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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 5 Coins: Invalid; person injured or magically cursed so that he is physically handicapped -- no longer can walk, hands feeble, disfigured. Mission will almost always have a Motive of revenge, so do not pick a card for Motive (or ignore picked card). Inverted, Blind Man; a person who has lost his sight. He may have overcome this weakness by ability or magic.
Mission: - King Rods: Perform a ridiculous or insulting task. Inverted, perform a seemingly suicidal task.
Obstacle: - 5 Rods: Patron will not believe players completed the mission; reward will be limited regardless of proof. Inverted, Patron will insist players repeat the mission (or another mission), regardless of initial success, before receiving any reward.
Motivation: - 6 Coins: Create a scarcity of a highly desired commodity. Inverted, create a scarcity of a highly desired commodity especially craved by Rival. - (Inverted) Moon: Patron sends the player on the mission for his motive, but later will reverse his desires. Inverted, he will perhaps truly not wish the mission to succeed and either joins the opposition or supports the opposition with covert acts (treat all Queen Encounters as inverted, per Encounters pamphlet).
Finances: - (Inverted) 7 Coins: For simplicity, Patron has wealth that mirror-image those owned by one player (Referee decides). Inverted, Patron has wealth that mirror-image those owned by all the players. - Tower of Destruction: Early in the scenario, the Patron's finances, not taken on the mission, will be consumed by an unrelated event. Inverted, at scenario's end, all the finances taken on the mission will be consumed (possible confiscated by a more powerful opponent or authority). - (Inverted) Fool: Patron will later attempt to rob or extort back anything provided to the players; usually in such an open way that the players will know they've been made the fools. Inverted, Patron will have miscalculated, been unaware or forgotten his investment by the scenario's end; players can keep anything provided -- "but wouldn't that be dishonest?"
Rival: - Knight Coins: Exchequer of Mint (person in charge treasury and the minting all coins in a land). Inverted, Monarch's Chief Tax Collector.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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