Message:An exciting week. Several characters were knocked down (zero HP). We all ended the session limping toward Rivendell, there hoping to find succor among our relatives in Elron’s folk.
We fought our way through the Warg Riders of Dunland, evening getting ambushed by six in the climax. Bloody, bloody affair. We were protected by the Child (Námo): All players are +4 Saving Throws, including Stat tests, and no hirelings (in this fight) stay permanently dead; all recover post battle, provided none of your group run away. That kept the Goblin Staves from striking down our Stats, There were many hits at AC9 but all Saves were made. Praise Námo!
No new characters became Sanctified.
A few magic items, gloves and boots. A large number of scrolls. We now have the Arcane Quill to write these in our spell books, hazzah!
The Ring of Corruption passed from Elf John to Bojangles. The rage of relic is at 4%. Campaign Clue: Twice the distribution of cards in an orderly rotation.
We solved two Puzzles:
First: Your party is on an island covered in dead forest. Lightning strikes and sets a fire in the west. The wind is blowing from the west to east. You could all die soon, since none of you can extinguish the fire nor swim away. How do you all survive?
Ans: Light piece of wood. Run a good ways east. Set your own fire. That will burn out a section before the main fire reaches you. Stand in the burnt eastern patch you created.
Second: SUBSTITUTE Palindrome Riddles w/ four Clues. abcd dcba: correction, periodic, refinement, overflow (edit ↔ tide)
More next week.
+++Change to steps Nine and Ten+++
1. Roll Mob & Array on Map.
2. Sanctified Character Mod (climax only), Pick Patron God and roll Sanctified Character.
The Patron God's modifier only effects the Sanctified characters.
3. Flip Tactics x3
4. Resolve Tactics and apply result.
5. Any Initial Trick? At Book Five+, add Set Five Trick to Hard battle.
6. Player Actions.
7. Mob Morale; enemy falls below 20% HP or number.
8. Surviving Mobs To-Hit & damage.
9. Dice To-Hit Flairs & Saves (on one random character).
10. Generate New Trick: 1-8 Easy, 1-4 Hard; toss Book-2 dice (min one). Maximum of a single Trick added here in any fight, regardless of diced 1s rolled. Once generated, skip this step.
11. Repeat 7 to 10 (til end).
12. Treasure & XPs (Tactic, Trick, Mobs).
Yours,
IronRed
20-Jul-2025