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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 6 Rods: Officer from Victorious Army; a commander, though not necessarily the supreme commander, of an organized groups of soldiers, mercenaries or militia. Again, his Mission may not relate to his position, but the fact his army is victorious will add additional Rivals in the form of those he defeated. Inverted, Officer from Defeated Army; like before, except the person commands (if they even still exist as an organized unit) soldiers that went into battle, were defeated, and fled the field. Add Other Opponents in the form of soldiers, scouts and spies from the forces that defeated the Patron or even his own former soldiers ("where is that coward").
- (Inverted) Chariot: Patron is eager. Inverted, Patron is aloof to Mission, perhaps doubtful of success. In either case, the Chariot signifies the Patron will be ill-prepared for the Mission, unaware of danger or start before the proper gear or information is assembled. His eagerness or lack of concern will cause problems that should have been avoided.

Mission:
- (Inverted) Knight Swords: Delay a planned event, sail date, caravan start, expedition, assembly of an army, etc. Inverted, ensure that an event starts as planned, a ship sails on time, a caravan leaves a place on schedule, an army properly converges and sets off on campaign, etc.

Obstacle:
- (Inverted) Ace Coins: World's richest man is opposed to mission. Inverted, seemingly whole world knows of mission and players. Though whole world is not opposed, it may seem like such; surprise is not possible for the players, and Rival seems to know their every move.

Motivation:
- (Inverted) Knave Rods: Remorseful and depressed by recent event. Inverted, suicidal -- cares nothing of mission and hopes battle will bring death.

Finances:
- 7 Cups: Neither very wealthy or very poor, yet has anything required for the scenario -- Referee use discretion. Inverted, Patron has anything needed for the mission, but it takes him time to acquire these items (the more unusual the more time -- Referee decides).
- Magician: Finances will seem adequate, but in play will never be enough. Inverted, finances will seem meager, but will always be enough.

Rival:
- (Inverted) 5 Rods: Respected Lord of Estate. Inverted, Regent of Noble (not yet of age).

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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