Message:I can think of numerous rule systems that simply sux. Chaosium being the worst of the worst.
Gary Gygax: "The secret we should never let the gamemasters know is that they don't need any rules."
From Arneson's "no rules" philosophy: The market needs rules, not the
. "Dice and maps and figures and complicated rule books are a crutch. The game doesn't need them—but the market does."
Both rules and dice add the perception of fairness. The map that is ninety percent not used, has a feeling of choice (by players).
All that we see and seem is but a Dream within a Dream (Poe).
Yours,
IronRed
19-Sep-2025