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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) Knave Coins: Journeyman, Tinker, Vendor or Monger; simple folks who make a living by trading in common wares. Do not pick a Finance card (or ignore picked card). This selection is similar to the peasant, another underdog. Inverted, Miner, Tradesman or Unskilled Laborer; an even more impoverished fellow who earns barely a living from working with his hands. Do not pick a Finance card (or ignore picked card), but also do not pick Other Opposition (or ignore pick). Missions from these folks tend to be direct, without many if any Encounters from travel.

Mission:
- (Inverted) Queen Swords: Guard and transfer a treasure. Inverted, intercept and steal a treasure as it is transported by land or sea.

Obstacle:
- 7 Rods: Counter scheme of equal magnitude brews against Patron. Inverted, opposition will murder the Patron before players complete their mission.
- Temperance: Players' misunderstanding of the exact mission will cause it to fail on the first attempt; skip the Climax the first time the players would have been entered this stage of the scenario, and instead repeat the travel encounters. Players may otherwise quit and continue in epilogue. Inverted, during the mission a distracting element will continually make the players lose sight of their objective; double the number of encounters during travel (ignore the result of the first selected Tens in each Setting per Encounters pamphlet).

Motivation:
- Ace Coins: Better oneself for past deeds or clear up loose end. Inverted, calm his conscious not add to the deceit.

Finances:
- (Inverted) King Cups: Without wealth or friends; hopes players will extend credit or share in the profits at the end. Inverted, Patron hopes players will extend credit to fund the mission, but he is notorious for default on previous loans.

Rival:
- Knight Rods: Underworld Explorer of Renown. Inverted, Raider or Conqueror.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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