Message:Has to be some who die. The twelve points, raised attempt fail for Poor, reduced slots and HPs, reduce benefit for Pips.
Could be more, much more deadly, but I think not. We shall see on Sunday.
These changes are easy enough to implement, since we are still learning what we have.
Also, roll until success Weaponry is still worse. But in all cases of adventure, I have added both solution and clue to alter that worst case, if the players stop, drop and roll (look, listen and think). Will they?
Papa also wants someone's oil flasks and wineskin.
Pass the ammo and the deadman's loot.
Yours,
IronRed
04-Dec-2024