Casting Magic in Free-Style Play Concepts A. Traits B. Task Resolution C. Skills D. Wounds E. Combat F. Quick & Dirty G. Magic H. Ignobles I. Advancement J. Missions K. Encounters L. Digressions G. Magic Since free-style play does not create archetypes or artificial class constraints, just who can use magic. The easy answer is everyone. Magic in a free-style game like Barony is something that everyone can do, though most would never do so. Magic can be considered a form of prayer, a type of wishing, an inherent ability of being part of a magic using world, but the details depend largely on the story, scenario and campaign. Most magic users will define how they perceive magic and what abilities they have in play. Magic again will be resolved with Task Resolution with the player stating his desired outcome and the referee setting the Degree. The guidelines in Conrad’s Fantasy show how the player breaks the Laws of the Universe to change his reality with magic. As the wizard succeeds, his changes take effect. Yet magic is not mere curses and spells, repetition with causes the same set of outcomes. There are no cook-books of magic in free-style play for where's the magic in that. Each use of magic must be original and colorful. Again tell a story with the magic – how do you change the battle; what would it look like to those in scene. Magic can do great things, but also every user of magic will suffer the Mixed results of side effects and the terrible Mishap effects of calling forth perversions he may not control. After a few odd-ball uses, the players will self-regulate and reserve their magic for times of great need. If they don't they will be quickly ruined by the very natural laws they corrupt. Magic can be as plentiful or restricted in play as the referee and players desire. They will set the Degree of the tasks based on the what's attempted. Yet more seasoned magic users do have advantages in control. Characters can obtain spell points by advancement. But these do not allow greater magic, instead they reduce the danger from less than successful attempts. Character with a large amount of magic points in essence can buffer his mishaps and stop catastrophes. Part Two, Comic Book Powers Powers in a free-style game, like Avengers of Justice, are similar to magic, in that the game will not list the actual powers. These the players must describe in his actions. The game gives the results of combining superhero attributes to create some combat mechanics, but story-telling must describe the rest. Most comic book games give the player plenty of attacks, but few true powers. The free-style play does not just give the player attack abilities, like Lightning. The powers become magical skills which can be infused into all types of play. Our lightning skill could be used to start a car or even a heart. Since there are not the horrible corrupting effects of magic side effects in comic book stories, the play can be looser and more fantastic. The side effects would be the secondary damage the player causes to the area in which he decides to unleash his say Solar Fist. Use the Vox Populii to ask a question or offer a comment. More Games
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