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Cthulhu has its flaws....


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...but so does every game.

"1'st edition AD&D" may be the grand-daddy of all rules sets, but it's one of the worst ever written.

For purposes of discussion it was still a valid example of how to deal with advancement, since I think a "skill check" mechanic is far superior to an XP/level mechanic.

But Conrad missed out on the perfect joke. "Why have an advancement system in a game where a character only lasts for one mission?"

Yours,

   Mad Mike



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