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Six hours of In the Labyrinth


First play of In the Labyrinth, precursor to GURPS, we ran it like Melee-Wizard as designed. We had all the hex move stuff, wrote the underworld on hex paper, used all the tactical options, took us several hours just to turn the corner in a goblin fight. Ended up getting ruinated by the dwarf hand cannon at the end of the far hallway.

Not so happy times.

I think we all agree that most wargamers play very slow figures. Not my cup of tea; I need to see the rumble and color changes on the world map.



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