Message:The twelve are used to select for Gear slots, HPs, Make-Rolls and Pips.
+++Gear Slots: Your allotted number in pieces of separate Gear you can carry to perform actions or take-out as LOOT. Some items have greater encumbrance and require multiple slots. Some items fit together in a single slot. e.g., Wand of 1/2 point slot.
+++HPs: Double the number of assigned points becomes character's HP of damage you can take before dying at zero.
+++Make-Rolls: Number of times each session you can declare a roll as made. This stat number may never be more than five.
+++Pips: Up to six points can be assigned to add +2 in each Aspect. Where the Make-Roll is one and done, the Pips are added to every roll you make of the same type. This improvement will never be more than four with all modifiers. You still need a piece of gear that allows the roll, but you also may change the allotment each session, adapting to what you know may occur.
Chance of Success Changes:
Poor: Success on 15+, Durable on 4+
Good: Success on 11+, Durable on 9+
Great: Success on 8+, Durable on 7+
So more failure and less HPs. Sounds about right.
Yours,
IronRed
02-Dec-2024