Message:We had good luck in the mechanics, so much so that the game will be made harder.
Here's the first changes:
Dark Magic: Fail and off for the rest of the session.
Light Magic: Success and additionally heal an HP on anyone.
Luck (Morale): Fail and someone else must attempt the roll. Until either success or all fail.
Restoration: Fail and suffer three damage, instead of one.
Utility: Fail roll and all party rolls for Durability in the remaining session increase by one.
Weaponry: Quite often, roll until Success. There may be ways of mitigating this within the event or adventure.
Yours,
IronRed
01-Dec-2024