Message:Was looking up something and found this on Make-Rolls:
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There are limitations. Especially if you game with large groups, a half-dozen
players between them, have enough make-rolls to unbalance the variety and
excitement of play.
In any given battle, duel, siege, ship action or test of skills,
just one player may use a make-roll. After the first decides to use his bonus, the
rest of the players, and that player character himself, must trust their luck to dice
rolls.
The Ref should allow just one make-roll for the entire group of players during the climax challenges.
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Ah yes, the old rule, the easily forgotten rule of just one Make-Roll in any given event. Who will use it? To gain something or let someone else get out of a jam? To try a low roll, knowing another will get a worse result. Those vicious do occur.
We'll apply this as no player can use more than one Make-roll in each event (while under level four). But at level four, the party may use just the one Make-Roll per Event. e.g., If a level three uses his, then level four may not.
Game be tough; not all can be winners. Opt out of Ignobles after that first vicious.
Yours,
IronRed
16-Mar-2026