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Generate Standard Mission

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Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 8 Cups: Pilgrim on Trek; person traveling to another (often distant) place for ceremonial, religious or political purposes. During the journey a difficulty or opportunity has arisen that causes the Patron to halt his travel and recruit the players. Pilgrims are often simple souls, but to add some color the pilgrims created by this card flip always seem to be fanatics or cult members. Inverted, Religious Inquisitor; warrior who represents the One True Faith, but more so seeks to convert or destroy followers of any other religion ("there is only one God"). The Inquisitor will almost always oppose magical forces, though he may control devices (charms) that protect him from magic. Since he seeks the players (almost always unbelievers in the True God), he has encountered an opportunity to set aside his fanatic resolve and seek more worldly profit ("not many of us regrettably 'turn the other cheek'").
- Hierophant: Patron is deeply spiritual, a person of prayer and worship. Inverted, his belief and practices tend toward the dark, demonic, necromantic or perverse, and thus he may conceal his devotion to a forbidden religion.
- Justice: Patron up to this time has been outwardly a loyal citizen to his Baron, King or Emperor. Inverted, Patron is a criminal of renown with long record of arrests, but perhaps no convictions.
- (Inverted) Star: Patron is a famous person, widely known and familiar to players. Inverted, Patron is infamous, vicious, widely feared; in some cases the true Patron will not be human; thus, it will not appear in person (the players meet an agent or phantasm of this threatening creature or force).

Mission:
- 8 Coins: Organize a party or celebration. Inverted, organize a party at which a kidnap, murder or other intrigue will take place (players may or may not be aware of this intrigue).
- (Inverted) Devil: No one must become aware of the full extent and purpose of the Mission, else disaster - Mission failure - will result. Inverted, if any player separates from the main group (i.e. forced to use the Digression tables), that character will not return to the group (events leading to this point should be left vague, but obviously player wishing to continue in the Mission must take another character). The characters separated will be detained and perhaps require rescue after the Mission is completed (i.e. player was ambushed and put aboard a galley ship as a rower slave).

Obstacle:
- 2 Cups: Soldiers, considered the finest in the world, though a recent event has left their force scattered, become involved opposed to mission. Inverted, inquisitor seeking irreverent, those that believe in more than one god, becomes involved opposed to mission.
- Temperance: Players' misunderstanding of the exact mission will cause it to fail on the first attempt; skip the Climax the first time the players would have been entered this stage of the scenario, and instead repeat the travel encounters. Players may otherwise quit and continue in epilogue. Inverted, during the mission a distracting element will continually make the players lose sight of their objective; double the number of encounters during travel (ignore the result of the first selected Tens in each Setting per Encounters pamphlet).
- (Inverted) Lovers: The main Rival is twins. Inverted, one of the player's closest relatives (possibly father, else son, wife or brother) has joined opposition.

Motivation:
- (Inverted) Queen Swords: Sexual desires, bigamy or lust. Inverted, sexual desires or lust for one player; mission is excuse to be together.

Finances:
- (Inverted) 3 Coins: Gives fair wage for a hard days job -- that's all. Inverted, Patron expects player to work solely out of respect for his superior social position.
- Empress: Nobles provided the Patron his finances. Inverted, finances were provided from peasants or humble city craftsmen or tradesmen.

Rival:
- (Inverted) 2 Rods: Whore or Harlot. Inverted, Adulteress or Noble's Mistress.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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