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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) Ace Cups: Priest of One True God; leader in the theological movement who seeks to rid the world of the unbalancing power of magic. One of the principle tenets is that there is only one God, and he has no name; short of this, these men all actively seek to rid the world of the Dark One. Many barons agree with this philosophy, and allow these priests to convert the populace ("be faithful to God's appointed members on earth"). These men are like any men, driven by ambition and greed. The fact the party of players uses magic may not be enough sacrilege to keep Patron from seeking their services ("we must all find faith in our own ways"). Inverted, Healer or Physician; person who uses science (natural herbs) and incantations to cure sickness and heal wounds. These are often a sub-faction of the priests, taking a humbler view that right can not be mandated, but simply shown by example. Faith makes these men powerful healers.

Mission:
- 3 Swords: Find an adversary of Patron and murder him. Inverted, find and murder an adversary who is also an Enemy of at least one player.

Obstacle:
- 6 Cups: Sea travel, even short distances in shipping lanes, will result in the players being blown off course and shipwrecked far from home. Inverted, at least one challenging monster will be met by the players ("challenging monster is usually defined as one from which the smarter players flee").

Motivation:
- 10 Cups: Lacks confidence in his ability. Inverted, over estimates his abilities.

Finances:
- Knave Coins: Private cache of a thousand coins hidden close by. Inverted, Patron has a private cache of coins in a base currency - copper - maybe one-thousandth the value of gold; he'll claim he has plenty of coins (and he does), but will pay only after the deed is done.
- Temperance: Patron's funds are controlled or held by an overseer; players must first perform a task or act of intrigue to free up these funds, before continuing with the primary mission. Inverted, Patron's funds are controlled or held by an overseer; players must first perform a whole mission (complete redraw of the Tarot to describe the mission desired by the overseer), before acquiring these funds.
- (Inverted) High Priestess: Someone else lends finances to the Patron's mission (pick an extra card to denote these finances. Treat second pick as "FINANCES??" ). Inverted, someone else lends finances to the Patron's mission (pick an extra card to denote these finances. Treat second pick as "FINANCES??"); however, the controller of these additional finances requires a petition or personal involvement to use his wealth.

Rival:
- (Inverted) 8 Swords: Outcast or Exile. Inverted, Refugee or Survivor of Famous Battle.
- World: Person is ordained leader of secret group, troop, convoy, band, etc. Inverted, army, fleet, country, cause, etc.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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