Message:Q&D Avar Goblins
Cosmic King: Vanish in a puff of smoke, theatrics of course, nothing supernatural, at least so you think. Fail and knocked unconscious. Difficulty: 12 Advantage: Skill Prestidigitation
Inverted Bane: Realize this is not one powerful fiend but a score of trogs serving a remote viewing master. Fail and knocked unconscious. Difficulty: 8 Advantage: Swagger Killer Instinct (N)
Double Bane: Swiftly react; you do not want to be anywhere near this multi-limbed, clawing monstrosity for any amount of time. Fail and knocked unconscious. Difficulty: 9 Advantage: Blade Bounding (C)
Cosmic Queen: Squint to find what the devil you’re facing; its butt-ugly and freeform shaped. The world looks strange in the under-darkness. Fail and knocked unconscious. Difficulty: 10 Advantage: Blade Scintillating (K)
Inverted Bane: Listen to the monster’s offer of parley but know the archaic language it uses has a different meaning than that currently understood. Fail and knocked unconscious. Difficulty: 10 Advantage: Skill Linguist
Double Bane: Stuff a pipe from your stash and invite the enemy to share the calming smoke. Fail and knocked unconscious. Difficulty: 10 Advantage: Skill Horticulturist
Cosmic Knight: Seduced to join an orgy of the decaying and feral. Fail and knocked unconscious. Difficulty: 9 Advantage: Skill Courtly Grace
Inverted Bane: Behold the dawning of an age of unbridled terror. Fail and knocked unconscious. Difficulty: 11 Advantage: Swagger Battle Cry (A)
Double Bane: After clubbing the thing, stabbing the thing, punching the thing, any ideas? Fail and knocked unconscious. Difficulty: 11 Advantage: Swagger Effective Spurning (H)
Cosmic Knave: Time to run, at least evade to a higher defensive position. Fail and knocked unconscious. Difficulty: 9 Advantage: Swagger Mastery Shield (O)
Inverted Bane: Exhausted, issue a last mocking taunt. Fail and knocked unconscious. Difficulty: 7 Advantage: Swagger Repartee (P)
Double Bane: Stop stalling and accept the hopelessness of the situation. Fail and knocked unconscious. Difficulty: 7 Advantage: Swagger Better Valor (B)
Cosmic 10: Seek auditory inspiration – these cats are fast as lightning. Fail and knocked unconscious. Difficulty: 13 Advantage: Skill Minstrel
Inverted Bane: Time to kick rump and guzzle ale. Guess what? You’re all out of ale. Fail and knocked unconscious. Difficulty: 9 Advantage: Swagger Speed & Guile (R)
Double Bane: Relax, you’re frozen; no use struggling, just wait until the creature’s strangle hold lapses. Fail and knocked unconscious. Difficulty: 9 Advantage: Swagger Ferocity (J)
Cosmic 9: Engage your inner judo; kip-up and rebound when it tosses you. Fail and knocked unconscious. Difficulty: 7 Advantage: Swagger Wrestling Holds (T)
Inverted Bane: Catch your breath, have a sip of potion; consume a trick to rest a spell. Fail and knocked unconscious. Difficulty: 11 Advantage: Skill Apothecary
Double Bane: Keep from dehydrating as at times you must wretch at the smell the mob emits. Fail and knocked unconscious. Difficulty: 11 Advantage: Skill Grit-Fortitude
Cosmic 8: Take-down, reversal, arm lock and escape, back to catch as catch can. Fail and knocked unconscious. Difficulty: 11 Advantage: Swagger Seize Swordarm (Q)
Inverted Bane: Captivate and threaten; you understand you’re bluffing, but the dire host senses something else and holds back. Fail and knocked unconscious. Difficulty: 11 Advantage: Swagger Heroic Swordplay (K)
Double Bane: Avoid the bruising and blisters of exposing your knuckles to striking against the fiend’s acrid flesh. Fail and knocked unconscious. Difficulty: 7 Advantage: Swagger Disarming Blow (F)
Cosmic 7: Let some divine reckless force guide your blows. Fail and knocked unconscious. Difficulty: 12 Advantage: Skill Berserker
Inverted Bane: Arm yourself with multiple weapons, dropping the ones that break and grabbing something next. Fail and knocked unconscious. Difficulty: 9 Advantage: Swagger Crushing Blow (G)
Double Bane: Keep them flinching by hurling all manner of paste, muck, rock and bone. Fail and knocked unconscious. Difficulty: 8 Advantage: Swagger Chiasmic Action (D)
Cosmic 6: Offer the thing a tasty treat; watch it try to figure-out why you’re being nice. Has it misjudged you? Fail and knocked unconscious. Difficulty: 11 Advantage: Swagger Feigns (I)
Inverted Bane: Revive a memory, something you’ve read about these mutations. This situation has occurred before, but what did your ancestors do? Fail and knocked unconscious. Difficulty: 6 Advantage: Skill Occult Scholar
Double Bane: Trade blow for blow with the apish ogre, a mere manifestation of how you pictured the monster. The real form is beyond description and truly terrifying. Fail and knocked unconscious. Difficulty: 9 Advantage: Skill Pugilist
Cosmic 5: Pray for forgiveness, seek final absolution; some fallen angel misunderstands and thinks you’re praising it. Fail and knocked unconscious. Difficulty: 11 Advantage: Blade Knightly (G)
Inverted Bane: Speak in a multitude of ancient tongues; confuse and startle the creature and make it believe it faces a free-ginn. Fail and knocked unconscious. Difficulty: 8 Advantage: Blade Scheming (S)
Double Bane: Show the thing that you are ready and comfortable with your own death. Life is only a short transition, a test before infinity. Fail and knocked unconscious. Difficulty: 10 Advantage: Blade Gladiatorial (R)
Cosmic 4: Enter a battle of wits, puzzles and ancient riddles. Best to make it laugh and be amused. Fail and knocked unconscious. Difficulty: 8 Advantage: Blade Paladin (P)
Inverted Bane: Wield your backpack or cloak like a shield, deflect tail snaps and claw slashes. Fail and knocked unconscious. Difficulty: 9 Advantage: Swagger Irregular Tricks (M)
Double Bane: Experience a vision of a great thinker offering support. Fail and knocked unconscious. Difficulty: 8 Advantage: Blade Ingenious (A)
Cosmic 3: Twist and shout; you need to be ready to get out of the way as the beast begins to pick-up and launch cobblestone bricks at you head. Fail and knocked unconscious. Difficulty: 10 Advantage: Blade Lithe (H)
Inverted Bane: Command the enemy to hold firm; blocked by a ginn blade they once faced long ago. Fail and knocked unconscious. Difficulty: 11 Advantage: Blade Heirloom (I)
Double Bane: Fatigued, breathing the noxious vapors the creature exhales. Filthy brimstone of the dragon spawn. Fail and knocked unconscious. Difficulty: 10 Advantage: Blade Hellish (M)
Cosmic 2: Bow politely and treat the phantasm with grace and flattery, a stall for time. Fail and knocked unconscious. Difficulty: 8 Advantage: Swagger Charismatic Style (C)
Inverted Bane: Body racked in pain, transfer your soul, metaphorically (literally?) into an inanimate object for safe keeping. Fail and knocked unconscious. Difficulty: 10 Advantage: Blade Amalgam (O)
Double Bane: Strange trumpets, broadcast aloud or only in your head, belay the danger. Feel giddy, euphoric, ready to fight. Fail and knocked unconscious. Difficulty: 9 Advantage: Blade Eminent (E)
Cosmic Ace: Attack insanely a flurry of sparks in colors, oddly, from motions incomprehensible. Fail and knocked unconscious. Difficulty: 9 Advantage: Blade Fantastic (D)
Inverted Bane: Free your mind; most of this encounter is all in your head. Fail and knocked unconscious. Difficulty: 7 Advantage: Blade Impetus (N)
Double Bane: There’s two or three hundred of them, oscillating, pulsing. Though the whole seems a jumble of reflections, misdirection. Focus on a unique spot, where all shapes converge in darkness. Fail and knocked unconscious. Difficulty: 7 Advantage: Swagger Concentration (E)
Major Tarot
Magician: Lose a point of Mystic Favors. If none available, everyone loses one swaggering. If this event happens twice over the course of several battles this adventure, low die receives a vicious wound.
High Priestess: Change result for Aces to “Success and the goblins strangely scatter; this encounter ends.”
Empress: Change result for Queens to “Success and the goblins strangely scatter; this encounter ends.”
Emperor: Change result for Kings to “Success and the goblins strangely scatter; this encounter ends.”
Hierophant: All results now effect the character whose turn is next; the next player to take action could have his character knocked unconscious.
Lovers: Change result for knights to Success and the goblins strangely scatter; this encounter ends.
Chariot: Should the party hold the Mount Nepr stone a random character is knocked unconscious. If this event happens twice over the course of several battles this adventure, low die receives a vicious wound.
Justice: Should the party hold the Personal Nepr stone a random character is knocked unconscious. If this event happens twice over the course of several battles this adventure, low die receives a vicious wound.
Hermit: Lose Catbird Seat benefits for the remainder of this adventure inside the underworld. If this is the second time this card appears in the adventure, everyone loses Catbird Seat.
Wheel of Fortune: Shuffle the deck and continue.
Force: Should the party hold the Blade Nepr stone a random character is knocked unconscious. If this event happens twice over the course of several battles this adventure, low die receives a vicious wound.
Hanged Man: Lose all rank and move to the scapegoat position. If already the scapegoat, character is knocked unconscious.
Death: All knocked-out results change to vicious wound.
Temperance: Lose Fury Pip benefits for the remainder of this adventure inside the underworld. If this is the second time this card appears in the adventure, everyone loses Fury Pip.
Devil: Crew morale drops by one step; should any section Collapse, Quest Pip (-1).
Tower of Destruction: Should the party hold the Wizardry Nepr stone a random character is knocked unconscious. If this event happens twice over the course of several battles this adventure, low die receives a vicious wound.
Star: Lose Tactics Pip benefits for the remainder of this adventure inside the underworld. If this is the second time this card appears in the adventure, everyone loses Tactics Pip.
Moon: Lose a point of Dark Favors. If none available, everyone loses one swaggering. If this event happens twice over the course of several battles this adventure, low die receives a vicious wound.
Sun: All characters currently knocked unconscious, get back up into the fight.
Judgment: Should the party hold the Longboat Nepr stone a random character is knocked unconscious. If this event happens twice over the course of several battles this adventure, low die receives a vicious wound.
World: Lose a point of Noble Favors. If none available, everyone loses one swaggering. If this event happens twice over the course of several battles this adventure, low die receives a vicious wound.
Fool: Deplete one section of ships stores; should all be gone, Quest Pip (-1).
Yours,
IronRed
30-Nov-2022