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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 6 Cups: Master of Illusions or Spell-caster; a person (or creature) who uses the simpler forces of magic. Unlike Enchantress, sex is irrelevant to the Patron's position in society. This person can be assumed to be known for his (or its) abilities; that doesn't mean their practices are legal or not feared (only that spell-caster's abilities are known by all). Inverted, Scholar, Sage or Alchemist; a person, though often also a user of magic, who has spent his life trying to understand the forces of man and nature. A scientist, of sorts, or a historian, understanding the patterns of nature or the ways of man. In almost all cases, the Patron's work is related to the Mission (a discovery or event has prompted the Patron to leave his normally sedate lifestyle and seek the aid of adventurers).
Mission: - 6 Coins: Bury, hide, alter or obscure an item. Inverted, acquire and restore an item that has been hidden or altered.
Obstacle: - 10 Cups: Notorious smuggler with agents in most cities becomes involved opposed to mission. Inverted, leader of an illegal criminal society of thieves or beggars becomes involved to profit as well from the mission.
Motivation: - 10 Coins: Needs trusted outsider, since traitor suspected in his own troops or companions. Inverted, seeks to discover traitor and force him to action.
Finances: - 9 Swords: Provides a fully paid and supplied company of soldiers. Inverted, Patron controls a company of soldiers and provides a small force of these soldiers (amount below company size -- rest maintain image that garrison is still fully staffed).
Rival: - (Inverted) 7 Swords: Hideously Disfigured Hero. Inverted, Insane or Cursed Hero. - (Inverted) Star: Person is someone that one of the players knows from past dealings (former employer, Friend, Enemy, distant relative, etc.). Inverted, at least he thinks so; person is in fact a stranger. - (Inverted) World: Person is ordained leader of secret group, troop, convoy, band, etc. Inverted, army, fleet, country, cause, etc. - Temperance: Person is marked by a very distinctive feature (i.e. scars, hair color, missing fingers, etc.); anyone seeing the person will remember him. Inverted, not a physical appearance, but mannerism or accent that people can't forget. - Moon: Person is really not Rival, but Patron thinks he is (pick an extra card to discover real Rival. Real rival is "WHO??"). Sometime in the scenario, the players will learn the truth. Inverted, sometime in the scenario, the players will think they face the wrong Rival or search for the wrong person; this of course is incorrect.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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