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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - King Swords: Warlord; a person who holds a domain by virtue of his own force (often magical) or that of his army. This may be a difficult time, and the Warlord's duties keep him from completing a task that he may otherwise have enjoyed performing himself ("with great power comes greater responsibility"). Unlike the secretive and paranoid hereditary monarchs, the Warlord ("having faced perhaps terrors more frightening than mortal men") meets directly with the players when proposing his deal -- players risk death by refusing. Inverted, Soldier representing; an agent from a powerful Warlord comes to the players to offer the Mission; Warlord himself is detained elsewhere -- "so we can refuse right?"
Mission: - (Inverted) Knight Coins: Rob someone. Inverted, strongarm someone to repay a debt.
Obstacle: - King Rods: Local noble, wealthy and powerful becomes involved opposed to mission. Inverted, legendary beast, in most cases a dragon or a demon equally as feared, becomes involved opposed to mission.
Motivation: - (Inverted) 5 Rods: Family matters bring about the mission. Inverted, Patron's family is motive, yet his mind and heart are not behind the task.
Finances: - (Inverted) 9 Rods: Can acquire anything through his dealings with the darker forces of magic, but to do so causes the Patron great pain and risk. Inverted, after the mission, the Patron will pay the players in illusionary wealth; they will be tricked.
Rival: - (Inverted) 8 Rods: Notorious Gambler. Inverted, Speculator or Prospector.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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