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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 6 Coins: Philanthropist; a person who has made a fortune through adventure and conquest, and now spends his days in quiet administration, distributing his wealth (to those in need). Many of these men are Barons, but their area of control will be limited ("they no longer have the drive to expand"). Sometimes age, insanity or magical curse forces these men to squander away their wealth in charitable pursuit; otherwise, they genuinely believe that they do good. Fact the Patron seeks the players implies the usual state of affairs is rapidly changing -- he is faced with a threat that requires adventurers ("aggressive characters like the players"). Though Patron may be wealthy, his riches are used to aid others, not glorify a few mercenaries; pick normal card for his Finance commitment. Inverted, Miser or Pauper; a person without wealth; at least, if Patron had any wealth, he will not use it to pay the players. Players will almost always be recruited for promised shares of deed's profits. Do not draw a Finance card; though he offers nothing up front, Patron feels his information ("I know a secret") is worth a listen.
Mission: - 9 Rods: Organize repairs on an important warship, bridge, roadway or fortress. Inverted, plan and construct an important warship, bridge, roadway or fortress.
Obstacle: - 10 Coins: Bandits have been paid to interfere with the players during travel. Inverted, dwarves will follow the group awaiting a chance to steal or cause mischief ("night is full with eyes"). Some game systems, term goblin may better apply than dwarf.
Motivation: - (Inverted) Ace Cups: Rebellion and high treason -- hates the government. Inverted, rebellion and high treason, but downplays his true motive to dupe player's aid. - Death: Patron is afraid of death; if faced with combat peril, he will flee or feign wounds. Inverted, Patron can not face any person's death; he will keep aloof and avoid any action (better not participating at all).
Finances: - 4 Rods: Friend or relative is a guildmaster and controls trade; however, no guarantee anything can be obtained. Inverted, Patron has a Friend or relative that is a guildmaster, but gaining any of these finances requires a prior mission.
Rival: - 3 Rods: Ship Owner or Ship Builder. Inverted, Master Navigator or Seamen.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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