Message:Defending Ft Knox from Apachi
The players have ten companies of musketeers, one company of Dragoons and eight companies of town rabble. If the players use ship stores to equip Irregulars, all eight Rabble can be converted to full Infantry blocks.
Place the units defending letters (A) to (T), twenty like the swaggering. Wink, wink.
After we have the assignments, we go into the battle. The Apachi are assembled and massing everywhere on the horizon. Fording the river on two sides, using the high ground above the northern Redoubt, charging out of the wooded areas to the north and west. Some of the townsfolk are screaming, “We’re done for!” Others start singing hymns of mourning. The tribes are united to crush the European invaders.
If at anytime there isn’t at least one company inside the Center Fortress, labeled Place of Arms, the battle is lost.
Be Warned: Many times, failure will cause the loss of companies currently at a position on the battlefield. If a player character is there,
alone, without support troops, he suffers a walking vicious wound.
Q&D Dawn Multitudes
King Dawn: Skirmish out to meet these heathen lapdogs; see how they react to hot lead whistling by. Success and move outside to fork in road. Difficulty: 9 Advantage: Automatic Reload (B)
Inverted Bane: Stand tall and show them you are in charge. Fail and suffer vicious. Regardless, lose swaggering of the letter you’re at or one company of soldiers. Difficulty: 12 Advantage: Better Valor
Queen Dawn: Assemble a safeguard; move out along the road NW to banish the archers from the higher ground there. be glad they don’t have cannon. Success and move outside to fork in road. Fail and lose a company of soldiers. Difficulty: 12 Advantage: Armorer
Inverted Bane: Manhandle your own troops; hold that rifle straight or lose some teeth. Fail and lose the companies assigned to skirmish outside at fork in road; they desert. Regardless, move outside to fork in road. Difficulty: 12 Advantage: Brawler
Knight Dawn: Damn cipher or the man’s penmanship, what the blazes is written on this update report of enemy movements. Fail and move to the ridge to check on the cavalry scouts (Sarre). Difficulty: 18 Advantage: Literacy
Inverted Bane: Fire the signal cannon to order the men to engage with bayonet. Fail and lose the companies assigned to scout far afield; they desert. Regardless, move to the ridge to check on the cavalry scouts (Sarre). Difficulty: 13 Advantage: Gunner-Gunsmith
Knave Dawn: Escort an adjutant to care, not seeing his injury is self-inflicted. Fail and move to the Hospital. Regardless, lose swaggering of the letter you’re at or one company of soldiers. Difficulty: 9 Advantage: Physician
Inverted Bane: Wonder if your services as a dentist might not be needed, haircuts and tooth extraction can’t wait. Fail and lose the companies assigned to the Hospital; they desert. Regardless, move to the Hospital. Difficulty: 12 Advantage: Goldsmith
10 Dawn: Did you check all the cords on the jolly boats? Don’t want to leave the chance to escape to some nitwit’s knots. Fail and move to Fosses to defend boats. Regardless, lose swaggering of the letter you’re at or one company of soldiers. Difficulty: 17 Advantage: Sailor
Inverted Bane: Ensure a private launch is ready and provisioned for you when the time comes to quietly leave land and return to your home on the waves. Fail and lose the companies assigned to Fosses to defend boats; they desert. Regardless, move to Fosses to defend boats. Difficulty: 14 Advantage: Briber
9 Dawn: The people are wailing and rioting and looting; you’d think they were pyrates. Fail and go defend the Stockade Lower Town. Regardless, lose swaggering of the letter you’re at or one company of soldiers. Difficulty: 12 Advantage: Charismatic Style (D)
Inverted Bane: Espy a few choice items being carried by the many looters. Didn’t know this place was that rich. Fail and lose the companies assigned to Stockade Lower Town; they desert. Regardless, go defend the Stockade Lower Town. Difficulty: 13 Advantage: Spy
8 Dawn: Hear the sounds of gunfire from across the river. Friend or foe? Fail and go to trenches overlooking river, south of batteries. Regardless, lose swaggering of the letter you’re at or one company of soldiers. Difficulty: 11 Advantage: Hunter
Inverted Bane: A sergeant comes and says he has grave concerns about the river battery. It may be undermined. Fail and lose the companies assigned to trenches overlooking river, south of batteries; they desert. Regardless, go to trenches overlooking river, south of batteries. Difficulty: 12 Advantage: Prospector-Sapper
7 Dawn: Told by one of the cavalry lieutenants that he believes the field marshal’s horse is birthing a colt. Stupid bad timing but could be the cannon blasts triggered the labors. Fail and go to 2nd Batteries of horse guns. Regardless, lose swaggering of the letter you’re at or one company of soldiers. Difficulty: 10 Advantage: Gentry-Husbandman
Inverted Bane: Check your watch, the synchronized artillery support seems delayed. Fail and lose the companies assigned to 2nd Batteries of horse guns; they desert. Regardless, go to 2nd Batteries of horse guns. Difficulty: 15 Advantage: Tenacious Pistol Fire (R)
6 Dawn: Instruct a lacky to raise a ruckus and cause a diversion. Name the character. Success and move to Redoubt (Lower Town). But fail and the other player takes a vicious wound. Regardless, lose swaggering of the letter you’re at or one company of soldiers. Difficulty: 11 Advantage: Attract Fire (A)
Inverted Bane: One of the town’s alderman fears for his life and that of his store. He wishes to give orders to pull back the far-flung battlelines. Show him who gives the orders this day. Fail and lose the companies assigned to Redoubt (Lower Town) to far west; they desert. Regardless, move to Redoubt (Lower Town). Difficulty: 13 Advantage: Uncontested Dagger Thrust (S)
5 Dawn: The fort seems solid, but additional lumber to build Hoardings (completely worthless BTW). Fail and move to Wooden Storehouse. Regardless, lose swaggering of the letter you’re at or one company of soldiers. Difficulty: 9 Advantage: Chiasmic Actions (E)
Inverted Bane: Wonder why lunch has been delayed. Can’t scullers scull, or what have you, whatever the common folk do. Fail and lose the companies assigned to Wooden Storehouse; they desert. Regardless, move to Wooden Storehouse. Difficulty: 13 Advantage: Repartee (P)
4 Dawn: Recall some rather fine peas, growing outside. Be quite the shame to let them get lost under footfall or horse droppings. Fail and drawn out into the gardens. Regardless, lose swaggering of the letter you’re at or one company of soldiers. Difficulty: 9 Advantage: Feigns (I)
Inverted Bane: Scatter the crows; make the enemy know that all approaches are manned with retinues of musketeers. Fail and lose the companies assigned to the gardens; they desert. Regardless, drawn out into the gardens. Difficulty: 12 Advantage: Daring Pistol Fire (F)
3 Dawn: Look around and see the place as crowded. Your services are required elsewhere. Fail and move to Redoubt Mons de Ponderoy. Regardless, lose swaggering of the letter you’re at or one company of soldiers. Difficulty: 14 Advantage: Inquisitionist
Inverted Bane: Let the forward positions know the enemy is massing on the hills with baskets of skulls and intestines. Fail and lose the companies assigned to Redoubt Mons de Ponderoy; they desert. Regardless, move to Redoubt Mons de Ponderoy. Difficulty: 14 Advantage: Gesticulate Garment (K)
2 Dawn: Rush the location where your own vessels are anchored. Ensure those sailors are not idle and are keeping home safe and secure. Fail and go to the eastern river docks. Regardless, lose swaggering of the letter you’re at or one company of soldiers. Difficulty: 11 Advantage: Heroic Swordplay (L)
Inverted Bane: Silence a grumbler sent by the crew to ask if the galleons might not be better served by going out to sea. Fail and lose the companies assigned to the eastern river docks; they desert. Regardless, go to the eastern river docks. Difficulty: 13 Advantage: Hilt Punch (M)
Ace Dawn: Use the south road, continue south from the fork, all the way to the far west fields, a path swarming with savages. Success and move to Redoubt (lower Town) to far west. Regardless, lose swaggering of the letter you’re at or one company of soldiers. Difficulty: 11 Advantage: Flamboyant Moves (J)
Inverted Bane: Get the replacements out on the lines and the veterans back for a respite. Fail and suffer vicious. Regardless, lose swaggering of the letter you’re at or one company of soldiers. Difficulty: 13 Advantage: Effective Spurning (H)
Note: When a player is forced to move someplace, he may optionally call any company to follow from the initial battle order.
Yours,
IronRed
25-Jul-2022