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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- Knight Rods: Marshal of Land or General of Several Armies; a commander with size and number of armed units dependent upon the country he serves. The nation need not be at war, since large standing armies can be funded by large empires. This Patron is not an independent commander; he obeys the orders of his ruler (at least for the moment). Often, troops swear loyalty to a monarch and country, but their true allegiance is to a cause and a leader. His Mission need not relate to the movement of armies; this man may have personal affairs that he can not personally resolve (thus he solicits the players). Inverted, Chivalrous Knight; a warrior who has a code of honor by which he lives and fights. Chivalry in the face of such fantasy perversion as monsters and magic is hard to maintain -- the more gallant the man, the more powerful his individual prowess. Often Patron will aspire, but fall short of his moral code.

Mission:
- 9 Swords: Aid an underdog in a dispute. Inverted, aid a repressor or tyrant in a dispute.
- Hanged Man: Mission will only succeed if a player gives his life to complete the deed. Inverted, a player need not lose his life, but an object or ability of great value must be sacrificed or lost.

Obstacle:
- (Inverted) Knight Cups: Treachery in the group will lead to false accusations and threats among the players. Inverted, Patron will become suspect during scenario.

Motivation:
- King Rods: Hiding from an unidentified person or past action. Inverted, because Patron is hiding from his past, he stays incognito or assumes a role not his own. Pick another card "WHO??" to determine the past identity of the Patron.

Finances:
- Queen Rods: Influence in military; might enlist aid from army leaders or local garrisons. Inverted, Patron has connections in a foreign army; these may be politically dangerous to use.
- (Inverted) Lovers: Whatever the Patron has, double it. Inverted, whatever the finances are determined to be, cut them in half; if a single item is involved, a co-owner is involved ignorant of the mission.

Rival:
- 3 Coins: Forester or Ranger. Inverted, Druid or Elf.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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