Message:Denizens Retaliate
Roll one die for each of the three positions where denizens have a Threat Number. Ref may decide to roll one die per Threat Number when engaging companies of experienced player characters.
Enemy Close Combat
1: Cancel all ranks locks or Increase the denizen Threat Number in Close Combat.
2: Decline status of Vanguard.
3: Decline status of Secondary.
4: Decline status of Secondary and Vanguard.
5: Decline status of Vanguard; drive back players or cancel locked.
6: Decline status of Secondary; drive back players or cancel locked.
7: Decline status of Vanguard and Secondary; drive back players from both ranks or cancel all ranks locked.
8: Increase dice rolled in Close Combat by one, not to exceed Threat Number; plus cancel all ranks locked.
Note: A collapsed rank moves loss to HQ.
Enemy Roving
1: Drive players from Rear Guard or cancel rank lock.
2: Drive players from Secondary or cancel rank lock.
3: Drive players from Vanguard or cancel rank lock.
4: Drive players from Rear Guard & Secondary or cancel rank lock.
5: Drive players from Rear Guard & Vanguard or cancel rank lock.
6: Drive players from Secondary & Vanguard or cancel rank lock.
7: Drive all players to hunker in the HQ or cancel all rank lock.
8: Increase dice rolled of Roving by one, not to exceed Threat Number; plus cancel all ranks locked.
Note: Driving a rank w/o a gangboss causes random Shaken.
Enemy Concealed
1: Decline any Store.
2: Decline Brew.
3: Decline Food.
4: Decline Fuel.
5: Decline Supply.
6: Deplete any Store.
7: Decline all four Stores.
8: Increase dice rolled of Concealed by one; plus increase Threat in that position.
Note: Loss to a Depleted Store will deplete something else; no Stores at all means decline a rank of whelps or a player character must accept a vicious wound.
Yours,
IronRed
10-Oct-2020