The encounter as a group option is good ... and ...
... the encounter as an individual is good as well.
Both have down sides.
I thought a good compromise would have been to one for the group and then a personal encounter for a single player (rotated or diced random ... though I don't favor the random choice.)
The group encounter would be how to resolve the big issue -- shoot a lot of robots. The individual encounter would be facing one's own fears, using special skills, heroic (or cowardly deeds) or just, you lost your gazooka. Best of both worlds.
The comedic phrasing in the Q&D was a bet more obscure than earlier tables. We were left scratching our heads on a few results. There are a large number of entries so some confusion would not be unexpected.
The commodity economy didn't really factor in (or that I perceived). It seems that may or may not be a problem depending on the mission (and in this case it did not).
Perhaps to top rank should be "Too Many to Count" which would mean you have more than you could exhaust. (Somehow that would reset on the next mission.)
I'm still confused how a normal mission might be composed? Two sessions to get to the climax and two sessions to complete? Is that normal? Does that affect the commodities track?