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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 5 Cups: Suspicious Figure; a person who will offer a Mission, but the players will not fully trust or believe the Patron. Such concerns may be unwarranted, yet the players suspicion will add difficulties to both Encounters and Climax ("I knew this here job was too good in truth to ring so foul; our employer must be plotting again' us" -- sorry for the accent, but it does make for great color). In most cases, choose an additional card to answer the question "WHO??" and more fully detail the Patron; or else, leave this fact vague (even to Referee) to amplify the suspicion ("hey guys, I only flip the cards; I wasn't the one who accepted a deal from such a strange dude"). Inverted, Obscure Identity; a person who deliberately hides his identity or has an identity that the players can not place. The Patron will not answer inquiries about who he is (often responding to such questions with half-answers, a shrug, an extra purse of gold or a partly drawn dagger). Draw an addition card to answer the question "WHO??" to fully detail the Patron, but keep this flip a secret from the players ("it stirs up tension if you laugh, then bury the card in the deck").

Mission:
- (Inverted) Knave Cups: Organize a group of vigilantes (villagers or common townsmen) in a search for a notorious criminal or creature. Inverted, assist the constables in a legal search for a notorious criminal or creature.

Obstacle:
- 8 Swords: Players will feel constantly cheated during scenario. Inverted, if scenario reaches Climax, players will feel so violated in their trust, that they must forever change the attitude in which they role-play their characters.

Motivation:
- 3 Coins: Seeks long term financial return. Inverted, seeks to secure a monopoly on trade.
- (Inverted) Death: Patron is afraid of death; if faced with combat peril, he will flee or feign wounds. Inverted, Patron can not face any person's death; he will keep aloof and avoid any action (better not participating at all).
- World: Patron will refuse to enter an underworld. Inverted, Patron usually never leaves his castle (or lair) to travel overland; he meets the players and asks them for their services to avoid further travel.

Finances:
- Ace Cups: Owns a vessel, but otherwise with limited finances. Inverted, though Patron owns a ship, the craft is damaged, and he hasn't enough for repairs -- seeks players as partners. Either case, mission should be modified to involve travel on the water.

Rival:
- (Inverted) 5 Rods: Respected Lord of Estate. Inverted, Regent of Noble (not yet of age).
- Hierophant: Person has numerous allies in a religious sect. Inverted, among the worshipers of the One True God.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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