Accoutrement (01): AN-M8 – White smoke grenade primarily used to confuse enemy sights while advancing. In retreat? Sure, but try to think positive.
Accoutrement (02): Bubblegum – Not any of that Wriggly stuff, but the pink kind with the comics inside. Seems nice to be able to chew away the nerves. Might even be mixed with tobacco by southern folks or gat by the adventurous.
Accoutrement (03): C4 – An explosive of Play Doh consistency, held in bricks or configured with a timer to detonate as a satchel charge. Jamie wants big boom, kids.
Accoutrement (04): Claymore – Anti-personnel mines set to trigger by trip wire or manual activation. A twist and three clicks.
Accoutrement (05): Colt M1911A1 – The classic forty-five, optionally pearl or ivory handled. Probably took yours off a dead officer or brought your father's pistol from the States. Often these are engraved, the power of memory and heritage. Does it run out of ammo? Only if the combat events say as much, otherwise not routinely in these stories.
Accoutrement (06): KA-BAR – The most famous edged weapon of the era. Easy to conceal in boot or sleeve, handled expertly or hurled with precision. Assuredly, honing whetstone held in a pocket of the scabbard.
Accoutrement (07): M14 TH3 – Thermite grenade, incendiary used to destroy equipment and useful as a fire-starting device on other volatile fuels.
Accoutrement (08): M16 – A rather fine rifle, comes also in a shorter stock carbine version with no difference in play. The peaceniks claim this weapon violate the Geneva Convention, because the round tumbles in flight. Does a very nasty injury to whatever it hits. Demons may have signed the agreement, but they don't abide by it.
Accoutrement (09): M20 – Heralded as the Super Bazooka, better than a LAW, better than a TOW. Not just HE to punch holes in vehicles land, sea and air, but also field tested on netherlings. The extra chamber of holy water packs a good deal of righteous fury.
Accoutrement (10): M203 – A grenade launcher, single-shot 40mm underslung designed to attach to the underside of a long gun, but in a pinch can be used in modified launch fashion, AKA a mortar, all by itself. You lose all other firearms, you still have this until you don't. Officially, didn't enter combat tests until April 1969. Guess you got a prototype from serious people who support your efforts.
Accoutrement (11): M34 – Touted as a longer lasting smoke grenade, this one is filled with white phosphorus; ignites on contact with air or skin. Used for signaling only, of course, not authorized as an anti-personnel weapon; violation is a war crime. In enclosed spaces, the burning white phosphorus consumes oxygen, suffocating the victims.
Accoutrement (12): M60 Machine Gun – Standard general-purpose machine gun (GPMG). The ammo alone is a serious hump of weight. But some Cool Cats just want to be prepared for the next human wave charge of possessed cultists.
Accoutrement (13): M7-Series – Riot control grenades often used to clear out of caves, tunnels and buildings or stop a pursuit. Has a louder concussive bang with less shrapnel. Cover your ears after tossing.
Accoutrement (14): M9A1-7 – A flamethrower? Now you're just being mean. Makes you wonder, though, any creature escaping the depths of hell could just be immune to intense flame. Not always, but worth considering. Kind of heavy piece of gear if it won't work? Also the life expectancy of the operator is diminished, more words to the wise. Ask your teammates, if they want you swinging this flamecock around in a close combat.
Accoutrement (15): Mark 2 – Fragmentation grenade, a good way to kill a target hiding, no LOS.
Accoutrement (16): Remington Model 10 – Pump-action shotgun; seems useful if your aim is being rattled by tentacles pulling you into a maw.
Accoutrement (17): Silencer – Generic for a noise suppressor to kill and not sound a general alarm. Also favored by black ops assassins to eliminate whacked out, hysterical soldiers.
Accoutrement (18): Smokes – You get to pick your own brand, strictly for color, though the Menthols are better for your health, so says the Induction Doctors at the MEPS. Sure, comes with a Zippo lighter for torching grass huts.
Accoutrement (19): Sniper Scope – Let's not sweat the manufacturer or magnification for the mechanics. Having this may increase your ability to lengthen the battlefield.
Accoutrement (20): Thompson Submachinegun – How many firearms are you carrying? The answer you will find is never enough. Unless you're a Godless pacifist, you might want at least this bad boy and give your gun a name to call upon the angel inside.