Message:Generating Plunder
1 – Gain one Tank POD to attach to your ship; this POD accepts raw Flammable-Poisons.
2 – Gain one Rubbish Bin to attach to your ship; this POD accepts raw Transition Metals.
3 – Gain one GP POD to attach to your ship; this POD accepts Consumer Lux. Else, choose to recover a Mystic Relic.
4 – Gain the circuitry to wire a No Man’s Land POD. Plus, take a second roll on Salvage.
5 – Gain a fully functioning Solar Array. Else, choose to recover a Mystic Relic.
6+ Roll for Tech Find.
Generating Salvage
1 – Fill one cargo Tank POD with Flammable-Poisons. In group play, lowest level character gains an XP; that character must be at least two levels below the highest of the group.
2 – Fill one cargo GP POD with Consumer Lux. Else, find a Potable Tech.
3 – Fill one cargo Rubbish Bin with Transition Metals. Else, choose to recover Ace Robots.
4 – Fill all cargo Tank PODs with Flammable-Poisons or just one and take a second roll. Add no bonus for that second roll.
5 – Fill all cargo Rubbish Bin PODs with Transition Metals or just one and take a second roll. Add no bonus for that second roll.
6+ Adapt one Big Ass Tech into a No Man’s Land POD. Else, choose to recover all three Aces.
Note: No Pod, no loot; only exception for Here’s the Deal.
Yours,
IronRed
28-Jun-2022