Ignore Banes for the next full round of actions; however, the round after all players get their one chance becomes a full round of Banes. Alternate until the subcommander is Slain.
Devil: Any failed roll, regardless of any other result, additionally causes the loss of a swaggering.
Tower of Destruction: The special wounds listed as Flairs increase in severity to outright slain. The subcommands are now extremely deadly.
Star: Cancel the effect of any Major Tarot influencing combat.
Moon: Any failed roll on a Bane must be attempted by the next player in sequence.
Sun: Until the deck reshuffles, ignore the special injury Flairs delivered by subcommanders.
Judgment: All rolls, if possible, must be made to lock the swaggering at Glorious. This card cancels Fool.
World: All Advantages change to Longboat Swaggering.
Fool: None of the rolls, except Bane Ace, may be made to lock any swaggering at Glorious. This card cancels Judgment.


Yours,

   red



Message Replies:
Fill in Mistake of Bane Knave -- red (posted: 11/13/2019) 
Cutlass Tool -- Mike, son of Mike (posted: 11/13/2019) 
 
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