About | Vox | Login |

Home

Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 5 Swords: Person who looks like another, Con-man or Opportunist; Patron will be mistaken for another. Pick a card "WHO??" for the identity of the look alike. This deception may be played in order to entice the players unwittingly into a deal. Inverted, Shape-Changer; deception is created by magical means. From this point on, the players are in danger -- if not from Patron, from powerful adversary they would have better sense not to face.

Mission:
- 7 Coins: Cut off supplies to and from a remote mine or island. Inverted, smuggle or force passage of supplies to a besieged city, fortress, island or mine.
- Hierophant: Mission involves a servant of a god (this may be a mere mortal worshiper). Inverted, Mission involves a god itself (though in no way infer a god must be bested to succeed).
- (Inverted) Empress: Mission will lead the players into private deals with nobles. Inverted, nobles not entirely loyal to a monarch's throne.
- Fool: Mission is multi-parted with subMissions that must first be completed before the main Mission is resolved. Inverted, these subMissions are so involved, that the players will tend to stray from their primary goal and pursue other quests and adventures -- the main Mission is no real Mission at all, the Encounters will create the Mission.

Obstacle:
- Queen Cups: Final goal or situation not easy to define; several places or battles must be entered prior to Climax -- use double the travel encounters. Inverted, situation is a mystery -- clues point to Climax.
- (Inverted) Moon: None of the opposition directly opposes the mission, they simply hate the Patron. Inverted, some of players' Enemies will try to stop their plans (become unforeseen opponents).
- (Inverted) Force: Players must face Rival in a Climax battle that they are the least prepared or weakest to fight (i.e. ship's crew must fight on land or horsemen must go to sea; storming a siege is always difficult). Inverted, Climax battle is in players' strongest means (their choice).
- Death: Untimely natural death will slay an important NPC during the mission (should not be Patron or Rival). Inverted, one player's favorite weapon will break during the Climax of this scenario.
- (Inverted) Magician: Mission is most confounding; right as players give up, an opportunity will present itself (give clues to mission only in epilogue). Inverted, mission is very misleading; clues that present themselves only prove to be incomplete or false.

Motivation:
- Knight Swords: Forcing a legal action to discredit another. Inverted, players are planned martyrs for a cause.

Finances:
- 3 Coins: Gives fair wage for a hard days job -- that's all. Inverted, Patron expects player to work solely out of respect for his superior social position.

Rival:
- Knight Coins: Exchequer of Mint (person in charge treasury and the minting all coins in a land). Inverted, Monarch's Chief Tax Collector.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







Copyright Better Games and SpaceGamer LLC