About | Vox | Login |

Home

Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) King Swords: Warlord; a person who holds a domain by virtue of his own force (often magical) or that of his army. This may be a difficult time, and the Warlord's duties keep him from completing a task that he may otherwise have enjoyed performing himself ("with great power comes greater responsibility"). Unlike the secretive and paranoid hereditary monarchs, the Warlord ("having faced perhaps terrors more frightening than mortal men") meets directly with the players when proposing his deal -- players risk death by refusing. Inverted, Soldier representing; an agent from a powerful Warlord comes to the players to offer the Mission; Warlord himself is detained elsewhere -- "so we can refuse right?"

Mission:
- (Inverted) 7 Swords: Recover a lost or stolen item. Inverted, recover an item taken by a demon or monster.

Obstacle:
- (Inverted) 2 Rods: For various reasons, mission has never been attempted. Inverted, mission is impossible for players at their present levels or abilities; any attempt will fail in the Climax.

Motivation:
- (Inverted) Queen Swords: Sexual desires, bigamy or lust. Inverted, sexual desires or lust for one player; mission is excuse to be together.

Finances:
- (Inverted) 10 Rods: Clout to marshal and billet an army. Inverted, though perhaps having the clout to marshal an army, he could not afford to billet them -- has many friends also of no means.

Rival:
- Ace Swords: Cut-Purse. Inverted, Pickpocket.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







Copyright Better Games and SpaceGamer LLC