Message:First thought is that the game mechanics should have an individual preparedness and an overall prep. Maybe a morale rating for self and group. You add cards, say resources like Atmo-Condenser (H2O) and your opponent adds Nitro-Injector (grow food). Each of you uses overall level of two to add further cards that require min two survival like Martian Peach Still.
You need to reach a level of Colony Civ or Tech to Escape but you must do so with several other losers. If anyone dies by failing at the last MASLOW level, then whole game ends as a draw. But would players purposely suicide to make that happen. How could game prevent that, making survival instinct strong?
Will ponder more on the Tree of Woe.
Yours,
IronRed
27-Nov-2025