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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 2 Coins: Performer, Juggler, or Singers of Poems; an entertainer. In fantasy world often these men can charm or use minor illusions to increase their deceptions. These men are also often paramours (illicit lovers) of powerful nobles (noblewoman) or fleeing prosecution for other minor crimes. Inverted, Artist or Sculptor; controversial figure who creates images that are craved by ruling nobles. Almost all of these men will have a more powerful Patron of their own, who will not approve of the artist's hiatus in work to conduct an adventure.
- Hermit: Patron is much older than he appears. Inverted, Patron pretends to be something he is not; pick two cards of which only one is the Patron's true identity (treat false identity as "PATRON??").
- Chariot: Patron is eager. Inverted, Patron is aloof to Mission, perhaps doubtful of success. In either case, the Chariot signifies the Patron will be ill-prepared for the Mission, unaware of danger or start before the proper gear or information is assembled. His eagerness or lack of concern will cause problems that should have been avoided.

Mission:
- (Inverted) 7 Coins: Cut off supplies to and from a remote mine or island. Inverted, smuggle or force passage of supplies to a besieged city, fortress, island or mine.

Obstacle:
- Queen Cups: Final goal or situation not easy to define; several places or battles must be entered prior to Climax -- use double the travel encounters. Inverted, situation is a mystery -- clues point to Climax.
- (Inverted) Lovers: The main Rival is twins. Inverted, one of the player's closest relatives (possibly father, else son, wife or brother) has joined opposition.

Motivation:
- Queen Swords: Sexual desires, bigamy or lust. Inverted, sexual desires or lust for one player; mission is excuse to be together.

Finances:
- (Inverted) 8 Coins: Controls city and trade like a merchant-prince, but most cargoes and ships are already committed. Inverted, though Patron is a master of a guild that once controlled trade in an area, he is now penniless; this fact may remain unknown to the players, who might agree to the task on the reputation of the guild's name alone.
- Star: Patron's finances come from demi-human sources. Inverted, Patron's finances come from demonic, monstrous or magical sources.
- Emperor: During the scenario, one player will attract and command a loyal force of soldiers. Inverted, during the scenario, one player will attract and command a loyal force of soldiers, but these will be slaughtered before his eyes (Referee integrate as tactfully as possible).

Rival:
- (Inverted) 3 Rods: Ship Owner or Ship Builder. Inverted, Master Navigator or Seamen.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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