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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 9 Coins: Gentleman; a landowner, of modest claim, who is not part of the titled nobility. Such men maintain their lands by defending them or through influence of powerful friends. A character like some of the wiser players, perhaps even a retired player character. Inverted, Foreign or Exotic Traveler; a gentleman away from his home, either conducting business or involved in some intrigue. A large number of these men control magical forces or weapons. Patron may have any number of strange customs or mannerisms that also make his behavior repugnant to the players ("I hate foreigners").

Mission:
- (Inverted) 2 Coins: Bribe, corrupt, remove or kill a majority of soldiers from an area. Inverted, bribe, corrupt, remove or kill a majority of craftsmen from an area.

Obstacle:
- 2 Cups: Soldiers, considered the finest in the world, though a recent event has left their force scattered, become involved opposed to mission. Inverted, inquisitor seeking irreverent, those that believe in more than one god, becomes involved opposed to mission.

Motivation:
- (Inverted) 6 Cups: Thrill, drive to experience a challenge. Inverted, actual mission is secondary to the glory of battle.
- (Inverted) Devil: Patron will require the players to eliminate all witnesses along the journey that discover his mission and motive. Inverted, by accepting the mission, the players themselves face death by the hand of their Patron at the end of the scenario -- Patron will attempt to silence the players as the last witnesses.
- (Inverted) Star: Patron was convinced by another of mission's success. Inverted, Patron has an ulterior motive (pick an extra card "WHY??" to reflect this).

Finances:
- 5 Rods: Modest means, but willing to borrow extensively. Inverted, Patron has limited means but is willing to borrow, provided players will vouch his ability to repay or countersign as guarantors on the loans.

Rival:
- (Inverted) 9 Swords: Scoundrel or Rogue. Inverted, Notorious Bully or Strongarm.
- Wheel of Fortune: Reshuffle the deck and continue.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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