About | Vox | Login |

Home

Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 5 Swords: Person who looks like another, Con-man or Opportunist; Patron will be mistaken for another. Pick a card "WHO??" for the identity of the look alike. This deception may be played in order to entice the players unwittingly into a deal. Inverted, Shape-Changer; deception is created by magical means. From this point on, the players are in danger -- if not from Patron, from powerful adversary they would have better sense not to face.

Mission:
- (Inverted) Queen Coins: Spy, observe or obtain military information. Inverted, thwart a foreign spy from obtaining secrets.
- World: Mission will cross both land and sea. Inverted, Mission will take the players into totally foreign lands or into dimensions and worlds that exist only in the realms of magic or the domains of demons.
- Tower of Destruction: Almost all non-personal resources the players utilize on the Mission will be destroyed (or consumed) -- ships will scuttle, companies of soldiers rout or disband, wealth spent and gone. Referee should take them as subtly as possible, but at scenario's end, flukes will take the rest. Inverted, all major resources owned by the players will be destroyed or stolen (Referee decides what is lost, but even horded wealth may be taken, perhaps confiscated by a powerful ruler or even deity), but only if the Mission fails. By refusing the Mission, Referee can assume it fails.

Obstacle:
- 8 Coins: One of the players will fall in love with someone met in travel. This perhaps will lead him to be overly cautious or disinterested in mission ("show your best role-play stuff"). Inverted, one player will fall in love, but later discover (or it becomes obvious) that the person is already married. How the player handles this affair, or whether an irate spouse becomes part of opposition is left for Referee and players to detail.
- Devil: By completing the mission, one Friend of each player (at random) becomes an Enemy. Inverted, by some fluke, a player is secretly opposed to the mission; during travel encounters before the Climax, Referee will take a player (at random) as an NPC and play him for the remainder of the mission as part of the opposition (many a covert act, up to this point, can be attributed in retrospect on this player). Whether character ever returns to group depends on the mission outcome and how forgivable his acts (Referee and players together decide).

Motivation:
- (Inverted) 3 Coins: Seeks long term financial return. Inverted, seeks to secure a monopoly on trade.

Finances:
- King Swords: Organizes finances extremely well; delivers players a fine starting amount of gold, but they will spend this wealth (perhaps unexpectedly) to the point that only a modest amount remains after the mission -- "a few coins, that's all that remains of our starting chest of gold?" Inverted, Patron organizes finances to the single coin -- players' salaries.
- Hierophant: Finances of Patron are related or controlled by a deity. Inverted, Patron's finances for the mission are tithes promised to a deity; he's using them in violation of religious doctrines or even against the god's wishes.

Rival:
- 7 Rods: Lord of Port. Inverted, Urban Aristocrat.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







Copyright Better Games and SpaceGamer LLC