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Is this the Code for landing a 737 Max 8?


I just want to shoot a few bugs with my gazooka.

I'm pretty sure I'm Tetchy all the time.

I think the one thing new here (if I'm reading correctly) is a Character has a running total of Bad Mind things. Each time a character fails, that rating ratchets up a few points.

When it crosses a threshold, it increments up the list of bad things. And, then resets.

The combination of bad things makes more bad things.

Seems like this would work really well for the baddies (bosses not minions). "Hey Guys, let's give the baddies a dose of Nostalgia to push him over the top?"


   Iron Nusselt Number

Message Replies:
Interesting, but -- red (posted: 4/2/2019) 
Game Design Secret -- red (posted: 4/2/2019) 
.... The players get powerful over time .... -- Iron Nusselt Number (posted: 4/2/2019) 
Question of Longevity (long) -- red (posted: 4/3/2019) 
One way to handle leveling -- Fredrick Rourk (posted: 4/5/2019) 
Meat of my Argument -- red (posted: 4/5/2019) 
A mess of our own creation .... -- Iron Nusselt Number (posted: 4/5/2019) 
The 5E Thing and the Talking ... -- Iron Nusselt Number (posted: 4/5/2019) 
Nice analysis, but Somber -- red (posted: 4/5/2019) 
The Shadowrun and Vampire Way -- Fredrick Rourk (posted: 4/6/2019) 
Never played Shadowrun -- red (posted: 4/6/2019) 
Just saying you don't need Geometric Progression .... -- Iron Nusselt Number (posted: 4/6/2019) 
Seems like all RPG's use one of three... -- Opinionated Mike (posted: 4/6/2019) 
Cthulhu Stinks -- red (posted: 4/6/2019) 
But then wouldn't you want to die in a collision with a tree than ... -- Iron Nusselt Number (posted: 4/6/2019) 
Cthulhu has its flaws.... -- Mad Mike (posted: 4/8/2019) 
Cutlass style not so much a problem -- red (posted: 4/6/2019) 
You asked for it, brother -- red (posted: 4/6/2019) 
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