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Ultima Online tried a simulated ecology. Inoffensive herbivores spawned at a certain rate dependent on the vegetation, and predators spawned in proportion to the herbivores.

Unfortunately the designers underestimated the pure joy gamers get out of killing defenseless bunnies. Players relentlessly killed everything that moved faster than the designers could balance their ecology, and they eventually gave up.


   Philosophical Squires

Message Replies:
Ecology, Economy, gamers don't actually want reality! -- Mike Miller (posted: 5/17/2018) 
All the World's Gold fills one room -- red (posted: 5/18/2018) 
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