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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 5 Coins: Invalid; person injured or magically cursed so that he is physically handicapped -- no longer can walk, hands feeble, disfigured. Mission will almost always have a Motive of revenge, so do not pick a card for Motive (or ignore picked card). Inverted, Blind Man; a person who has lost his sight. He may have overcome this weakness by ability or magic. - (Inverted) Judgement: Patron is shrewd judge of character, often superior in skill and level. Inverted, Patron is a drunkard or addicted to elixirs that impair most of his decisions.
Mission: - (Inverted) 5 Cups: Organize a militia force and lead them into battle. Inverted, organize a militia force and lead them into battle against a nonhuman force. - Star: Patron's error sends the players to the wrong place to perform the Mission. Inverted, Patron will later - final Setting Encounters but before the Climax - contact the players and ask them to redo the Mission from start in right location.
Obstacle: - (Inverted) Knight Cups: Treachery in the group will lead to false accusations and threats among the players. Inverted, Patron will become suspect during scenario. - (Inverted) Lovers: The main Rival is twins. Inverted, one of the player's closest relatives (possibly father, else son, wife or brother) has joined opposition. - (Inverted) Temperance: Players' misunderstanding of the exact mission will cause it to fail on the first attempt; skip the Climax the first time the players would have been entered this stage of the scenario, and instead repeat the travel encounters. Players may otherwise quit and continue in epilogue. Inverted, during the mission a distracting element will continually make the players lose sight of their objective; double the number of encounters during travel (ignore the result of the first selected Tens in each Setting per Encounters pamphlet).
Motivation: - King Cups: Pure and just motive. Inverted, monumental or decisively patriotic motive.
Finances: - 3 Coins: Gives fair wage for a hard days job -- that's all. Inverted, Patron expects player to work solely out of respect for his superior social position.
Rival: - (Inverted) Queen Cups: Chancellor of realm (person who advises a monarch on political affairs). Inverted, Chamberlain (person who manages a monarch's court and household).
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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