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Generate Standard Mission

Generate Underworld Mission

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Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) Knave Cups: Merchant Prince; a person who controls the ships and shipping from one or several ports. Though sometimes also a guildmaster of the important items, more importantly, as the owner of vessels (extremely expensive transport devices), this Patron's monopoly means he alone can ship goods in and out of a port(s). Face the simple fact, the fantasy world is not a free market world; people do not buy and sell as they desire. Rather, certain important figures control trade and tell others when to work, what to make, and where it will be sold. Luckily the players are often adventurers and are not caught in this grind. Yet, this order ensures trade amidst the unpredictable elements of men, nature and magic (or player characters). This Patron, with his monopoly of ships, controls where most crafted goods are sold. Inverted, Slaver or Taskmaster; a person who trades in a commerce of human chattel. Slavery in fantasy worlds is generally accepted; the need for large amounts of unskilled labor (even with prolific magic) can not be denied. To build empires takes muscle; to build monoliths of vanity to fantasy emperors also takes muscle. Many fantasy wars and numerous prisoners supplies these bodies. Slavers will either be the most respected or lowest ranking (depending upon the society) guildmaster; this dichotomy of extremes can change as quickly as rulers. Take for granted that every player character should despise these men (for their own unique reasons).

Mission:
- (Inverted) 8 Coins: Organize a party or celebration. Inverted, organize a party at which a kidnap, murder or other intrigue will take place (players may or may not be aware of this intrigue).
- (Inverted) Judgement: Mission will cause a secondary event which must be corrected in order for the primary Mission to succeed. Inverted, Mission will cause an event that is both bad or distasteful to the players; but, it must be ignored in order for the primary Mission to succeed.

Obstacle:
- (Inverted) 8 Rods: As scenario develops, Patron will become more and more untrusting of the players. Inverted, Patron eventually tries to replace players' group with loyal agents.

Motivation:
- (Inverted) 3 Cups: Ruthless and will do any atrocity to obtain goal. Inverted, sadistic and commits crimes for sport or simple amusement.
- Empress: Patron's motives are so irresistible, that all the players will eventually adopt the same. Inverted, motive is so distasteful, that players will feel drawn to support opposition by scenario's end.
- (Inverted) Magician: Patron sees opportunity now, because an overshadowing important event has brought a chance of success. Inverted, event is in another land.

Finances:
- 6 Swords: Money is no obstacle -- job must be done. Inverted, money is no obstacle, job must be done; and better be done by a certain time or players' "heads will roll".
- World: Whatever the Patron has, becomes world scale in magnitude. If possible, add the word world into the statement of his finances. Inverted, all of the Patron's finances are in another country. Any aid Patron gives must be received during travel encounters.

Rival:
- (Inverted) Queen Coins: Female Warrior. Inverted, Foppish Dandy.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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