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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Knight Rods: Marshal of Land or General of Several Armies; a commander with size and number of armed units dependent upon the country he serves. The nation need not be at war, since large standing armies can be funded by large empires. This Patron is not an independent commander; he obeys the orders of his ruler (at least for the moment). Often, troops swear loyalty to a monarch and country, but their true allegiance is to a cause and a leader. His Mission need not relate to the movement of armies; this man may have personal affairs that he can not personally resolve (thus he solicits the players). Inverted, Chivalrous Knight; a warrior who has a code of honor by which he lives and fights. Chivalry in the face of such fantasy perversion as monsters and magic is hard to maintain -- the more gallant the man, the more powerful his individual prowess. Often Patron will aspire, but fall short of his moral code.
Mission: - (Inverted) 9 Cups: Spy, observe or obtain political secrets. Inverted, spy, observe or obtain secrets of a demi-human race. - Star: Patron's error sends the players to the wrong place to perform the Mission. Inverted, Patron will later - final Setting Encounters but before the Climax - contact the players and ask them to redo the Mission from start in right location.
Obstacle: - (Inverted) 4 Cups: Throughout mission, one player will be mistaken for someone else, a person the players don't know. Inverted, at least one player will be recognized and arrested for a previous crime.
Motivation: - 10 Rods: Prove a point, make an example or show by deed. Inverted, wishes to outsmart his better in social position.
Finances: - King Swords: Organizes finances extremely well; delivers players a fine starting amount of gold, but they will spend this wealth (perhaps unexpectedly) to the point that only a modest amount remains after the mission -- "a few coins, that's all that remains of our starting chest of gold?" Inverted, Patron organizes finances to the single coin -- players' salaries.
Rival: - 2 Rods: Whore or Harlot. Inverted, Adulteress or Noble's Mistress.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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