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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- Ace Cups: Priest of One True God; leader in the theological movement who seeks to rid the world of the unbalancing power of magic. One of the principle tenets is that there is only one God, and he has no name; short of this, these men all actively seek to rid the world of the Dark One. Many barons agree with this philosophy, and allow these priests to convert the populace ("be faithful to God's appointed members on earth"). These men are like any men, driven by ambition and greed. The fact the party of players uses magic may not be enough sacrilege to keep Patron from seeking their services ("we must all find faith in our own ways"). Inverted, Healer or Physician; person who uses science (natural herbs) and incantations to cure sickness and heal wounds. These are often a sub-faction of the priests, taking a humbler view that right can not be mandated, but simply shown by example. Faith makes these men powerful healers.

Mission:
- (Inverted) 2 Cups: Locate a missing person. Inverted, locate a person lost in an ill-fated expedition into the underworld, but rumored to survive.

Obstacle:
- Knave Cups: Men and resources of an entire city stand in way. Inverted, Patron's immediate family (wife or son) is opposed.

Motivation:
- 9 Coins: Openly or hidden religious purpose. Inverted, openly or hidden magical purpose.

Finances:
- Knave Swords: Rich, but doesn't think mission requires special items or bonus pay. Inverted, Patron is pompous and thinks mission is so simple, that the players should not need anything; Patron will not give finances, unless players degrade themselves by pleading.
- (Inverted) Wheel of Fortune: Reshuffle the deck and continue.
- Tower of Destruction: Early in the scenario, the Patron's finances, not taken on the mission, will be consumed by an unrelated event. Inverted, at scenario's end, all the finances taken on the mission will be consumed (possible confiscated by a more powerful opponent or authority).
- (Inverted) Fool: Patron will later attempt to rob or extort back anything provided to the players; usually in such an open way that the players will know they've been made the fools. Inverted, Patron will have miscalculated, been unaware or forgotten his investment by the scenario's end; players can keep anything provided -- "but wouldn't that be dishonest?"

Rival:
- (Inverted) 6 Cups: Regent of Mines. Inverted, Leader City Workers.
- Judgement: Person is someone other than he appears; pick another card for true identity ("WHO??"). Inverted, this becomes obvious to players once they meet the person (at that time switch to true identity).

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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