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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 10 Cups: Head of Household; a person who represents a family, clan or possibly minority of society. Clan and family bonds remain the strongest; this is particularly true in the cities (where almost everyone seems related). This may also represent the players being recruited by a city or town representative to perform a task. Inverted, Organized Club or Fraternity of Magicians; an agent who represents an established group bonded together by common interest or activity. Members are only infrequently related by blood; more often, the group gathers for social purposes, share knowledge and specialized craft, or security. The group often has access to relics or controls forces of magic. These may also be the keeper of ancient records or protectors of a relic; some maintain protective fields that protect the world from greater evil or catastrophe.
- Tower of Destruction: Patron was ordered by someone of greater importance (like the King or a Deity) to complete this task. Inverted, Patron knows Mission will destroy his own power or take his own life, but he remains committed out of loyalty, respect or intimidation.

Mission:
- 2 Swords: Become personal bodyguard. Inverted, lead a company of soldiers into battle.

Obstacle:
- (Inverted) Knave Coins: Mission succeeds only if a player performs a ruthless deed or action out of character. Inverted, for the mission to succeed at least one player must perform a ruthless deed against another player.

Motivation:
- (Inverted) Queen Coins: Simply monetary concerns. Inverted, simply monetary concerns, but as compared to the wealth of the Patron; tens of thousands of gold coins may be on the line.

Finances:
- 3 Cups: Father or spouse is powerful and wealthy; however, no guarantee anything can be obtained. Inverted, family is rich, but requires prior mission to extort or steal from home.
- (Inverted) Devil: Patron's troops, equipment and finances are exaggerated, broken, faulty, unloyal, poorly organized and disciplined, etc. Inverted, Patron's troops, equipment and finances are exaggerated, broken, faulty, unloyal, poorly organized and disciplined, etc; this becomes apparent at the worst of times.
- (Inverted) Death: Patron's wealth lies in future inheritance -- someday all will be his, but for now he's limited. Inverted, Patron's awaits his inheritance; a timely death ("sure, of course 'natural causes' frequently takes a life in the fantasy genre") will make this wealth available after the mission begins.

Rival:
- (Inverted) King Coins: Shylock or Money-lender. Inverted, Miser of Great Wealth.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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