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Too easy


Allowing the Ref to do as he will is all right with me. Less is more when it comes to hard-fast rules. Yet, locking Ignobles seems time-honored. What I'm reading is spin. Spin a later event anyway you like and tie back to other events in your character's life. Seems cool.

But don't expect someone--to pick the game up, play it once or twice and then discard--to be as vested as your guy with years of play. Trying to simplify Ref's job as well. He already has the whining for advancement. Now he'll have whining to change the advancement. As Fugi would say for comic relief, Oy vey.



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