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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 6 Rods: Officer from Victorious Army; a commander, though not necessarily the supreme commander, of an organized groups of soldiers, mercenaries or militia. Again, his Mission may not relate to his position, but the fact his army is victorious will add additional Rivals in the form of those he defeated. Inverted, Officer from Defeated Army; like before, except the person commands (if they even still exist as an organized unit) soldiers that went into battle, were defeated, and fled the field. Add Other Opponents in the form of soldiers, scouts and spies from the forces that defeated the Patron or even his own former soldiers ("where is that coward").

Mission:
- (Inverted) 5 Cups: Organize a militia force and lead them into battle. Inverted, organize a militia force and lead them into battle against a nonhuman force.
- Justice: Mission must have at least one court case before it can be completed. Inverted, the verdict must be illegally influenced in order for the players to succeed.
- (Inverted) Devil: No one must become aware of the full extent and purpose of the Mission, else disaster - Mission failure - will result. Inverted, if any player separates from the main group (i.e. forced to use the Digression tables), that character will not return to the group (events leading to this point should be left vague, but obviously player wishing to continue in the Mission must take another character). The characters separated will be detained and perhaps require rescue after the Mission is completed (i.e. player was ambushed and put aboard a galley ship as a rower slave).
- Temperance: Rival of Mission is a long forgotten Enemy of one player; this Rival is still eager to even the score (the player won't remember the transgression and further anger the Rival). Inverted, at least one player will become married on the Mission; Referee should integrate this as subtly as possible.

Obstacle:
- (Inverted) King Cups: Various local guilds that provide supplies or mercenaries becomes involved opposed to mission. Inverted, international guilds that control certain rare commodities becomes involved opposed to mission.

Motivation:
- King Swords: Vanity and jealousy of another's deed. Inverted, bravado -- accepted mission's challenge as a wager.
- (Inverted) Chariot: Patron has just returned from travels; his reason relates to this. Inverted, someone Patron knows has returned from travels; reasons relate to this.

Finances:
- (Inverted) 3 Swords: Secretly fond of one player and offers reasonable aid. Inverted, Patron is passionately in love with one of the players and will do anything.

Rival:
- 4 Rods: Magistrate or City Judge. Inverted, Justice Appointed by Monarch.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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