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Cutlass Combat Randomizer


Message:

Made a Macro to generate various battle situations to add into encounters. There are combat situations w/ potentially 124 action flairs generated thirty at a time. Keeps me from winging it and more me sticking to a (horrible) script.

Here's a click as an example. Excuse the misspellings; those will work out over time.

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Take events as Defensive, until each player receives one event; stop for all upon any successful enemy dispatch. Treat forced Irregular as a minus one penalty accumulating. Afterward, loot for value worthy of Ignoble for up to level three; worth perhaps 250D8 doubloons, purchase some land. Sadly, the loot inspires envy and party mistrust; roll to avoid negative Company Banes. Combined loot is weighty and bulky; roll to exchange locally into purses, estates and folding script. Have the players add commodity details as necessary.
***
Fight duel versus enemy numbering the same as the players. First card flip for all is a Bane. Any mention of blades increases Difficulty by three. Afterward, loot for value worthy of Ignoble for up to level one; worth perhaps 10D8 doubloons, take a year off. Have the players add commodity details as necessary.
***
Boarding Actions of all three Conditions. Afterward, loot for value worthy of Ignoble for up to level one; worth perhaps 10D8 doubloons, take a year off. Have the players add commodity details as necessary.
***
Use Q&D Native Slaughter as Idle Ranged, until all players obtain the return to action result. Afterward, there is nothing to loot.
***
Suffer a Q&D Not Him, Again results before continuing w/ Personal Duels against a number equal to half the party. Afterward, there is nothing to loot.
***
Use Q&D Woodland Ambush, until all obtain individual victory. Afterward, loot for value worthy of Ignoble for up to level two; worth perhaps 100D8 doubloons, buy a horse. Combined loot is weighty and bulky; roll to exchange locally into purses, estates and folding script. Have the players add commodity details as necessary.
***
Boarding Actions of all three Conditions plus Assault Wave, Carnage Below and Mop-Up. Afterward, there is nothing to loot.
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Take events as Calculated; continue until a D8 enemy are defeated. Any failed results that change Method, treat as player K.O. Afterward, loot for value worthy of Ignoble for up to level one; worth perhaps 10D8 doubloons, take a year off. Have the players add commodity details as necessary.
***
Gamingly until a dispatch is obtained. Anyone forced from table loses swagger, or if none, a Trait. Afterward, loot for value worthy of Ignoble for up to level one; worth perhaps 10D8 doubloons, take a year off. Have the players add commodity details as necessary.
***
Take events on Strategy, until an enemy is dispatched or all defeated. Afterward, loot for value worthy of Ignoble for up to level one; worth perhaps 10D8 doubloons, take a year off. Have the players add commodity details as necessary.
***
Execute Clash versus Rivalís cavalry patrols; victory at opponent disordered. Afterward, loot for value worthy of Ignoble for up to level one; worth perhaps 10D8 doubloons, take a year off. Have the players add commodity details as necessary.
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Fight duel versus enemy numbering half the players. Afterward, loot for value worthy of Ignoble for up to level one; worth perhaps 10D8 doubloons, take a year off. Have the players add commodity details as necessary.
***
Boarding Action Command until AID results or Victory. Nerve suffers vicious. Tactics Pip for change of rounds. Afterward, there is nothing to loot.
***
Fight duel versus enemy numbering the same as the players. First card flip for all is a Bane. Afterward, loot for value worthy of Ignoble for up to level one; worth perhaps 10D8 doubloons, take a year off. Have the players add commodity details as necessary.
***
Stand firm in Clash versus Rivalís horsemen; victory at opponent disordered. Afterward, there is nothing to loot.
***
Fight duel versus enemy numbering half the players. First card flip for all is a Bane. Any mention of blades increases Difficulty by three. Afterward, there is nothing to loot.
***
Use Q&D Woodland Ambush, until all obtain individual victory. Afterward, loot for value worthy of Ignoble for up to level one; worth perhaps 10D8 doubloons, take a year off. Have the players add commodity details as necessary.
***
Fight duel versus enemy numbering the same as the players. First card flip for all is a Bane. Any mention of blades increases Difficulty by three. Afterward, loot for value worthy of Ignoble for up to level one; worth perhaps 10D8 doubloons, take a year off. Have the players add commodity details as necessary.
***
Execute Clash versus Rivalís cavalry patrols; victory at opponent disordered. Afterward, loot for value worthy of Ignoble for up to level one; worth perhaps 10D8 doubloons, take a year off. Have the players add commodity details as necessary.
***
Catch enemy asleep, drunk, off-guard, sick...Fully Engage Disordered Opponent to obtain victory. Afterward, there is nothing to loot.
***
All make individual rolls on Q&D Infiltrate Behind Enemy Lines to move freely on own terms. Afterward, loot for value worthy of Ignoble for up to level one; worth perhaps 10D8 doubloons, take a year off. Have the players add commodity details as necessary.
***
Fight duel versus enemy numbering the same as the players. First card flip for all is a Bane. Afterward, loot for value worthy of Ignoble for up to level two; worth perhaps 100D8 doubloons, buy a horse. Sadly, the loot inspires envy and party mistrust; roll to avoid negative Company Banes. Have the players add commodity details as necessary.
***
Q&D Squadron Sortie to defeat a rival vessel by Sink, Crush or Fluke. Enemy will start with half D8 Good Ship Traits, a D8 Middling Traits and rest Bad. Hero: enemy gains full D8 positive Ship Traits. Afterward, loot for value worthy of Ignoble for up to level three; worth perhaps 250D8 doubloons, purchase some land. Combined loot is weighty and bulky; roll to exchange locally into purses, estates and folding script. The loot is easily recognized, marked, branded, infamous, garnering questions from site minions and other law enforcers; roll to disguise, alter or feloniously fence. Have the players add commodity details as necessary.
***
Boarding Actions vs enemy gunboat victory at Engage Commander Condition. Afterward, there is nothing to loot.
***
Fusillade until AID results. Disorder gains Tactics Pip. Anyone w/ NE (inconclusive) result suffers vicious. Anyone losing NERVE is captured in Digressions. Every fifty company losses impacts Company Traits. Afterward, loot for value worthy of Ignoble for up to level one; worth perhaps 10D8 doubloons, take a year off. Have the players add commodity details as necessary.
***
Use Q&D Woodland Ambush, until all obtain individual victory. Afterward, there is nothing to loot.
***
Use Q&D Wild Tribe, where the group must defeat the swam of peasants or islanders by enduring ten results or pick until WHEEL. Afterward, loot for value worthy of Ignoble for up to level one; worth perhaps 10D8 doubloons, take a year off. Have the players add commodity details as necessary.
***
Gamingly until a dispatch is obtained. Anyone forced from table loses swagger, or if none, a Trait. Afterward, there is nothing to loot.
***
Catch enemy asleep, drunk, off-guard, sick...Fully Engage Disordered Opponent to obtain victory. Afterward, loot for value worthy of Ignoble for up to level four; worth perhaps 500D8 doubloons, almost a fine ship. The loot cannot be shared or is too easy to misplace or embezzle; roll to avoid losing your portion before the loot is properly categorized and properly banked. The loot is easily recognized, marked, branded, infamous, garnering questions from site minions and other law enforcers; roll to disguise, alter or feloniously fence. Combined loot is weighty and bulky; roll to exchange locally into purses, estates and folding script. Have the players add commodity details as necessary.
***
Q&D Grande Barrage Cards suit sets shot type until any victory. Ignore level restrictions on cards. Low fate is scapegoat if unknown. Note: roller is determined by rank. Any Pip is Tactics Pip. Afterward, loot for value worthy of Ignoble for up to level two; worth perhaps 100D8 doubloons, buy a horse. Combined loot is weighty and bulky; roll to exchange locally into purses, estates and folding script. Have the players add commodity details as necessary.
***


Yours,

   red



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