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It should be noted ...


... That because of the fear of the lingering wound and that the ship was full up on Techniques, the party choose to move quickly to the Climax. Normally, we would have gamed it a little to improve our ship or pick up an extra Swag T (Swaggering Technique) or two. (We did a bit more of that two weeks ago.)

On top of the players having a better sense of the combat mechanics, and having picked up a few techniques, AND rules like Overkill being used, we can manage easy fights.

There even seems to be a sense of gaming the tables a little going on. (Isn't that desired?)

The Clever Saves (and even the Rugged Saves) would have been partially missed a few weeks back. I'll choose my traits carefully on the next pass.


   Iron Ralf

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