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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 5 Coins: Invalid; person injured or magically cursed so that he is physically handicapped -- no longer can walk, hands feeble, disfigured. Mission will almost always have a Motive of revenge, so do not pick a card for Motive (or ignore picked card). Inverted, Blind Man; a person who has lost his sight. He may have overcome this weakness by ability or magic.

Mission:
- (Inverted) King Swords: Deliver a debt to a creditor. Inverted, prevent a debt from being repaid.
- (Inverted) Fool: Mission is multi-parted with subMissions that must first be completed before the main Mission is resolved. Inverted, these subMissions are so involved, that the players will tend to stray from their primary goal and pursue other quests and adventures -- the main Mission is no real Mission at all, the Encounters will create the Mission.
- Tower of Destruction: Almost all non-personal resources the players utilize on the Mission will be destroyed (or consumed) -- ships will scuttle, companies of soldiers rout or disband, wealth spent and gone. Referee should take them as subtly as possible, but at scenario's end, flukes will take the rest. Inverted, all major resources owned by the players will be destroyed or stolen (Referee decides what is lost, but even horded wealth may be taken, perhaps confiscated by a powerful ruler or even deity), but only if the Mission fails. By refusing the Mission, Referee can assume it fails.

Obstacle:
- (Inverted) 4 Cups: Throughout mission, one player will be mistaken for someone else, a person the players don't know. Inverted, at least one player will be recognized and arrested for a previous crime.

Motivation:
- (Inverted) 10 Rods: Prove a point, make an example or show by deed. Inverted, wishes to outsmart his better in social position.

Finances:
- (Inverted) 10 Cups: Recent catastrophe exhausted wealth; funds are meager. Inverted, Patron covers the fact a personal disaster has consumed much of his wealth; he feigns a rich lifestyle.
- (Inverted) Star: Patron's finances come from demi-human sources. Inverted, Patron's finances come from demonic, monstrous or magical sources.

Rival:
- Knight Rods: Underworld Explorer of Renown. Inverted, Raider or Conqueror.
- (Inverted) Force: Person is skilled at combat. Inverted, person also skilled at unarmed combat.
- Lovers: Person is mistress or paramour of another pick ("WHO??"). Inverted, a long forgotten lover or paramour.
- (Inverted) Magician: Person is opposite of expected gender. Inverted, person is extremely old or young for position.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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