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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 7 Swords: Cut-Purse; a minor rogue who makes a living from theft. Patron may be attempting a Mission that does not involve criminal activities ("I'm cleaning up my act"). Inverted, Pickpocket; another criminal, but his method is more subtle. He relies on stealth and deception to gain his goals.
UnderWorld Mission: - 10 Rods: Transport an item or message to the depths and deliver it to a person who lives there; item can be legal documents, pardon, treaty, gifts, object that is needed for experiments, etc. Inverted, Transport of item is not for delivery to someone in the underworld, but the underworld route must be taken to avoid a more powerful force that deters surface travel; underworld is simply a hazardous path that must be traversed (through mountains and mines of legend -- "those were happier times"). - Sun: Something of great value is also in the underworld; Mission may or may not relate to this wealth. Inverted, something valuable is not wealth or material, but instead represents a powerful ally or knowledge ("that certainly could be used to gain merely profit").
Obstacles (UW): - King Rods: Great Beast. Most dangerous of all monsters; beast so large that it no longer can leave its lair (room or domain). Creature like this either has magic of its own or is supported by a cult that feeds and worships the beast. Still, it may have been a long time since the creature tasted fresh meat. Inverted, Signs of Beast Long Dead. Beast that originally haunted these labyrinths has died (perhaps recently); all signs will indicate a great beast, but it will never be found. Worse, whatever slew the beast or a demonic phantasm of its spirit may still be lurking about.
Motivation: - (Inverted) 9 Rods: Preface to future plan, goal or aim. Inverted, preface to future plan with completion by the players vital.
Finances: - 7 Cups: Neither very wealthy or very poor, yet has anything required for the scenario -- Referee use discretion. Inverted, Patron has anything needed for the mission, but it takes him time to acquire these items (the more unusual the more time -- Referee decides).
Rival: - (Inverted) 9 Swords: Scoundrel or Rogue. Inverted, Notorious Bully or Strongarm. - High Priestess: Person controls great magic. Inverted, by reputation only, really has no ability out of the ordinary.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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