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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 9 Cups: Debt Collector or Enforcer; a person employed by a guildmaster as a strongarm or agent. Note, Mission need not relate to Patron's job (though it might). Often, this man (or creature) is so occupied with his own tasks, that he hires the players to accomplish personal business. Yet equally true, the Patron's "honest" profession will attract Enemies galore, who will now also oppose the players not because of direct involvement, but simply on principle and in hatred for Patron. Pick two cards for Rival (2nd rival is "WHO??"). Inverted, Tax or Tithe Collector; a person who is literally an enforcer or debt collector for the government, ruler, society or religion. Again, the Mission need not relate to the Patron's position; instead, these are legalized strongarms and agents who might have personal affairs that the players can set right. Such Patrons are perfect NPCs that the players should do their best to help (befriend); these are men in the service of rulers who can personally intervene on a later Mission to aid the players (not of too lofty a position to remain aloof of the normal problems the players get their characters into).
Mission: - Knave Coins: Organize improvements to a household or hire a new staff. Inverted, screen and select the new leaders of an area; players are assumed impartial in this task, but their decision will have implications that will follow them. They may need to defend their choice from the others. - (Inverted) Hermit: Patron withholds or remains ignorant of one crucial aspect of the Mission. Inverted, players will find this out early in the Mission, usually by end of the first Setting of the scenario (see Encounter pamphlet for details on Settings).
Obstacle: - (Inverted) 9 Coins: Unknown to Patron, two Rivals have joined forces; pick two cards for the Rivals (treat second pick as "WHO??", but only one is openly known. Inverted, Patron has mistaken the identity of the Rival (pick an extra card for "WHO??" the Patron thinks is the Rival; Patron will abandon mission if true Rival is known.
Motivation: - Queen Cups: Capture love or attention of another mindful of mission. Inverted, trying to capture the attention of someone; but regardless of players' success, this will not happen, and players will be blamed.
Finances: - (Inverted) Ace Rods: Rich landowner, but hates travel; pays handsomely to avoid personal involvement. Inverted, Patron is rich landowner, that hates travel far away from his lands; pays handsomely to avoid personal involvement; utmost importance not to bother Patron after start (Queen encounters per Encounters pamphlet should be ignored). - (Inverted) Star: Patron's finances come from demi-human sources. Inverted, Patron's finances come from demonic, monstrous or magical sources.
Rival: - (Inverted) Queen Coins: Female Warrior. Inverted, Foppish Dandy.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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