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Game Design Secret


The players get powerful over time. At later levels the game would need completely new sets of tables or larger monsters in Gary's Model. That's a ton of work. Instead, the games can have limiters. With something like Insanity or PM Cycle (you'll hate that too), the same Q&D used at level one will be just as scary for a weakened player character at level five.

What has yet to be determined is whether as a Terran becomes Tetchy will he always be that forever onward. Sci-Fi like Fantasy does have it's god moments (even when God needs a starship). Yet divine healing of the Tetchy man -- well, I've never seen it happen in my life. I've seen people change personality; I've never seen them change back to the person they once were.

RPG as a morale lesson, Gary would be appalled.



Message Replies:
.... The players get powerful over time .... -- Iron Nusselt Number (posted: 4/2/2019) 
Question of Longevity (long) -- red (posted: 4/3/2019) 
One way to handle leveling -- Fredrick Rourk (posted: 4/5/2019) 
Meat of my Argument -- red (posted: 4/5/2019) 
A mess of our own creation .... -- Iron Nusselt Number (posted: 4/5/2019) 
The 5E Thing and the Talking ... -- Iron Nusselt Number (posted: 4/5/2019) 
Nice analysis, but Somber -- red (posted: 4/5/2019) 
The Shadowrun and Vampire Way -- Fredrick Rourk (posted: 4/6/2019) 
Never played Shadowrun -- red (posted: 4/6/2019) 
Just saying you don't need Geometric Progression .... -- Iron Nusselt Number (posted: 4/6/2019) 
Seems like all RPG's use one of three... -- Opinionated Mike (posted: 4/6/2019) 
Cthulhu Stinks -- red (posted: 4/6/2019) 
But then wouldn't you want to die in a collision with a tree than ... -- Iron Nusselt Number (posted: 4/6/2019) 
Cthulhu has its flaws.... -- Mad Mike (posted: 4/8/2019) 
Cutlass style not so much a problem -- red (posted: 4/6/2019) 
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