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Nice analogy, very Q&D


With the events being suggested by the player and agreed to by the Ref. As a person is injured it shifts the wound level, seemingly. Gives a nice flavor without abstract of hps.

Does a better job of explaining the overkill. D&D with zero KO and later fudged to +20, never seemed to be able to handle the nuance of being injured.

Downside, very hard to code; doubt it will even be used by tin-heads (online randomize). I believe tin-heads running things is the future.



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Fate is okay... Macchiato Monsters is -- Fredrick Rourk (posted: 6/5/2019) 
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