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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) King Coins: Traveling Foreign Noble; landowner or baron, but one who is away from his jurisdiction. Mission often places the Patron in direct violation of the laws of the area. Inverted, Ambassador or Emissary; a person who represents the interests of a foreign monarch or powerful personage in another land. Mission may not relate to intrigue (though that's often the end result), and instead the Patron may be busy in counsel and needs players to handle personal matters.
Mission: - 10 Cups: Spy, observe or obtain blackmail information. Inverted, recover evidence that can be used by someone to blackmail the Patron. - Death: Fate decrees that no character can die on this Mission; no matter the circumstance, something happens to change what appears inevitable. Inverted, fate decrees a very bloody spectacle. Referee will slaughter as many servants as possible over the course of the Mission; most battle wounds will maim or slay.
Obstacle: - (Inverted) 2 Coins: Peasants ("common folk that normally aren't even noticed by the players") will misunderstand mission and become rowdy, disrespectful or dangerous if players' task is made known to them. Inverted, all peasants met seem indignant and a hindrance. - Judgement: Patron's motive or the result of a successful mission, if truly known, will anger or sadden the players (if discovered, perhaps players must join the opposition). Inverted, during the scenario, players will be unable to control their greed ("as if most could anyway"); this greed should fall short of player killing player, but NPCs deserve no such bonds of loyalty.
Motivation: - 2 Cups: Enraged by something that happened. Inverted, divinely motivated or magically controlled.
Finances: - (Inverted) 4 Cups: Normal wages and all borrowed items must be returned. Inverted, Patron provides old or damaged items to meet players' requests; however, he expects new and undamaged ones upon return.
Rival: - King Rods: Monarch's Wizard or Vizier. Inverted, Independent Magician.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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