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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) Knight Cups: Mounted Messenger; an agent from a Baron or King, less frequently from a general in the field, who seeks players for a task. Mounted Messengers can also recruit the players for Missions of their own, but less frequently. Often pick a card "WHO??" to find identity of Patron; other times, messenger will simply say he represents an important figure ("he wears the colors of the king"), but refuses to give additional details. Inverted, Traveling Justice; a person who travels from city to city inside of a king's realm, acting as judge in cases involving nobles. By law, only ones social superior may legally convict someone for a crime. Often nobles go unpunished for minor deeds, because their is no one with the legal authority to accuse them. This person has the legal mandate to arrest anyone, conduct a trial for the crime, and often see that final justice (execution) is completed. Mission may not relate to present assignment; justice may simply have personal matters he needs the players to accomplish while he is detained by duties. Such men have numerous enemies, draw two cards for Unforeseen Opponents; likewise, the power and influence of such a potential Friend can not be understated.
Mission: - (Inverted) 2 Swords: Become personal bodyguard. Inverted, lead a company of soldiers into battle.
Obstacle: - (Inverted) Knave Cups: Men and resources of an entire city stand in way. Inverted, Patron's immediate family (wife or son) is opposed. - Wheel of Fortune: Reshuffle the deck and continue. - World: Natural forces will constantly cause problems -- bad weather, winds, terrain, heat, etc. (more a gripe for servants and slaves than any extra danger). Inverted, mission can only succeed by entering an underworld (perhaps Rival is in this place, or players' will require something that can only be found in the underworld).
Motivation: - (Inverted) 6 Rods: Heard of players' past adventures and reputations. Inverted, heard of players' past adventures and reputation in a negative way; thinks players are too stupid to betray the plan or easy to silence later if needed. - (Inverted) High Priestess: Patron believes he is invincible and rightly so; mere mention of his name brings terror to opposition. Inverted, Patron is a fanatic-zealot to his cause. - Tower of Destruction: Patron knows mission will bring about a personal loss, but he is not deterred. Inverted, Patron knows mission will bring personal loss to at least one of the players' families or countries.
Finances: - 4 Cups: Normal wages and all borrowed items must be returned. Inverted, Patron provides old or damaged items to meet players' requests; however, he expects new and undamaged ones upon return.
Rival: - (Inverted) 10 Coins: Secretive Sage. Inverted, Eccentric Collector. - Chariot: Person is currently in hiding or fleeing from Patron. Inverted, not Patron, but a third party.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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