The Ref in Roll 20 is definitely overloaded ....
Message:
I could see that when Mike and Tasha ran sessions as well.
You end up having to do the fiddley.
The balls thing seemed like a good idea way back when but it doesn't seem useful now,
The permissions thing is too restrictive. Anyone can pick up a miniature at the table. Why not on line (or choose to let them by default).
The shadowing seems reverse of what one would do at the table. Rather than move something out of the way to reveal, you would add things to the table. The shadows seem like a neat technology trick but slows it all down. You could do that at the table by placing sheets of paper on the terrain. Would you?
Having to set dice up in each game is understandable but also a nuisance. (If you had one session for each "Adventure", why not bring the dice over?) Same for cards, I suppose.
High die gets treasure might as well just be "Iron Jake" gets treasure. That dude is a demon on the dice.
I don't think it's the physical placement of your Mic. It squawks at times (for me) like the connection went Tango Uniform. That said, it's worked reliably for us all. Though I don't know what the issues are with Iron Tony and Iron Squires.
I was really looking for how it might be used as is to match the technology.
Rather than say sing out the dice, let the players slide their Icons on a line indicating their result.
When being asked to make a choice, give a choice of three spots and let the players each step into their appropriate circle (Yes, No, Maybe for example). Move in 10 seconds or you will be moved to option D.
AFK / Distress could be a flag icon that the player controls.
These are small things of course ... but ... they fit the technology. The macros can be helpful as well of course.
It is a long drive to the West Coast.
Yours,
IronConrad
29-Jul-2025