About | Vox | Login |

Home

Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 4 Swords: Disgraced Soldier; person who fled battle or is wanted for crimes and atrocities committed during war. Patron's cowardice may have been long ago, but he is still haunted by the event. Pick an extra card for Unforeseen Opponents ("OBSTACLES??") to represent men seeking the Patron for revenge or forces Patron once fled ("funny how they reappear at this time"). Inverted, Ruthless Thug; a scoundrel who has committed many crimes on usually helpless victims. Often a noble or having a noble protector, Patron has before always gotten his way; he may threaten legal action should players refuse to accept his Mission ("I can be your friend or make life miserable for you"). No matter the Mission outcome, Patron will not befriend the players.

Mission:
- (Inverted) 3 Swords: Find an adversary of Patron and murder him. Inverted, find and murder an adversary who is also an Enemy of at least one player.
- (Inverted) Lovers: If an object is involved or related to the quest, many duplicates exist to confuse the players. Inverted, if an object is involved, it presently is in many pieces that need collecting.

Obstacle:
- (Inverted) 4 Coins: World's most respected or trusted man with many allies becomes involved opposed to mission. Inverted, traveling justice of a monarch's court will think players hide a criminal past or present criminal activities; else, he believes the group is hiding evidence or a fugitive he seeks. He will oppose the mission, until all the facts are revealed. In many cases, players are sent on missions that skirt the legal edge, so justice may be right that players are intent on breaking the law.

Motivation:
- 2 Swords: Acquire a monopoly on a certain trade item. Inverted, take monopoly of trade from someone else.

Finances:
- (Inverted) 10 Swords: Double wages to all men, but no other items. Inverted, Patron says he'll pay double the standard wage and becomes irate if any other request is made.
- (Inverted) Justice: All the finances were secured as debt from a money-lender or guilds. Inverted, all finances were secured from thieves.

Rival:
- Knight Rods: Underworld Explorer of Renown. Inverted, Raider or Conqueror.
- (Inverted) Moon: Person is really not Rival, but Patron thinks he is (pick an extra card to discover real Rival. Real rival is "WHO??"). Sometime in the scenario, the players will learn the truth. Inverted, sometime in the scenario, the players will think they face the wrong Rival or search for the wrong person; this of course is incorrect.
- (Inverted) Hanged Man: Person is widely believed to be dead (but as seen is not). Inverted, he is a hero of legendary prowess.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







Copyright Better Games and SpaceGamer LLC