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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 10 Swords: Betrayed Victim; Patron feels cheated and wants revenge. Mission will relate to this personal vendetta; do not pick a card for Motive (or ignore pick). Inverted, Wounded Hero; Patron is wounded warrior, though he may hide such a fact. The wound had to come from someone, so either pick an extra card for Opposition or select two main Rivals (one opposed to this Mission, the other from the Patron's previous. Treat second rival as "WHO??").

Mission:
- (Inverted) 6 Cups: Spy, observe and obtain mercantile (trade and craft) information. Inverted, spy, observe and obtain information on a castle construction or fortress enhancement.
- Justice: Mission must have at least one court case before it can be completed. Inverted, the verdict must be illegally influenced in order for the players to succeed.

Obstacle:
- (Inverted) 7 Coins: One player will contract a disease that will leave him injured or in need of rest, at the scenario's end. Inverted, if wounded during mission, players will contract complications or diseases that will kill characters if not magically healed.
- (Inverted) Sun: In an unrelated circumstance, one of the players will find a map to a buried treasure or ancient crypt (this map will become a distraction to the players plans). Inverted, during the encounters of travel one player will discover a secret fact or information of special value (spell of power or clue to a future mission or personal quest).
- (Inverted) Judgement: Patron's motive or the result of a successful mission, if truly known, will anger or sadden the players (if discovered, perhaps players must join the opposition). Inverted, during the scenario, players will be unable to control their greed ("as if most could anyway"); this greed should fall short of player killing player, but NPCs deserve no such bonds of loyalty.

Motivation:
- Queen Coins: Simply monetary concerns. Inverted, simply monetary concerns, but as compared to the wealth of the Patron; tens of thousands of gold coins may be on the line.

Finances:
- (Inverted) Knave Coins: Private cache of a thousand coins hidden close by. Inverted, Patron has a private cache of coins in a base currency - copper - maybe one-thousandth the value of gold; he'll claim he has plenty of coins (and he does), but will pay only after the deed is done.

Rival:
- 2 Rods: Whore or Harlot. Inverted, Adulteress or Noble's Mistress.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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