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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 5 Cups: Suspicious Figure; a person who will offer a Mission, but the players will not fully trust or believe the Patron. Such concerns may be unwarranted, yet the players suspicion will add difficulties to both Encounters and Climax ("I knew this here job was too good in truth to ring so foul; our employer must be plotting again' us" -- sorry for the accent, but it does make for great color). In most cases, choose an additional card to answer the question "WHO??" and more fully detail the Patron; or else, leave this fact vague (even to Referee) to amplify the suspicion ("hey guys, I only flip the cards; I wasn't the one who accepted a deal from such a strange dude"). Inverted, Obscure Identity; a person who deliberately hides his identity or has an identity that the players can not place. The Patron will not answer inquiries about who he is (often responding to such questions with half-answers, a shrug, an extra purse of gold or a partly drawn dagger). Draw an addition card to answer the question "WHO??" to fully detail the Patron, but keep this flip a secret from the players ("it stirs up tension if you laugh, then bury the card in the deck").
Mission: - Knight Cups: Organize a bandit gang. Inverted, train and outfit a rebellion.
Obstacle: - (Inverted) Knight Rods: Retired warrior, both respected and feared becomes involved opposed to mission. Inverted, master of disguise (who can be anyone at anytime) becomes involved opposed to mission. - (Inverted) High Priestess: Other opposition (but perhaps not principle Rival) is completely aware of the players and mission. Inverted, players know all opposition (even non-person types).
Motivation: - Queen Coins: Simply monetary concerns. Inverted, simply monetary concerns, but as compared to the wealth of the Patron; tens of thousands of gold coins may be on the line.
Finances: - 5 Swords: Working under set fund that will not be exceeded. Inverted, Patron has a set amount from which his profit is also taken; he doesn't want all of this fund spent. - Chariot: Patron sends additional guards along in support of the player; possibly led by an NPC. Inverted, Patron sends guards as watchdogs on the player's actions; these will insure job is completed or players suffer accordingly.
Rival: - 4 Rods: Magistrate or City Judge. Inverted, Justice Appointed by Monarch.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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