Grand Battles in Free-Style Role-Play Concepts A. Traits B. Task Resolution C. Skills D. Wounds E. Combat F. Quick & Dirty G. Magic H. Ignobles I. Advancement J. Missions K. Encounters L. Digressions F. Quick & Dirty (Q&D) Another advantage of free-style play is the scale of battles that can be easily fought. Most rules simply leave the referee and players guessing when it comes to large scale battles or ship engagements. Or worse, the rules shift to a total war-game environment where the players need hours and boxes of figures to get anything resolved. In Better Games, the players are given a system of Q&D tables that allow the referee to generate the action for the players in these grander battles where the simple stuff (like unsheathing, charging and swinging a sword) can be assumed. When a player fights in a ship battle or faces a horde of opponents, he doesn’t just attempt single actions like Warrior’s Sidearm or Plasma Generation, he fights looking for key actions that allow continuation or resolution of the battle. Q&D tables are almost like encounter tables used inside the heart of great battles. As players fight and do all those things they would in individual actions, the Q&D tables will prompt them to make dice rolls, usually based on skills, that truly make the difference, turn the tide, fill the wide screen so to speak for the viewing audience. Again, think of the story or movie. As players battle, occasionally the camera will come in for a close-up, a detailed event in the heart of an otherwise chaotic affair. Use the Vox Populii to ask a question or offer a comment. More Games
This website is published by Space Gamer, LLC. For personal use only. Any unauthorized adaptation or resale in this or other medium is strictly prohibited. All material herein is protected by copyright.