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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) Queen Swords: Widow; person whose husband or wife has died; often Mission relates to revenge or unfinished deed. If needed, pick a card "WHO??" to detail the Patron's dead spouse. Inverted, Someone who lost close friend; another uncompleted deed, but this time the person who died was a friend of the Patron.

Mission:
- Ace Rods: Prove or disprove a legend, mystery or magical event. Inverted, start rumor or gossip of a legend or magical event. Note, this may not be a total lie; players may be asked to spread fame of another's unproven discovery.

Obstacle:
- (Inverted) 9 Cups: Must traverse many unexplored or rugged-arduous miles of both land and water before entering Climax. Inverted, accidentally cross an area where a wizard conducts powerful conjuration that changes physical laws over nature -- "why don't my arrows fly straight?"

Motivation:
- (Inverted) 8 Coins: Revenge and retribution for another's deed. Inverted, revenge an old deed long forgotten by all but Patron.
- (Inverted) Empress: Patron's motives are so irresistible, that all the players will eventually adopt the same. Inverted, motive is so distasteful, that players will feel drawn to support opposition by scenario's end.

Finances:
- (Inverted) Knave Cups: Outwardly without means; secretly has great wealth. Inverted, Patron claims to have no wealth, but secretly he has much; players recognize this fraud.

Rival:
- 4 Swords: Dwarf. Inverted, Demi-Human or Monster.
- Death: Person is currently wounded or ill. Inverted, will die from wound sometime during scenario.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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