Message:D20 vs Stats will be fine, super easy, barely an inconvenience.
I envision the players being one six and a bunch of fours by time they die #1. How? Game additions, rewards and gear. One Stat lagging, the Achilles Heal, sure. But the game is a group, and you need the guy who can jump, the guy who can shoot, the guy who can talk Swahili. That sort of thing. Challenge happens when the Guy who reads from Sacred Tomes failed his roll and Jimmy the soothsayer, competent but no PhD, must fill-in.
At D12 vs Stat, you got three added to your basic guy. So still decent rolls. Plus at his 2nd death, he could have a few tens, mostly eights.
Now the tricky part, the Nile. You got a bunch of 50-50 but maybe one fifteen? Again, so long as group builds balanced it's okay.
Adding the IronPax Factor, ouch. Where's IronSarge anyway? That man can roll the impossible on demand. Anyhoo...If someone dies early, they bump and get that bonus for D8 and D12, making them very capable. But they will not have Stats for endgame. Sometimes we carry our wounded.
Worse, if someone dies a third time on Nile (or before?), they might as well go harry-canary and skip forward to stage three hero. That would be five stats, all 3D6 with three Skills (together adding +3 to at least one). You are still playable, but your chance of being the character who was there to triumph first to last is no more.
Worth a test over four to six weeks.
The secret society may be great as pick one of three. You do not always know if your teammates share your basic philosophy, Illuminati, Rosecruxian and Freemasons. How would that integrate into play? As a mystery to discover, penalties and boons, ultimate winner-loser epilog table?
If we add too much more to this, we have Demon Hunters, right?
Not including (the still to do) twenty situational Stat tables I am building, e.g., Bathing Natives scene -- do not get amorous with siren daughters and upset the chief.
Yours,
IronRed
25-Sep-2025