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Spell Casting in Cutlass Combat


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Recitation Magical Methods

A – Demigod
15 or better: Full D8 opponents or one Large+ adversary runs away.
13 – 14: Half a D8 opponents or one Large+ adversary runs away.
12: One opponent of any size runs away.
11: One opponent runs away, but not a Large+ adversary.
10: Lose swaggering wizardry. All players ignore all negative dice roll modifiers; nothing adversely changes the Difficulty of any rolls for the remainder of this battle. Change method next round to any other Calculated action or Brash.
9: Lose swaggering wizardry. Player ignores all negative dice roll modifiers; nothing adversely changes the Difficulty of his rolls for the remainder of this battle. Change method next round to any other Calculated action or Brash.
8: Lose swaggering wizardry. Change method next round to any other Calculated action or Brash.
7: Add a full D8 steps toward oblivion on your tally of Warped Outcomes.
6: Select Irregular next round. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
5: Next round all players must change to a different attack Method.
4: Knocked Out. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
3: Someone actively fighting on your side falls with a vicious wound. Prioritize victim to lowest level and least skilled.
2 or less: Suffer Vicious.
Note: Creatures Invincible and beyond do not run away.

B – Psionics
14 or better: All players may escape the battle; any who decide to stay receive a plus two die roll modifier.
12 – 13: Escape the battle or remain with a plus two die roll modifier.
11: Lose swaggering wizardry. Change Method to Escape.
10: Lose swaggering wizardry. Add a half D8 steps toward oblivion on your tally of Warped Outcomes. Change Method to Escape.
8 – 9: Select Irregular next round.
5 – 7: No Effect.
4: Euphoric; select Magical Method next round.
3: Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
2 or less: Knocked Out.
Note: This option does not work on Enchanted Creatures and beyond.

C – Geomancy
13 or better: Half a D8 opponents or one Large+ adversary runs away. However, no one else is restored.
12: Half a D8 opponents or one Large+ adversary runs away. But, also lose swaggering wizardry, so no one is restored.
11: Everyone in the party is completely healed; no vicious wounds.
10: Everyone in the party is completely healed; no vicious wounds. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
9: All wounds received this battle are restored. Lose swaggering wizardry. Change method next round to any other Calculated action or Brash.
7 – 8: Change Method next round to Brash.
5 – 6: Select Irregular next round.
4: Everyone adds a half D8 steps toward oblivion on his tally of Warped Outcomes; do not resolve the results.
3 or less: Knocked Out.
Note: Creatures Invincible and beyond do not run away.

D – Telekinesis
15 or better: Full D8 opponents or one Large+ adversary surrenders.
13 – 14: Half a D8 opponents or one Large+ adversary surrenders.
12: One opponent of any size surrenders.
11: One opponent surrenders, but not a Large+ adversary.
9 – 10: Lose swaggering wizardry. Change method next round to any other Calculated action or Brash.
8: Lose swaggering wizardry. Add a half D8 steps toward oblivion on your tally of Warped Outcomes. Change method next round to any other Calculated action or Brash.
7: Change Method next round to Brash.
6: Select Irregular next round.
5: Select Escape going forward.
4: Knocked Out.
3: Someone at random who's actively fighting on your side is knocked unconscious.
2 or less: Suffer Vicious.
Note: Creatures Horrible and beyond do not surrender.

E – Precognition
15 or better: All players gain a plus two die roll modifier.
14: All players gain a plus one die roll modifier. Enemy no longer gains defensive modifiers for the remainder of this action.
13: All players gain a plus one die roll modifier.
12: Gain personally a plus one die roll modifier.
11: Lose swaggering wizardry. Ignore all banes; no one in the continuing battle suffers those results. Change method next round to any other Calculated action or Brash.
10: Next round all players must change to a different attack Method.
9: Enemy no longer gains defensive modifiers for the remainder of this action. Change Method next round to Brash.
8: Change Method next round to Brash.
7: Ignore all banes; no one in the continuing battle suffers those results. Select Irregular next round.
6: Select Irregular next round. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
5: Select Escape going forward. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
4: Knocked Out.
3: Someone at random, who's actively fighting on your side, is knocked unconscious.
2 or less: Suffer Vicious.
Note: This option does not work w/ Great creatures.

F – Demonic
15 or better: Half a D8 opponents or one Large+ adversary run away.
13 – 14: One opponent of any size runs away.
12: Lose swaggering wizardry. Change method next round to any other Calculated action or Brash.
10 – 11: Change Method next round to Brash.
9: Select Irregular next round.
8: Select Irregular next round. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
7: Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
6: Add a full D8 steps toward oblivion on your tally of Warped Outcomes.
5: Everyone adds a half D8 steps toward oblivion on his tally of Warped Outcomes; do not resolve the results.
4: The difficulty of all banes any player receives in the continuing action are increased by two.
3: Someone actively fighting on your side falls with a vicious wound. Prioritize victim to lowest level and least skilled.
2 or less: Knocked Out
Note: Creatures Invincible and beyond do not run away.

G – Celestial
12 or better: Dispatch half a D8 opponents or one Large+ adversary.
11: Lose swaggering wizardry. Change method next round to any other Calculated action or Brash.
10 : Lose swaggering wizardry. Next round all players must change to a different attack Method.
9: Ignore all banes; no one in the continuing battle suffers those results.
Change Method next round to Brash.
8: Enemy is treated one ranks lower in ferocity. e.g. Heinous is merely Invincible. Change Method next round to Brash.
7: Select Irregular next round. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
6: Select Irregular next round. Add a full D8 steps toward oblivion on your tally of Warped Outcomes.
5: Everyone adds a half D8 steps toward oblivion on his tally of Warped Outcomes; do not resolve the results.
4: Knocked Out.
3: Someone actively fighting on your side falls with a vicious wound. Prioritize victim to lowest level and least skilled.
2 or less: Suffer Vicious.

H – Necromancy
13 or better: Half a D8 opponents or one Large+ adversary surrenders.
12: Half a D8 opponents or one Large+ adversary surrenders. But, also lose swaggering wizardry.
11: Lose swaggering wizardry. Change method next round to any other Calculated action or Brash.
10: Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
8 – 9: Change Method next round to Brash.
7: Select Irregular next round.
6: The difficulty of all banes any player receives in the continuing action are increased by two.
5: Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
4: Someone actively fighting on your side falls with a vicious wound. Prioritize victim to lowest level and least skilled.
3 or less: Knocked Out.
Note: Creatures Horrible and beyond do not surrender.

I – Illusions
15 or better: Full D8 opponents or one Large+ adversary surrenders.
14: Full D8 opponents or one Large+ adversary surrenders. But, also lose swaggering wizardry.
13: Half a D8 opponents or one Large+ adversary surrenders.
12: Half a D8 opponents or one Large+ adversary surrenders. But, also lose swaggering wizardry.
11: Force one opponent to surrender, but not a Large+ adversary.
10: Force one opponent to surrender, but not a Large+ adversary. The difficulty of all banes any player receives in the continuing action are increased by two.
9: Lose swaggering wizardry. Change method next round to any other Calculated action or Brash.
8: Change Method next round to Brash.
7: Select Irregular next round.
6: The difficulty of all banes any player receives in the continuing action are increased by two.
5: Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
4: The difficulty of all banes any player receives in the continuing action are increased by two. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
3: Someone actively fighting on your side falls with a vicious wound. Prioritize victim to lowest level and least skilled.
2 or less: Suffer vicious.
Note: Creatures Horrible and beyond do not surrender.

J – Shape Shifting
15 or better: Full D8 opponents or one Large+ adversary runs away.
14: Full D8 opponents or one Large+ adversary runs away. But, also lose swaggering wizardry.
13: Half a D8 opponents or one Large+ adversary runs away.
12: Half a D8 opponents or one Large+ adversary runs away. But, also lose swaggering wizardry.
10 – 11: Force one opponent to run away, but not a Large+ adversary.
9: Lose swaggering wizardry. Change method next round to any other Calculated action or Brash.
8: Change Method next round to Brash.
7: Select Irregular next round. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
6: Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
5: The difficulty of all banes any player receives in the continuing action are increased by two.
4: Knocked Out.
3: Someone actively fighting on your side falls with a vicious wound. Prioritize victim to lowest level and least skilled.
2 or less: Suffer vicious.
Note: Creatures Invincible and beyond do not run away.

K – Pyrotechnics
15 or better: Dispatch half a D8 opponents or one Large+ adversary.
13 – 14: Dispatch one opponent of any size.
12: Lose swaggering wizardry.
10 – 11: Change Method next round to Brash.
8 – 9: Select Irregular next round.
5 – 7: No Effect
4: Euphoric; select Magical Method next round.
3: Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
2 or less: Knocked Out.

L – Conjuration
15 or better: Half a D8 opponents or one Large+ adversary surrenders.
13 – 14: One opponent of any size surrenders.
12: Lose swaggering wizardry.
10 – 11: Change Method next round to Brash.
8 – 9: Select Irregular next round.
5 – 7: No Effect
4: Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
3: Someone at random who's actively fighting on your side is knocked unconscious.
2 or less: Knocked Out
Note: Creatures Horrible and beyond do not surrender.

M – Hexes
15 or better: Dispatch a full D8 opponents or one Large+ adversary.
13 – 14: Dispatch half a D8 opponents or one Large+ adversary.
12: Dispatch one opponent of any size.
11: Dispatch one opponent, but not a Large+ adversary.
10: Lose swaggering wizardry. Change method next round to any other Calculated action or Brash.
9: Lose swaggering wizardry. The difficulty of all banes any player receives in the continuing action are increased by two. Change method next round to any other Calculated action or Brash.
8: Lose swaggering wizardry. Everyone adds a half D8 steps toward oblivion on his tally of Warped Outcomes; do not resolve the results. Change method next round to any other Calculated action or Brash.
7: Change Method next round to Brash.
6: Select Irregular next round.
5: Select Escape going forward. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
4: Knocked Out. Add a full D8 steps toward oblivion on your tally of Warped Outcomes.
3: Someone actively fighting on your side falls with a vicious wound. Prioritize victim to lowest level and least skilled.
2 or less: Suffer Vicious.

N – Voltaic
15 or better: Dispatch a full D8 opponents or one Large+ adversary.
14: Dispatch a full D8 opponents or one Large+ adversary. But, also lose swaggering wizardry.
13: Dispatch half a D8 opponents or one Large+ adversary.
12: Dispatch half a D8 opponents or one Large+ adversary. But, also lose swaggering wizardry.
10 – 11: Dispatch one opponent, but not a Large+ adversary. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
9: Lose swaggering wizardry. Change method next round to any other Calculated action or Brash.
8: Change Method next round to Brash.
7: Select Irregular next round.
6: Euphoric; select Magical Method next round.
5: Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
4: Knocked Out. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
3: Knocked Out. Add a half D8 steps toward oblivion on your tally of Warped Outcomes
2 or less: Suffer vicious.

O – Animate Objects
13 or better: One opponent of any size runs away.
12: One opponent runs away, but not a Large+ adversary.
10 – 11: Lose swaggering wizardry. Change method next round to any other Calculated action or Brash.
9: Change Method next round to Brash.
8: One opponent runs away, but not a Large+ adversary. Select Irregular next round.
7: Select Irregular next round.
6: Select Escape going forward.
5: Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
4: Someone at random who's actively fighting on your side is knocked unconscious.
3 or less: Knocked Out.
Note: Creatures Invincible and beyond do not run away.

P – Thought Control
12 or better: Half a D8 opponents or one Large+ adversary runs away.
11: Lose swaggering wizardry. Enemy no longer gains defensive modifiers for the remainder of this action. Change method next round to any other Calculated action or Brash. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
10: Lose swaggering wizardry. Change method next round to any other Calculated action or Brash.
9: Enemy no longer gains defensive modifiers for the remainder of this action. Change Method next round to Brash.
8: Enemy no longer gains defensive modifiers for the remainder of this action. Change Method next round to Brash. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
7: Enemy no longer gains defensive modifiers for the remainder of this action. Select Irregular next round.
6: Enemy no longer gains defensive modifiers for the remainder of this action. Select Irregular next round. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
5: Enemy no longer gains defensive modifiers for the remainder of this action. Select Escape going forward.
4: All players must select Irregular as Method in next round’s attack.
3: Knocked Out.
2 or less: Suffer Vicious.
Note: Creatures Invincible and beyond do not run away.

Q – Paralysis
12 or better: Half a D8 opponents or one Large+ adversary surrenders.
10 – 11: Lose swaggering wizardry. Change method next round to any other Calculated action or Brash.
9: Enemy is treated one ranks lower in ferocity. e.g. Heinous is merely Invincible. Change Method next round to Brash.
8: Enemy is treated one ranks lower in ferocity. e.g. Heinous is merely Invincible. Change Method next round to Brash. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
7: Enemy is treated one ranks lower in ferocity. e.g. Heinous is merely Invincible. Select Irregular next round.
6: Enemy is treated one ranks lower in ferocity. e.g. Heinous is merely Invincible. Select Irregular next round. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
5: Enemy is treated one ranks lower in ferocity. e.g. Heinous is merely Invincible. Select Escape going forward.
4: All players suffer a minus one penalty for the remainder of combat.
3: Knocked Out.
2 or less: Suffer Vicious.
Note: Creatures Horrible and beyond do not surrender.

R – Spirit Guide
13 or better: Dispatch half a D8 opponents or one Large+ adversary.
12: Dispatch half a D8 opponents or one Large+ adversary. But, also lose swaggering wizardry.
11: Lose swaggering wizardry. Ignore all banes; no one in the continuing battle suffers those results. Change method next round to any other Calculated action or Brash.
10: Enemy no longer gains defensive modifiers for the remainder of this action.
9: Lose swaggering wizardry. Change method next round to any other Calculated action or Brash.
8: Change Method next round to Brash.
7: Select Irregular next round.
6: Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
5: Next round all players must change to a different attack Method.
4: Someone at random who’s actively fighting on your side is knocked unconscious.
3 or less: Knocked Out.

S – Power Words
13 or better: Dispatch one opponent of any size.
12: Dispatch one opponent, but not a Large+ adversary. Enemy is treated one ranks lower in ferocity. e.g. Heinous is merely Invincible.
11: Enemy is treated three ranks lower in ferocity. e.g. Invincible fights like Horrible.
10: Lose swaggering wizardry. Enemy is treated three ranks lower in ferocity. e.g. Invincible fights like Horrible. Change method next round to any other Calculated action or Brash.
9: Enemy is treated one ranks lower in ferocity. e.g. Heinous is merely Invincible.
8: Lose swaggering wizardry. Enemy is treated one ranks lower in ferocity. e.g. Heinous is merely Invincible. Change method next round to any other Calculated action or Brash.
7: Change Method next round to Brash. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
6: Enemy is treated one ranks lower in ferocity. e.g. Heinous is merely Invincible. Select Irregular next round. Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
5: Select Escape going forward. Add a full D8 steps toward oblivion on your tally of Warped Outcomes.
4: Enemy is treated one ranks lower in ferocity. e.g. Heinous is merely Invincible. Someone actively fighting on your side falls with a vicious wound. Prioritize victim to lowest level and least skilled.
3 or less: Knocked Out.

T – Cosmic
13 or better: One opponent of any size surrenders.
12: One opponent surrenders, but not a Large+ adversary. Enemy is treated one rank lower in ferocity. e.g. Heinous is merely Invincible.
11: Enemy is treated three ranks lower in ferocity. e.g. Invincible fights like Horrible.
10: Lose swaggering wizardry. Someone at random gains one Swaggering Technique of his choice. This may not be taken as Wizardry, but may be a boon to the group’s longboat. Change method next round to any other Calculated action or Brash.
9: Enemy is treated one ranks lower in ferocity. e.g. Heinous is merely Invincible. Change Method next round to Brash.
8: Add a half D8 steps toward oblivion on your tally of Warped Outcomes.
7: Select Irregular next round.
6: Add a full D8 steps toward oblivion on your tally of Warped Outcomes.
5: Everyone adds a half D8 steps toward oblivion on his tally of Warped Outcomes; do not resolve the results.
4: Someone at random, who's actively fighting on your side, is knocked unconscious.
3: Someone actively fighting on your side falls with a vicious wound. Prioritize victim to lowest level and least skilled.
2 or less: Knocked Out.
Note: Creatures Horrible and beyond do not surrender.



Yours,

   red



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