As each Critical Task is completed the group will gain an expertise bonus of their choice:
1. Frag grenades now also do half D8 GSW.
2. Team may drop smoke at any time, even after dice are rolled.
3. Team may drop tear gas at any time, even after dice are rolled.
4. Wound kits x2
5. Canteen x2
6. Ammo belts x2
7. Half Threat of any Zombie or Zombie Plant.
8. Half the Threat of Humanoid Mutants; evolved animals are unchanged.
9. Half the Threat of Cannibals.
10. Half the Threat of any mob with Ranged attack.
11. Half the Threat of animals, nonhumanoids.
12. Double any reward found of Ammo & Amenities.
Rusty did check the most Ignobles, before he blew up!