Message:This is from the Quicklook of a game on DriveThru.
"Introduction
This is a collection of minor, probably not valuable or useful, items that can be added to flesh out a room to make it a bit more interesting. Many could be used to liven up a room in an inn whilst others could be found lying around in different locations. Some of the items are pieces of furniture; many are small things that could be found on a wall or surface. Though none have any definite meaning, the GameMaster can choose otherwise if desired.
#14. Charcoal rubbing of what look like
runes mounted in a wooden frame."
I can only imagine the hours of gameplay wasted on these add-on objects. You enter a room and look around. You see a brass candle snuffer? That of all things grabs your attention. You would explore every possibility. Then discard it. If this was literary and someone took several pages of text to say how the protagonist mulled over life and a candle snuffer...the author who made this booklet has no clue, the people who buy it and think it will add substance to their games are fooles.
Keep away from me with your drivel. As a hero I should move from point of subject to point of subject, challenge to challenge. The whole idea that every breathing moment in gaming rpg is important that has to end.
But I curse the waves for crashing when instead I should just go deaf.
Yours,
IronRed
22-Aug-2021