Message:Climax ~ A time to evoke the Gods
At the start of any Dungeon Climax, players may elect to Give Glory to the Valar for their victory. The player must test WIS. Success achieves Sanctified Character. You may only try once per fight end.
Sanctified Character radiate holiness and immediately gains WIS = 9 min. No Stat can rise above modified 18.
During any climax, any Sanctified Character may call on an elvish deity. Dedicate the fight to a higher power at most once per fight. This action counts as using Clerical spell and takes the player's action in the combat round. You do not need to pick any divine force in advance or even throughout; however, you may not repeat a deity until at least three different ones are used (in separate climaxes). You may also call on the Gods at the moment of victory for a chance to up your reward.
Make a WIS Stat test. There is no penalty here for failure but you cannot try again (this fight). The gods have ignored you. You may not try to evoke the Gods blessings at the behest of someone else in the party. Any boon is yours alone.
Bravery (Tulkas): No hirelings of yours (in this fight) stay permanently dead; all recover post battle, provided you do not run away.
Child (Námo): All Saving Throws are made at +4, including Stat tests.
Cook (Estë): Restore a D6+1 HPs of character damage.
Dancer (Nessa): Suffer half damage from Mobs.
Dreamer (Irmo): Fully recover your magical mana (spell points) after the climax fight.
Hunter (Oromë): Gain +4 hit.
Maiden (Yavanna): Gain a random Potion.
Mercy (Nienna): Gain a permanent +1 HP.
Nature (Vána): Gain +1 to a random Stat (not above 18).
Steward (Aulë): Gain a random Scroll.
Weaver (Vairë): Gain a roll of magical treasure.
These boons only effect the Sanctified characters of the party.
Yours,
IronRed
22-Jul-2025