Name: Save | Load | New | (???) |

Strength: To Hit: +0, Damage: +0
Constitution: Hit Point Bonus: None
Dexterity: Missile Bonus: +1, AC: +0
Charisma: Max Retainers: 4, Loyalty Base: +0

Saving Throws:
Death Ray or Poison: 9
Wands, Polymorph: 16
Petrification / Stone: 18
Dragon Breath: 20
Staves / Spells: 18
Race: Human

Combat Stats:
Hit Points (Max): 4 (0)
Armor Class: 7
To Hit AC 0: 19

Weapon To Hit Damage
Thief (Human)

Stuff / Equipment List:
Rope (#) Bags / Sacks Wine Skin (Water) (#) Wine Skin (Wine)
Hammer Torch (#) Flask Mirror
Flask of Oil Pick / Shovel Long Pole (#) Hat
Fine Clasp Hidden Pocket Compass Ornate Gem
Hard Boots Pipe and Tobacco Soft Boots Goblet (Fine)
Mug Spare Set Clothes Cloak Parchment, Ink, Stylus
Spell Book Glass Orb Herbs Cooking Pot
Rations (1 Day) (#) Daggers (#) Spike (#) Arrows
~ Coins: 5.2, Armor: 25, Weapons: 18, Stuff: 21.5 -- Total: 70 pounds.

Common Northern
Ancient Zaire Temple
Thieves Cant Elven
Dwarven Fey
Orc Gobloid

Special Skills
Character Profession:Sailor (Make of it what you will)
Strength Stat:Weight: +50, Doors: 2/6.
Dexterity Stat:Missile Bonus is To Hit with Missiles Only (Not to Damage).
Constitution Stat:Refer to the Rules for Resurection Survival and Chance of Surviving Resurrection.
Primary Stat:Your Primary Stat is 13-14, you receive a 5% XP Bonus.
Hit Points:You Receive 1 die 4 per level plus a constitution bonus of 0.
Base Movement:Base Movement is 12 inches per turn when not encumbered (Up to 75 lbs) (plus bonus).
Base Movement:Base Movement is 9 inches per turn when carrying up to 150 pounds (plus bonus).
Base Movement:Base Movement is 6 inches per turn when carrying up to 300 pounds (plus bonus).
Thief BackStabWhen striking from behind attack with +4 to Hit and deliver Double Damage
Pick Locks15% of the Time
Remove Traps10% of the Time
Pick Pockets20% of the Time
Move Silently20% of the Time
Hide in Shadows10% of the Time
Hear Noise1-2/6% of the TimeClimb Walls|1-2/6% of the Time