Message:Above all, there is no strict and exact way the rules function. Even in a two-page game, there will be contradictions, as you noticed.
Here's the way I would interpret:
1-Destined is on-off. You can't lose what you don't have. So penalty does not stack.
2-Yes, Ref (GM) can say that the player so perfectly encapsulated the moment that it would be defiled by a roll. (Rather poetic.) Or at times give the group a break. Yet that said, two-page will have casualties. The worst is No Astronaut; not sure how anyone survives that.
3-I typically add a penalty befitting the adventure when players do nothing. Food is universally known as important. Two-Page can be single-minded play where each player only tries to roll his role. Meaning, the guy who gets Deeds, gets Deeds, the one who makes Insight only rolls there. It's okay but too redundant for experienced players. Yet I have pushed-back on players who try to bend the Two-Page method into free-style play. Free-style play allows players to imagine anything (for the fun), adapting abilities into the resolution. Two-Page forces the players to roll two dice take lower and get lucky. You don't turn Insight into Deed. Sometimes a lucky roll makes the moment and prevents party wipe.
4-"Mobs" is used as a generic term for enemy. Being a short word it also condenses the text to fit in the column.
Two-Page was as much an exercise in brevity as trying to distill all the "What-if, Act, Roll" of adventure games.
Enjoy (and of course modify the content).
Yours,
IronRed
20-Jan-2025