We started play with the generation of three magic items. One was rather corrupt but two would join us in the next adventure. By that session's end, one more went inert. This is as expected for a game that professes to abhor the +1 winkie.
The group had few events as close-up. We did have an NPC briefly as Satrap before he died. Most of the action was squarely on the tables as we fought misanthropes, goblins, demihumans and vampyres. Eight areas were resolved in a couple of hours, and the charts were fun to extrapolate.
Delvers is complete for now. The game is published, and we will return to it at a later date.
Next week, Weds Cutlass, travels in India and to a pyrate brotherhood without a leader.