Fred, you could create this by cloning the five tables of either One Ring or Vegas Apocalypse.
I do think the free-style House Rulez of Tekumel were quite fun. I would play them again. But the investment of time to effort means I must stay focused. I had both, Vegas and Middle Earth, already draw and mostly scripted.
If you want to gen something up and try to give it a run, let me know. Yet what is nice about EPT House Rulez is every monster or intrigue makes a good Q&D.
Meet Thom Bek, high priest of Hrihayal, Maiden of Sins. He asks if you’d like to be featured in the upcoming orgy. Yes or no round the table. No dishonor to refuse.
D8 Roll Join Festival
1 Suffer vicious from unspeakable acts of depravity, which your mind has selective erased; the horror.
2 Watch another player (choose); that player character for the rest of the adventure is a rival. You may not help the character in the actions of the rules, like going back to take extra rolls to save him.
3 Meh, you’ve seen better.
4 Watch another player (choose); that player character for the rest of the adventure is a luminary. You must try to help the character in any actions inside the rules, like going back to take extra rolls to save him.
5 Walk out coyly w/ Gold tally.
6 Walk out sore, but w/ Goodwill tally.
7 Walk out smiling, but w/ Reverent tally.
8 Gain Patronage w/ Hrihayal. Artwork is commissioned to reflect your prowess in the festivities.
D8 Roll Avoid
1 Drugged and made the centerpiece of the festivals. Your body is viciously burned.
2 Drugged and magically forced to attend. You recall nothing.
3 Escape being drugged; blame another player (choose); that player character for the rest of the adventure is a rival. You may not help the character in the actions of the rules, like going back to take extra rolls to save him.
4 Spend the night in a locked chamber. The temple resounds with inhuman screams.
5 Find a passage below the temple and go dungeon crawling, gain a Tally of Gold.
6 See to the forces; add a random minion swaggering and tally of Discipline.
7 Study arcane scrolls; add a random Magic Swagger.
8 Grab a keepsake from the temple offertory urns; add a random Eye Swagger.
Round Two, Love me Two Times Babe
Anyone may make one more roll and go back to the temple celebrations, now that you’ve seen some outcomes. You will roll again on JOIN table and also gain a Make-Roll for later use for such boldness.
*FIRST Notice one of the casks is leaking. The goal is to get to the isle with as many casks as you can. Now you’d think you could decant the wine into a water cask, but the water cask isn’t sanctified or some other godly restriction. You lose one cask to make a plot point. The dripping seems to heal the wood frame of the cart and leaves are growing from the planks. Drops which touch the ground tend to sprout weeds. Good magic stuff. Care to drink the cask contents, why waste? Who takes swallow, then an irresistible big gulp. You can do this twenty times and empty all the casks, but adventure might end.
Drink Ambrosia (D8)
1 or less Overcome by awe or too evil; suffer vicious wound. Best to beg off of drink for some time.
2 Gain Tally Credibility Gold. That was a painful colonic experience.
3 Gain Tally Credibility Discipline and Goodwill. The troops look at you more respectfully.
4 Gain Tally Credibility Reverence.
5 Gain random Warrior swagger or lock as Glorious. Roll D20.
6 Gain random Magic swagger or lock as Glorious. Roll D20.
7 Gain a skill of choice in the mind expansion.
8 Gain a Trait. If you have all of them already, you think vintage is Meh.
Note: Each accumulating time of consumption subtracts one form the die.
*SECOND Rival sends an agent into midst to steal a cask to test purity. Each player makes a Difficult roll based on his combined abilities. If majority success the man is stopped, otherwise find him dead beside an empty cask. Minion Troops say they do not know the man, make an extra roll to verify that honesty (Tasking) or else lose Minion swagger for doubting the watch Rus-ala (seer) or Ken-gy-el (acolyte). How many casks remain?
*THIRD&FORWARD An entourage passed the party and recognizes the vintage. Even if disguised, a mistake was made while carting or wind blew off tarp, something. Select who from the following list was the observant. Give the cask, pass peacefully. That can happen from any encounters on the road? Else, resolve based on below. This bad result can happen every half D8 road or cross country human encounters.
* Priests Good, demand a cask for ceremony. Fight Target Number Four.
* Priests Evil Fight Target Number Four. You seem like an easy prey.
* Merchants w/ no option, just Fight Target Number Two.
* Adventurers w/ no option, just Fight Target Number Three.
* Lord and Lady, roll Tasking by any party member to persuade otherwise or add random animus.
* Magician, roll Ordinary by party leader to persuade otherwise or add random animus.
Don't see either of these things happening w/ a mere Do Something roll.