Message:This is a good Trap Table for this system
Traps d6
1 Save vs Death -1
2 take a wound or add extra Critical Insight
3 Loss of Destined Status or if no Destined Status take a wound
4. Ambush fight a lowly 1d6 minions
5. Magic Trap - Roll on magic table +1
6 False Alarm Gain +1 on next roll
Save Rolls d6
1 Death
2-3 wounded must make a Do Something Roll
4-5 Not a scratch
6 Gain Destined Status or +2 on Next Do Something Roll
Yours,
IronFred
16-Sep-2021