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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Knight Coins: Soldier of Fortune; a mercenary who makes a livelihood from fighting in the numerous fantasy wars. A typical player character of sorts with a job to offer. Inverted, Paid Assassin; more base mercenary who lives by fighting duels or murdering for hire. Patron's true profession may remain unknown, and Mission need not relate to a killing (though Mission may cover such).
Mission: - Knight Rods: Join a unit of soldiers and cause their moral to decline, eventually disorder and finally rebel. Inverted, go to sea and organize a mutiny of a ship's crew. - (Inverted) Temperance: Rival of Mission is a long forgotten Enemy of one player; this Rival is still eager to even the score (the player won't remember the transgression and further anger the Rival). Inverted, at least one player will become married on the Mission; Referee should integrate this as subtly as possible.
Obstacle: - (Inverted) Knave Cups: Men and resources of an entire city stand in way. Inverted, Patron's immediate family (wife or son) is opposed.
Motivation: - Queen Swords: Sexual desires, bigamy or lust. Inverted, sexual desires or lust for one player; mission is excuse to be together.
Finances: - 5 Swords: Working under set fund that will not be exceeded. Inverted, Patron has a set amount from which his profit is also taken; he doesn't want all of this fund spent.
Rival: - (Inverted) Knave Coins: Merchant Prince. Inverted, Pirate or Viking Raider.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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