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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) Ace Coins: Secret Revealed by Man now Dead; Patron will tell the players of an opportunity (i.e. his Mission and Motive), but then will perish -- past wound, poison, curse, assassin's act, etc. Do not pick a card for Finances (or ignore picked card) and ignore all Queen Encounters (future meetings and delivery from Patron), but Motive may be too much for players to refuse ("he's told us where to find our arch-enemy). Inverted, Chance Discovery in Ancient Crypt or Ruin; again the players here tell of a Mission and Motive in a discovery; they will have no Patron after the start. Again do not pick Finance (or ignore pick) and Ignore Queen Encounters, but a treasure almost always awaits. In either case, ignore the results of any previously selected Major Tarot.
Mission: - (Inverted) Knight Coins: Rob someone. Inverted, strongarm someone to repay a debt. - (Inverted) Justice: Mission must have at least one court case before it can be completed. Inverted, the verdict must be illegally influenced in order for the players to succeed.
Obstacle: - Ace Cups: high ranking priest becomes involved opposed to mission. Inverted, leader of a demonic cult becomes involved opposed to mission -- magician who can summon weird creatures to attack the players during travel.
Motivation: - 5 Cups: Legal, moral or political motive. Inverted, secure rights that present rulers or governments do not recognize. - (Inverted) Sun: Patron was recently promoted or recognized by the monarch; reason relates to this change of position. Inverted, Patron was recently discredited or refused promotion by his monarch; reason relates to this loss.
Finances: - (Inverted) 10 Coins: Wealthy, but untrusting of people; anything Patron provides will be acquired only after pleading and guaranteeing loyalty. Inverted, Patron is wealthy, but doesn't trust anyone of this country -- players must hire foreigners. - Temperance: Patron's funds are controlled or held by an overseer; players must first perform a task or act of intrigue to free up these funds, before continuing with the primary mission. Inverted, Patron's funds are controlled or held by an overseer; players must first perform a whole mission (complete redraw of the Tarot to describe the mission desired by the overseer), before acquiring these funds.
Rival: - 5 Swords: Slaver or Taskmaster. Inverted, Leader of City's Beggars and Thieves.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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