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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 7 Cups: Former Patron or Employer; a person who has done business (usually successful) with the players before. Inverted, Friend in Need; a person who a player has befriended. In some cases may also be a family, clan or acquaintance from mutual activities (a drinking buddy, another acolyte in training, fraternity brother, fellow guardsmen, etc).

Mission:
- (Inverted) Ace Coins: Supervise mundane tasks or duties (i.e. oversee the painting of a wagon). Inverted, supervise mundane tasks or duties, at least duties that appear mundane; they in fact cover a greater plot (i.e. painting of wagon ensures it will not be moved; in fact, the wagon covers a hole under the city wall that will be used at nightfall to secretly bring a spy into the city).
- (Inverted) Death: Fate decrees that no character can die on this Mission; no matter the circumstance, something happens to change what appears inevitable. Inverted, fate decrees a very bloody spectacle. Referee will slaughter as many servants as possible over the course of the Mission; most battle wounds will maim or slay.
- (Inverted) Force: Mission will take the players haplessly into a major battle, unrelated to the players' objective. Inverted, the battle will relate to the players' objective; the battle must be won to succeed.

Obstacle:
- 5 Coins: World's finest horse breeders or nomadic raiders from distant lands become involved opposed to mission. Inverted, fraternity of scholars (spell casters) or Society of Watchers mistakes the players and their mission more a more important event. Players may be confused by this extra attention, or these magical groups may incorrectly oppose the mission.

Motivation:
- (Inverted) 7 Rods: Single highly important or precious person, object, event or fact is at risk. Inverted, Patron fears for the security of something precious to him; success and Patron is elated -- permanent Friend.
- Justice: No matter how evil the motives or mission, the Patron has legal authority for any actions. Inverted, reverse is true; no matter how pure or simple, the motive and actions are illegal.

Finances:
- (Inverted) Knight Rods: Patron pays no coin wage, but all provided items may be kept. Inverted, Patron will not pay a wage, but he tells the players they may keep whatever items and equipment he provides (these he'll steal back after the mission).

Rival:
- 2 Rods: Whore or Harlot. Inverted, Adulteress or Noble's Mistress.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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