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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 9 Coins: Gentleman; a landowner, of modest claim, who is not part of the titled nobility. Such men maintain their lands by defending them or through influence of powerful friends. A character like some of the wiser players, perhaps even a retired player character. Inverted, Foreign or Exotic Traveler; a gentleman away from his home, either conducting business or involved in some intrigue. A large number of these men control magical forces or weapons. Patron may have any number of strange customs or mannerisms that also make his behavior repugnant to the players ("I hate foreigners").

Mission:
- (Inverted) 3 Coins: Burn a manor, village, vessel or business warehouse. Inverted, burn a manor, village, vessel or business warehouse, but insure no one is injured in the arson.

Obstacle:
- (Inverted) 2 Swords: Rival is organized from the onset (Encounters pamphlet treat Knights as Knaves). Inverted, Rival has prepared long ahead of time for the Patron's mission attempt (Encounters pamphlet treat all face cards as Knaves).
- Lovers: The main Rival is twins. Inverted, one of the player's closest relatives (possibly father, else son, wife or brother) has joined opposition.

Motivation:
- 6 Cups: Thrill, drive to experience a challenge. Inverted, actual mission is secondary to the glory of battle.

Finances:
- (Inverted) 8 Rods: Waiting to receive repayment of debt; yet, mission can not be delayed. Inverted, Patron lies and has no wealth.

Rival:
- (Inverted) Knave Swords: Spy or Foreign Agent. Inverted, Traitor or Informer.
- Fool: Person is really a front (posing in place of) a person that truly makes all the decisions. Inverted, impostor will play role all the way to death, insuring true Rival survives.
- Moon: Person is really not Rival, but Patron thinks he is (pick an extra card to discover real Rival. Real rival is "WHO??"). Sometime in the scenario, the players will learn the truth. Inverted, sometime in the scenario, the players will think they face the wrong Rival or search for the wrong person; this of course is incorrect.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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