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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Knave Rods: Foppish Warrior; a warrior who has many effeminate characteristics. This Patron can still be an excellent fighter (most are), but his mannerisms are such that he enjoys personal adornment -- perfume, jewelry, colorful garments. A fop is not always a dandy; remember, magic has a way of perverting the most rugged of fellows. Inverted, Dandy Disguised as Female; a man who dresses as a female can only be two things -- perverse or plotting intrigue. Assuming the Patron is not a homosexual, the fact he deceives the players should influence future picks with additional deceit. The disguise can be very good (players honestly think they discuss employment with a woman), or else, the Patron will look and act like a man who wishes he was female ("okay, I'll say it; the guy's a tad queer, but that don't make his Mission any less valid -- come on guys role-play or give this dandy the boot").
Mission: - Knave Cups: Organize a group of vigilantes (villagers or common townsmen) in a search for a notorious criminal or creature. Inverted, assist the constables in a legal search for a notorious criminal or creature. - Hermit: Patron withholds or remains ignorant of one crucial aspect of the Mission. Inverted, players will find this out early in the Mission, usually by end of the first Setting of the scenario (see Encounter pamphlet for details on Settings).
Obstacle: - Knight Coins: Many different interest groups have banded together to oppose the mission. Inverted, the most unusual of people oppose the mission.
Motivation: - (Inverted) 6 Coins: Create a scarcity of a highly desired commodity. Inverted, create a scarcity of a highly desired commodity especially craved by Rival.
Finances: - (Inverted) 9 Cups: Fortune in art and jewelry, but limited hard coin. Inverted, though Patron has a fortune in jewelry, he will not sell any of his pieces. His finances are thus limited.
Rival: - (Inverted) Ace Cups: High Priest of Temple. Inverted, Apprentice of Temple. - (Inverted) Empress: Person is relative of another pick ("WHO??"). Inverted, illegitimate, but none the less blood relative. - (Inverted) Temperance: Person is marked by a very distinctive feature (i.e. scars, hair color, missing fingers, etc.); anyone seeing the person will remember him. Inverted, not a physical appearance, but mannerism or accent that people can't forget.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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