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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Knight Cups: Mounted Messenger; an agent from a Baron or King, less frequently from a general in the field, who seeks players for a task. Mounted Messengers can also recruit the players for Missions of their own, but less frequently. Often pick a card "WHO??" to find identity of Patron; other times, messenger will simply say he represents an important figure ("he wears the colors of the king"), but refuses to give additional details. Inverted, Traveling Justice; a person who travels from city to city inside of a king's realm, acting as judge in cases involving nobles. By law, only ones social superior may legally convict someone for a crime. Often nobles go unpunished for minor deeds, because their is no one with the legal authority to accuse them. This person has the legal mandate to arrest anyone, conduct a trial for the crime, and often see that final justice (execution) is completed. Mission may not relate to present assignment; justice may simply have personal matters he needs the players to accomplish while he is detained by duties. Such men have numerous enemies, draw two cards for Unforeseen Opponents; likewise, the power and influence of such a potential Friend can not be understated.
Mission: - (Inverted) 10 Coins: Travel as a companion or escort to foreign lands. Inverted, travel as a companion, but players and Patron travel incognito (assume a simpler role).
Obstacle: - 6 Rods: World's most famous general becomes involved opposed to mission. Inverted, players must cross an army on the move; marshal leading these troops will suspect the players as spies ("get those men for questioning"). - (Inverted) Hierophant: One (or all) player will be threatened with banishment from his religion, unless he abandons his quest. Inverted, if the players successfully complete the scenario, all must adopt a new attitude or religion ("their previous gods no longer listen to them"). This offer means characters become converts to One True and Only God.
Motivation: - (Inverted) 9 Coins: Openly or hidden religious purpose. Inverted, openly or hidden magical purpose. - (Inverted) Hermit: Patron's motive will change by scenario's end (pick an extra card "WHY??" to represent this change); this change in motive will influence his commitment of finances and the degree of opposition. Inverted, Patron's motives are secondary to a world impact that will result.
Finances: - (Inverted) Queen Cups: May use government clout to obtain finances, but by doing so makes matter public record. Inverted, Patron can use religious clout to obtain finances, but by doing so makes matter noticed by gods.
Rival: - Queen Rods: Powerful Woman. Inverted, Notorious for Crimes.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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