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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- King Coins: Traveling Foreign Noble; landowner or baron, but one who is away from his jurisdiction. Mission often places the Patron in direct violation of the laws of the area. Inverted, Ambassador or Emissary; a person who represents the interests of a foreign monarch or powerful personage in another land. Mission may not relate to intrigue (though that's often the end result), and instead the Patron may be busy in counsel and needs players to handle personal matters.
- Lovers: Two Patrons are involved, but only one approaches the players at this time; pick an extra card for second Patron's identity ("PATRON??"). Inverted, other person (second Patron) is not aware that the players' Patron is recruiting the player's services.
- (Inverted) Emperor: Patron is skilled soldier, sapper, siege craftsmen or commander. He has led groups of men into battle. Inverted, Patron was once famous, but his fame faded or lost importance over time.

Mission:
- (Inverted) 3 Coins: Burn a manor, village, vessel or business warehouse. Inverted, burn a manor, village, vessel or business warehouse, but insure no one is injured in the arson.

Obstacle:
- (Inverted) 4 Rods: Local government and constables will approach to try and stop mission right at start. Inverted, local group of thieves will approach to try and stop mission right at start.
- (Inverted) Star: Other oppositions will change during the mission; pick an extra card ("OBSTACLE??") to reflect this change. Either add the new difficulty sometime during travel encounters or substitute them for the previous unforeseen opponents. Inverted, during the scenario, all encounters will tend toward unfavorable reactions; everyone is in a foul and fighting mood.
- (Inverted) Wheel of Fortune: Reshuffle the deck and continue.
- Hierophant: One (or all) player will be threatened with banishment from his religion, unless he abandons his quest. Inverted, if the players successfully complete the scenario, all must adopt a new attitude or religion ("their previous gods no longer listen to them"). This offer means characters become converts to One True and Only God.

Motivation:
- (Inverted) Knight Rods: Desperate and needs aid. Inverted, appears to be desperate, but possibly not.
- High Priestess: Patron believes he is invincible and rightly so; mere mention of his name brings terror to opposition. Inverted, Patron is a fanatic-zealot to his cause.

Finances:
- (Inverted) 4 Cups: Normal wages and all borrowed items must be returned. Inverted, Patron provides old or damaged items to meet players' requests; however, he expects new and undamaged ones upon return.
- Fool: Patron will later attempt to rob or extort back anything provided to the players; usually in such an open way that the players will know they've been made the fools. Inverted, Patron will have miscalculated, been unaware or forgotten his investment by the scenario's end; players can keep anything provided -- "but wouldn't that be dishonest?"

Rival:
- Knave Swords: Spy or Foreign Agent. Inverted, Traitor or Informer.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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