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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- King Coins: Traveling Foreign Noble; landowner or baron, but one who is away from his jurisdiction. Mission often places the Patron in direct violation of the laws of the area. Inverted, Ambassador or Emissary; a person who represents the interests of a foreign monarch or powerful personage in another land. Mission may not relate to intrigue (though that's often the end result), and instead the Patron may be busy in counsel and needs players to handle personal matters.
- Empress: Patron has strong presence, persuades with voice. This is the type of person that the players usually can not refuse; for even if his Mission seems counter to that the players would perform, he will inspire (often convert) them to his cause. Inverted, Patron is overly cautious, sometimes to detriment; he will appear as though he does not want the Mission to succeed.
- Hermit: Patron is much older than he appears. Inverted, Patron pretends to be something he is not; pick two cards of which only one is the Patron's true identity (treat false identity as "PATRON??").

Mission:
- King Cups: Organize a riot, strike or distraction at a planned time. Inverted, uncover the head of a planned civil uprising.

Obstacle:
- 3 Coins: Patron underestimates the size of the opposition, length of journey, amount of supplies required, etc. Inverted, Patron purposely misrepresents true magnitude of challenge.
- (Inverted) World: Natural forces will constantly cause problems -- bad weather, winds, terrain, heat, etc. (more a gripe for servants and slaves than any extra danger). Inverted, mission can only succeed by entering an underworld (perhaps Rival is in this place, or players' will require something that can only be found in the underworld).
- (Inverted) Star: Other oppositions will change during the mission; pick an extra card ("OBSTACLE??") to reflect this change. Either add the new difficulty sometime during travel encounters or substitute them for the previous unforeseen opponents. Inverted, during the scenario, all encounters will tend toward unfavorable reactions; everyone is in a foul and fighting mood.

Motivation:
- 10 Cups: Lacks confidence in his ability. Inverted, over estimates his abilities.
- (Inverted) Chariot: Patron has just returned from travels; his reason relates to this. Inverted, someone Patron knows has returned from travels; reasons relate to this.

Finances:
- 8 Rods: Waiting to receive repayment of debt; yet, mission can not be delayed. Inverted, Patron lies and has no wealth.

Rival:
- Ace Rods: Innkeeper. Inverted, Barfly or Drunkard (usually minor rogue or hero fallen from grace).

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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