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Link to Discussion of MMO Economics


A short video on the real economy created by an MMO, specifically Everquest. Very cursory, perhaps old news repackaged.


I found the estimates interesting as a math exercise. They do presuppose that the world outside is kind enough that you can waste energies staring at a computer screen and selling the trinkets on Ebay. If we all had to plow, we'd be back fighting over feudal serfs.

I recall Diablo III had a real money Auction House right inside the game. If you can't beat them, join them? An adage that still remains functional.

I do recall when WoW gold was first being sold that some gamers took huge offense. People do feel cheated when money offers a shortcut. Yet isn't that the whole idea of gaming, since Magic the Gathering was launched?



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