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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 2 Swords: Warship Captain; commander who often battles on the seas. A warrior who leads a crew that operates to secure trade -- destroy smugglers, pirates and monsters. None of these men own their ships, but instead operate with vessel provided to them by monarchs or merchant-princes. Mission in no way need relate to travel on sea ("but those are the most exciting"); as with other Patrons, his duties may keep him from personally taking care of "landed" matters. Inverted, Pirate or Viking Ship's Captain; a person who travels the seas seeking plunder and forbidden objects of trade. Pirates were originally simply men who traded goods in violation of established monopolies. Where did they get these cargoes? If not from more free trading peoples (like the dwarves), then from the obvious source -- theft. Mission Climax need not relate to battle on seas, but at least one setting of travel will take place on the water. - (Inverted) Tower of Destruction: Patron was ordered by someone of greater importance (like the King or a Deity) to complete this task. Inverted, Patron knows Mission will destroy his own power or take his own life, but he remains committed out of loyalty, respect or intimidation.
Mission: - 7 Cups: Perform treasonable acts against the players' own leader, ruler or government. Inverted, uncover a traitor in the Patron's government, organization, business or family. - Wheel of Fortune: Reshuffle the deck and continue.
Obstacle: - Knight Cups: Treachery in the group will lead to false accusations and threats among the players. Inverted, Patron will become suspect during scenario.
Motivation: - (Inverted) King Rods: Hiding from an unidentified person or past action. Inverted, because Patron is hiding from his past, he stays incognito or assumes a role not his own. Pick another card "WHO??" to determine the past identity of the Patron. - Force: Patron has been extorted into taking the mission; the motive is his tormentor's. Inverted, Patron was duped into mission; his motive is meaningless and not the true nature of the deed (pick an extra card "WHY??" to represent the true motive of the mission).
Finances: - (Inverted) Ace Swords: Transfers ownership of his lands and property to one of the players for a length of mission or possibly permanent ("I will make you heir to all my wealth if you succeed"). Inverted, Patron fakes ownership of certain property and lands; these he gives to one player. Patron knows the true owner will be away for a certain amount of time. Hopefully not to return until long after the mission is done and Patron has fled.
Rival: - (Inverted) 3 Rods: Ship Owner or Ship Builder. Inverted, Master Navigator or Seamen.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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