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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 10 Cups: Head of Household; a person who represents a family, clan or possibly minority of society. Clan and family bonds remain the strongest; this is particularly true in the cities (where almost everyone seems related). This may also represent the players being recruited by a city or town representative to perform a task. Inverted, Organized Club or Fraternity of Magicians; an agent who represents an established group bonded together by common interest or activity. Members are only infrequently related by blood; more often, the group gathers for social purposes, share knowledge and specialized craft, or security. The group often has access to relics or controls forces of magic. These may also be the keeper of ancient records or protectors of a relic; some maintain protective fields that protect the world from greater evil or catastrophe.
Mission: - 5 Coins: Map and document a location, place or area in detail. Note, not all of these places need to be underworlds; the players may be asked to provide layouts of buildings that others plan to rob or fortresses that others plan to attack. Inverted, destroy a map that describes and documents the contents of a building or place.
Obstacle: - Ace Cups: high ranking priest becomes involved opposed to mission. Inverted, leader of a demonic cult becomes involved opposed to mission -- magician who can summon weird creatures to attack the players during travel.
Motivation: - (Inverted) 2 Coins: Control a regional area. Inverted, dominate a port's trade or shipping. - Devil: Patron will require the players to eliminate all witnesses along the journey that discover his mission and motive. Inverted, by accepting the mission, the players themselves face death by the hand of their Patron at the end of the scenario -- Patron will attempt to silence the players as the last witnesses. - Lovers: Patron's reasons are that of another; his motives are unimportant. Inverted, although Patron supports another, he has his own motives (pick an extra card "WHY??" to represent his own motives).
Finances: - 4 Cups: Normal wages and all borrowed items must be returned. Inverted, Patron provides old or damaged items to meet players' requests; however, he expects new and undamaged ones upon return.
Rival: - Knight Rods: Underworld Explorer of Renown. Inverted, Raider or Conqueror. - Emperor: Person backs pretender to a monarch's throne. Inverted, instead, is himself a potential usurper of a throne.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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