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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 3 Coins: Heir to Fortune; a person who one day will inherit great riches or lands, but for the moment is without money. Do not pick a Finance card (or ignore pick), unless players speed along the process of inheritance. Often these Patrons are noble dilettantes who have never known true hardship or terror ("let me introduce you to the players"). Inverted, Person in Line to Throne or Command of Land, person whose future inheritance will be a formidable kingdom. Pick a card for Finances, but such is only the tip of the iceberg that will follow one day. His father the king or Queen Regent often does not approve of the reckless adventure ("recruiting of players"). Other times a warlord king has cast his son out to learn some discipline ("experience life and battle"); the players are the Patron's first acquaintances.

Mission:
- King Swords: Deliver a debt to a creditor. Inverted, prevent a debt from being repaid.

Obstacle:
- (Inverted) 6 Rods: World's most famous general becomes involved opposed to mission. Inverted, players must cross an army on the move; marshal leading these troops will suspect the players as spies ("get those men for questioning").
- (Inverted) Chariot: Opposition will retreat and evade constantly from the players. Inverted, right before the Climax, the players receive word that the mission or Patron has changed slightly. Referee decides specifics, but increase or decrease magnitude of mission, finances, opposition, etc.

Motivation:
- (Inverted) 10 Cups: Lacks confidence in his ability. Inverted, over estimates his abilities.
- World: Patron will refuse to enter an underworld. Inverted, Patron usually never leaves his castle (or lair) to travel overland; he meets the players and asks them for their services to avoid further travel.

Finances:
- (Inverted) 5 Coins: Breeds and owns five hundred horses -- extremely rich. Inverted, Patron owns many horses and will loan or perhaps give some to the players.
- (Inverted) Force: Patron's finances were acquired by extorting another into a partnership. Inverted, Patron makes his total finances available; he is threatened with blackmail or legal confiscation and wishes none of his wealth to remain should the mission fail.

Rival:
- (Inverted) Ace Rods: Innkeeper. Inverted, Barfly or Drunkard (usually minor rogue or hero fallen from grace).

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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