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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 3 Swords: Past Rival; person the players once faced before in combat. Seldom a player Enemy, but more often a person who has fought the players and respects their abilities ("but everyone we ever faced, we killed"). Patron wants a truce and has a deal that benefits both parties. Inverted, Agent of Past Rival; a person who is the representative of a current Enemy of players. Again, this person wants a genuine truce - he needs the players - but he is not so stupid as to face them in person. The agent may also hide the fact he represents an Enemy, but the deception is not made to cheat the players; rather, he conceals his leader's identity, knowing players would refuse a deal in principle, though it profits all.

Mission:
- (Inverted) 10 Rods: Scout for an army. Inverted, spy in foreign lands.

Obstacle:
- 2 Swords: Rival is organized from the onset (Encounters pamphlet treat Knights as Knaves). Inverted, Rival has prepared long ahead of time for the Patron's mission attempt (Encounters pamphlet treat all face cards as Knaves).
- (Inverted) Hermit: Some other important task distracts the Rival; ignore all agents sent by Rival to hinder the players during travel (Knave encounters, per Encounters pamphlet). Inverted, opposition has spies and agents everywhere setting ambush; ignore all agents from their Patron (Queen encounters, per Encounters pamphlet), since these never arrive.

Motivation:
- (Inverted) Knight Rods: Desperate and needs aid. Inverted, appears to be desperate, but possibly not.

Finances:
- (Inverted) 10 Coins: Wealthy, but untrusting of people; anything Patron provides will be acquired only after pleading and guaranteeing loyalty. Inverted, Patron is wealthy, but doesn't trust anyone of this country -- players must hire foreigners.

Rival:
- (Inverted) 8 Coins: Barbarian Warlord. Inverted, Leader Invading Tribes or Armies.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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