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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) Knight Rods: Marshal of Land or General of Several Armies; a commander with size and number of armed units dependent upon the country he serves. The nation need not be at war, since large standing armies can be funded by large empires. This Patron is not an independent commander; he obeys the orders of his ruler (at least for the moment). Often, troops swear loyalty to a monarch and country, but their true allegiance is to a cause and a leader. His Mission need not relate to the movement of armies; this man may have personal affairs that he can not personally resolve (thus he solicits the players). Inverted, Chivalrous Knight; a warrior who has a code of honor by which he lives and fights. Chivalry in the face of such fantasy perversion as monsters and magic is hard to maintain -- the more gallant the man, the more powerful his individual prowess. Often Patron will aspire, but fall short of his moral code.

Mission:
- Queen Cups: Deliver legal writs or important documents for the government. Inverted, deliver legal writs or important documents for the government that involve the players' lands, ships, castles, soldiers or wealth; documents do not necessarily hurt the players, unless their delivery is stopped.
- Emperor: Mission is a diversion for an even grander plot. Inverted, this plot will fail no matter the players' outcome; the Patron will blame the players for his loss.

Obstacle:
- 6 Rods: World's most famous general becomes involved opposed to mission. Inverted, players must cross an army on the move; marshal leading these troops will suspect the players as spies ("get those men for questioning").

Motivation:
- 5 Swords: Acting on instructions from another whose motive was never known or understood. Inverted, the motive is private -- players will not know.
- (Inverted) Lovers: Patron's reasons are that of another; his motives are unimportant. Inverted, although Patron supports another, he has his own motives (pick an extra card "WHY??" to represent his own motives).
- Chariot: Patron has just returned from travels; his reason relates to this. Inverted, someone Patron knows has returned from travels; reasons relate to this.

Finances:
- (Inverted) 3 Rods: Owner of many small shops, but limited usefulness. Inverted, owns a tavern or specialty shop; though little profit, he offers to make players his partners for backing mission.
- Sun: Another source of wealth becomes available to the Patron after the start of the scenario (pick an extra card to reflect this new finance. Treat second pick as "FINANCES??"). Inverted, another source of wealth becomes available to the Patron after the mission; this might be given to the players as a bonus reward for success.

Rival:
- 2 Coins: Mercenary. Inverted, Assassin.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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