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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Queen Coins: Daughter of Noble; another traditional female role in the story. Patron is the child of a more powerful person. Her father will be either grateful (at Mission's success) or seek revenge (upon failure) for players actions in aiding his daughter. Inverted, Suitor; a person who seeks to marry into nobility. Mission almost always relates to this planned union. At times the suitor is acting on instructions of noble's daughter or else being deceived with false devotion to attempt an otherwise reckless act. Many good storybook twists - like daughter falling in lust for a player - can arise from this Patron.
Mission: - 5 Cups: Organize a militia force and lead them into battle. Inverted, organize a militia force and lead them into battle against a nonhuman force.
Obstacle: - (Inverted) Knave Coins: Mission succeeds only if a player performs a ruthless deed or action out of character. Inverted, for the mission to succeed at least one player must perform a ruthless deed against another player.
Motivation: - 7 Coins: Political guile and intrigue. Inverted, political intrigue against a foreign land.
Finances: - 8 Rods: Waiting to receive repayment of debt; yet, mission can not be delayed. Inverted, Patron lies and has no wealth.
Rival: - (Inverted) 10 Cups: Son of Noble. Inverted, Person of Lineage. - Justice: Person has numerous allies in the barons. Inverted, a foreign ruler or emperor. - (Inverted) Tower of Destruction: Person was a victim of untrained torture or vigilante torment (split lip, slit tongue, blinded, maimed, etc.). Inverted, player's Patron was the persecutor -- revenge is always on this person's mind.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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