Message:We finished the Necromancer’s Library with quite a few scrolls, including SLEEP. After that we wandered far as the players see-sawed the party north and south, eventually entering the Crypts in the Northern Waste, hunting among the graves of the Dwarf kings for the Ring of Barahir. The ring added a boost to us all, after we slew the Vitrum Vulturis (Glass Vultures) protecting the tombs.
Vitrum Vulturis (Glass Vultures), 2HD, AC3, Special Defense. On any killing blow, half the damage delivered reflects back on the attackers. If more than one person hits in the shatter moment, all those HPs inflicted reflect back, even overkill points. If the Mob only has a few HP left, half of all damage at round of kill rebounds. The impact strength at death causes a shockwave, the attacker is supplying the energy of the rupture. Further, the dead vulture creates a loadstone effect where all ranged attacks are sucked back into the LOS dead blob. The mob should be handled in melee and typically one on one. In the climax, cast ESP for a revelation. The combined weight of lodestone glass can be heated and fashion into a Vulturis Sigel +2 AC Shield using Fireball spell.
We opted to not make the Shield, since our only Fireball spell was a potion. We do know that in Moria we can learn the Fireball spell. Is that worth the risk?
We ended the session in the Iron Hills, welcomed by the last un-corrupted tribe of dwarf. However, after succor, we were chased away for carrying the Ring of Barahir. Was it robbing the graves (of 5000 years ago) or was it archeology?
Proud are the words, and all there turned
to see the jewels green that burned
in Beren’s ring. These Gnomes had set
as eyes of serpents twined that met
beneath a golden crown of flowers,
that one upholds and one devours:
the badge that Finrod made of yore
and Felagund his son now bore. (JRRT)
More next week.
Yours,
IronRed
24-Aug-2025