Message:Q&D Magical Barrage
Barrage King: Raise a fog and lightning on the horizon to make them long for a coastal lighthouse. Success and enemy surrenders and agrees to demands; there may be more fleets to follow.
Difficulty: 11
Advantage: Wizardry Illusions (I)
Inverted Bane: Redirect the enemy focus, high above, circling as a dragon or giant roc. Fail and lose a Longboat swaggering. Regardless, Crew Morale declines.
Difficulty: 9
Advantage: Wizardry Shape Shifting (J)
Barrage Queen: Create a shoal by raising the sea floor to channel the enemy ships. Success and gain Command Pip.
Difficulty: 11
Advantage: Wizardry Geomancy (C)
Inverted Bane: Exhaust them by tactical maneuvers over rough waters. Fail and lose a Longboat swaggering. Regardless, Scapegoat suffers Shaken.
Difficulty: 9
Advantage: Trait Clever
Barrage Knight: See the natural hazards and maneuver the enemy into them; let the open water of Black Sea be all the peril that’s needed. Success and gain Fury Pip.
Difficulty: 11
Advantage: Trait Gifted
Inverted Bane: Steady the crew, give them something else to truly fear, as enemy hits your vessel with magical strikes. Fail and suffer Shaken. Regardless, lose a Longboat swaggering.
Difficulty: 9
Advantage: Wizardry Demigod (A)
Barrage Knave: Counteraction; you are not the only vessel with utilizing spellcraft. Success and gain any Personal Swaggering of your choice. But fail and suffer Shaken.
Difficulty: 11
Advantage: Wizardry Power Words (S)
Inverted Bane: Take cover prematurely, anticipating the enemy’s next act. Fail and suffer a vicious wound. Regardless, lose your ranked position and become a Grumbler.
Difficulty: 9
Advantage: Trait Bold
Barrage 10: Bring angelic winds behind and toss them in all directions with angry Vanir. Success and enemy surrenders and agrees to demands; there may be more fleets to follow.
Difficulty: 11
Advantage: Wizardry Celestial (G)
Inverted Bane: Steady a fellow officer who has his hands full. Fail and zero all Pips for everyone. Regardless, increase your Warped Outcome by a half D8; do not resolve event.
Difficulty: 9
Advantage: Wizardry Thought Control (P)
Barrage 9: Ricked and tilting, bring the anchor over as a counterweight. Success and gain Fury Pip.
Difficulty: 11
Advantage: Wizardry Telekinesis (D)
Inverted Bane: Uncover a thief in your crew, a mental flash on a past event. Seems rather distracting and could have been saved for later, agreed? Fail and going forward change the penalty of the enemy DefMod; it keeps getting worse. Regardless, Hold Stores decline.
Difficulty: 9
Advantage: Wizardry Psionics (B)
Barrage 8: Strike them with cauldrons of catapulted oil and sulfurous brimstone. Success and enemy surrenders and agrees to demands; there may be more fleets to follow. But fail and lose a Longboat swaggering.
Difficulty: 11
Advantage: Skill Artillerist
Inverted Bane: Study the maps and catch up with them through the archipelago. Fail and going forward change the penalty of the enemy DefMod; it keeps getting worse.
Difficulty: 9
Advantage: Skill Cartographer
Barrage 7: Zig when they zig; zag when they zag. Success and gain Catbird Seat.
Difficulty: 11
Advantage: Wizardry Precognition (E)
Inverted Bane: Oust the tentacles out of the surf, holding your ship as if it is calm. Fail and lose a Longboat swaggering. Regardless, increase your Warped Outcome by a half D8; do not resolve event.
Difficulty: 9
Advantage: Wizardry Demonic (F)
Barrage 6: Turn their center deck into an active volcano. Success and enemy surrenders and agrees to demands; there may be more fleets to follow. But fail and suffer a vicious wound.
Difficulty: 11
Advantage: Wizardry Pyrotechnics (K)
Inverted Bane: Answer the enemies manipulation of your anchor by having the attached chain coil and snake. Fail and suffer a vicious wound. Regardless, lose one Swaggering Technique of your choice.
Difficulty: 9
Advantage: Wizardry Animate Objects (O)
Barrage 5: Be here, there and everywhere you’re needed. Success and gain Command Pip.
Difficulty: 11
Advantage: Trait Energetic
Inverted Bane: Hold tight, lash yourself to the rail, a tidal wave is forming and will crest across the deck. Fail and lose a Longboat swaggering. However, sacrifice something of value, like your obligatory purse of coins.
Difficulty: 9
Advantage: Trait Methodical
Barrage 4: Something rises, massive, dark, repugnant, an unseen dinosaur of a bygone era. You’re doing, hopefully. Success and gain any Blade Swaggering of your choice. However, sacrifice something of value, like your obligatory purse of coins.
Difficulty: 11
Advantage: Wizardry Conjuration (L)
Inverted Bane: Admire the enemy archery, quite skilled. Turn their arrows back-on themselves, fumbling quills of flame onto their own deck. Fail and increase your Warped Outcome by a half D8; resolve the event. Regardless, lose a Longboat swaggering.
Difficulty: 9
Advantage: Wizardry Hexes (M)
Barrage 3: Intercept the enemy lead ship. Success and gain any Mount Swaggering of your choice. Regardless, everyone ignores Banes; treat as regular flip.
Difficulty: 11
Advantage: Wizardry Cosmic (T)
Inverted Bane: Concussed, the arena is a maelstrom of misery. Fail and suffer Shaken.
Difficulty: 9
Advantage: Trait Rugged
Barrage 2: How dare anyone abandon their position…put the fallen to pull at the oars. Success and enemy surrenders and agrees to demands; there may be more fleets to follow. But fail and suffer Shaken.
Difficulty: 11
Advantage: Wizardry Necromancy (H)
Inverted Bane: Raise a shield; the enemy is ready with catapults tossing ignited bales of hay. Fail and zero all Pips for everyone. Regardless, Scapegoat suffers vicious wound.
Difficulty: 9
Advantage: Wizardry Voltaic (N)
Barrage Ace: Freeze the pilot, keep him from steering. Success and cancel the enemy DefMod in this engagement. If already zero, gain the Tactics Pip. Regardless, gain one Swaggering Technique of your choice.
Difficulty: 11
Advantage: Wizardry Paralysis (Q)
Inverted Bane: Listen to the secrets whispered by the sea ginns, delighting in the sport. Fail and going forward change the penalty of the enemy DefMod; it keeps getting worse. Regardless, ousted from officer position; change to another.
Difficulty: 9
Advantage: Wizardry Spirit Guide (R)
Major Tarot Magical Barrage
These count as the player’s action. In all of the results where a skill might be gained, these still require the character to have the Trait; else the opportunity is lost, even in success.
Magician: The next successful roll, also gains the Skill Acrobat.
High Priestess: Lock any magical swaggering as Glorious.
Empress: Ignore all Major Tarot for the remainder of this battle.
Emperor: The next successful roll, also gains the Skill Duelist.
Hierophant: Ignore all results of Regardless for the remainder of this battle.
Lovers: For the remainder of this battle, every character rolls twice and takes the better result.
Chariot: The next successful roll, also gains the Skill Equestrian.
Justice: The next successful roll, also gains the Skill Pugilist.
Hermit: The next successful roll, also gains the Skill Mariner.
Wheel of Fortune: Shuffle the deck and continue.
Force: The next successful roll, also gains the Skill Brawler.
Hanged Man: The next successful roll, also gains the Skill Slave Driver.
Death: The next successful roll, also gains the Skill Man-at-Arms.
Temperance: The next successful roll, also gains the Skill Armorer-Smith.
Devil: The next successful roll, also gains the Skill Delver.
Tower of Destruction: The next roll failed, also suffers vicious wound.
Star: The next successful roll, also gains the Skill Bowman.
Moon: The next roll failed, also suffers Shaken.
Sun: Gain a favor and alliance for the ship.
Judgment: The next successful roll, also gains the Skill Berserker.
World: The next successful roll, also gains the Skill Grit-Stamina.
Fool: Lose all your character’s make-rolls.
Yours,
IronRed
25-May-2021