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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 6 Swords: Outcast woman with child; players are approached by someone in dire need, often defenseless. This card can also apply to any Patron who has a weakness or vulnerability that must be protected. Inverted, Fugitive; someone who is sought for crimes. The crimes may be long past, but Patron is still pursued. The justice may not be of this world; fugitive may have escaped a cult or ritual that employed demonic forces.

Mission:
- Knave Swords: Threaten or maim someone. Inverted, threaten or maim an innocent person, a relative or lover of the Mission's Rival.

Obstacle:
- (Inverted) 5 Coins: World's finest horse breeders or nomadic raiders from distant lands become involved opposed to mission. Inverted, fraternity of scholars (spell casters) or Society of Watchers mistakes the players and their mission more a more important event. Players may be confused by this extra attention, or these magical groups may incorrectly oppose the mission.
- (Inverted) Hermit: Some other important task distracts the Rival; ignore all agents sent by Rival to hinder the players during travel (Knave encounters, per Encounters pamphlet). Inverted, opposition has spies and agents everywhere setting ambush; ignore all agents from their Patron (Queen encounters, per Encounters pamphlet), since these never arrive.

Motivation:
- Knave Coins: Establish positions for additional tariffs or tolls. Inverted, justify additional taxes or tithes.

Finances:
- 6 Cups: Pays above average wages and provides most requested items. Inverted, Patron pays a modest wage and provides most requested items, but the equipment or special devices must be returned undamaged or players must reimburse the loss.
- Moon: Some (maybe a fourth) Patron's troops will be disloyal. Inverted, most (maybe three-quarters) of the Patron's troops will be traitors serving the Rival.
- Empress: Nobles provided the Patron his finances. Inverted, finances were provided from peasants or humble city craftsmen or tradesmen.

Rival:
- (Inverted) Knight Rods: Underworld Explorer of Renown. Inverted, Raider or Conqueror.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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