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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 5 Cups: Suspicious Figure; a person who will offer a Mission, but the players will not fully trust or believe the Patron. Such concerns may be unwarranted, yet the players suspicion will add difficulties to both Encounters and Climax ("I knew this here job was too good in truth to ring so foul; our employer must be plotting again' us" -- sorry for the accent, but it does make for great color). In most cases, choose an additional card to answer the question "WHO??" and more fully detail the Patron; or else, leave this fact vague (even to Referee) to amplify the suspicion ("hey guys, I only flip the cards; I wasn't the one who accepted a deal from such a strange dude"). Inverted, Obscure Identity; a person who deliberately hides his identity or has an identity that the players can not place. The Patron will not answer inquiries about who he is (often responding to such questions with half-answers, a shrug, an extra purse of gold or a partly drawn dagger). Draw an addition card to answer the question "WHO??" to fully detail the Patron, but keep this flip a secret from the players ("it stirs up tension if you laugh, then bury the card in the deck").
Mission: - (Inverted) 4 Coins: Spy, observe or obtain magical secrets, incantations or spells. Inverted, spy, observe or obtain information on an obscure object, relic or forbidden trade commodity.
Obstacle: - (Inverted) 6 Swords: Unforeseen opponent similar to Patron is involved. Inverted, Rival has NPC agents similar to player characters. - Moon: None of the opposition directly opposes the mission, they simply hate the Patron. Inverted, some of players' Enemies will try to stop their plans (become unforeseen opponents). - (Inverted) Hermit: Some other important task distracts the Rival; ignore all agents sent by Rival to hinder the players during travel (Knave encounters, per Encounters pamphlet). Inverted, opposition has spies and agents everywhere setting ambush; ignore all agents from their Patron (Queen encounters, per Encounters pamphlet), since these never arrive.
Motivation: - 7 Rods: Single highly important or precious person, object, event or fact is at risk. Inverted, Patron fears for the security of something precious to him; success and Patron is elated -- permanent Friend.
Finances: - Queen Coins: Simple possessions and a pouch of gold. Inverted, Patron has only simple possessions and a pouch of something he will not show - perhaps pearls of high value or maybe just sand - he promises the pouch as the players' reward.
Rival: - King Rods: Monarch's Wizard or Vizier. Inverted, Independent Magician.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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