Message:Quartermain has some interesting concepts but may be too Ref dependent. Even in the small bounds of what it is, it lacks something tangible to the players.
I wanted three phases: Backstory, Encounters (en route) and Climax. I may just have gotten too ambitious to start.
The die and get better is losing the appeal (for me). When I wrote this last Summer, I felt it could adapt to Fantasy well. But now I think we wrote better rules. Ignobles adds much to play, as does simplicity of two-page. This is not as good as either. We'll play it out as an exercise and see.
The Stat rolls here may be too simplistic. The skills should be more impactful than +1 winkee. I do like the kinds of wounds, I just need to see those played more for how they work or get exploited.
Overall, I'm rushing. If I made each encounter seem more dire by describing more, perhaps. Climax seemed a better pace. I will change Encounters once more in Nile set. Irrawaddy was too had. Amazon seems too easy. Nile I may find the balance.
Yours,
IronRed
05-Jan-2026