Three explorers continued the trek. Close-up roles became less critical, even as all three had a rotation as Satrap. We dug more than battled. Had numerous Major events during travel, unusual yet bound to happen. Four areas later, mostly by Milestone, with Questing Knight Sir John still offering aid (soak-off), through a Graft, Laborer Strike and Desertion, a random player character began a pointless hero’s journey, stunting his advancement. We arrived at a Mayhem climax, a record five levels deep at ocean depth. After overcoming and profiting from Plunder, Prestige, Resolution, Wonderment. We faced alternating Labor and Combat at Threat Number six to prevail. Restricted by the beast we faced, a suffocater, whose Malignancy was removed by Critical Discovery, while we battled Corrupting & Festering restrictions to win. There is a Crucible of Discovery to experiment and excess gold for the task. We continue next week in good spirits as survivors.
Game system holds-up well, even as admittedly we thought we were done and routed many times. The small group became more cooperative and shared chores. Delvers game with companion booklet on flip-card underworlds is shaping-up to be a fine addition to the Better Games canon.
Cordially I say, this Sunday and next Weds may be the final tests before publication in December. Thanks to Tony for making an Xcel sheet to pop-in the events, as we had to go back and forth at the climax end w/ alternating Labor & Combat to prevail.