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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Queen Rods: Noble Woman; the wife of a lord; she will hold power, but only by virtue that her husband has power. She will usually approach the players unbeknownst to her husband; otherwise, she may be a widow (a frequent occurrence in fantasy genre) and only maintains title. Inverted, Chamber Maid Sent by Noble Woman; a servant of a noble woman. Definitely the noble woman approaches the players against the wishes of her husband. She doesn't necessarily conspire against him, but he will become a Rival should the players' plans become known to him.
Mission: - 6 Cups: Spy, observe and obtain mercantile (trade and craft) information. Inverted, spy, observe and obtain information on a castle construction or fortress enhancement. - (Inverted) Sun: Mission should be simple and direct, take place in the immediate area -- do not use the Encounters, go straight to the Climax. Inverted, still use the Encounters, but almost all Encounter that aren't directly caused by the Patron's problems or Rival's actions (i.e. Mission Inconsequential Encounters as described in the Encounters pamphlet) can be ignored.
Obstacle: - (Inverted) 10 Rods: Entire army group stands in the way. Inverted, in order to succeed, the players must eventually infiltrate an army -- "become a flea on a giant". - Star: Other oppositions will change during the mission; pick an extra card ("OBSTACLE??") to reflect this change. Either add the new difficulty sometime during travel encounters or substitute them for the previous unforeseen opponents. Inverted, during the scenario, all encounters will tend toward unfavorable reactions; everyone is in a foul and fighting mood.
Motivation: - Knave Swords: Mission not significant to justify Patron's direct involvement. Inverted, Mission is not important to justify Patron's direct involvement, so he sends a trusted NPC to accompany the players. - (Inverted) Fool: Patron pretends he is motivated by his reason, but in truth doesn't truly have a reason for the mission. Inverted, by scenario's end, he will have forgotten he has sent the players on the mission.
Finances: - Ace Coins: Maintains a reasonable allowance from lands, creditors and royalties on investments. Inverted, modest wealth, but Patron gambles all his wealth on this venture.
Rival: - (Inverted) 7 Rods: Lord of Port. Inverted, Urban Aristocrat.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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